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MGS4 Guide
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MGS4 Guide

**Will be updated over time. If you have stuff you want to add to the list either reply with it in this thread...or PM me and i'll add it to this initial post.**

MGS4 Guide

Unlockable: Bonus Weapons

World War I Pistol - Earn the Hound emblem on a single-player session by doing the following: instigate no more than 3 alerts (the third alert means failure); kill no enemies (not even bosses); do not continue (at all); do not use life recovery items (at all); do not use the stealth suit or bandanna special items (you may possess, but not activate them); and complete the game on Naked Normal difficulty (or higher) under 6 hours and 30 minutes.

Desert Eagle, Long Barrel - Earn the Fox emblem on a single-player session by doing the following: instigate no more than 5 alerts (the fifth alert means failure); kill no enemies (not even bosses); do not continue (at all); do not use life recovery items (at all); do not use the stealth suit or bandanna special items (you may possess, but not activate them); and complete the game on Naked Normal difficulty (or higher) under 6 hours.

Thor 45-70 - Earn the Fox Hound emblem on a single-player session by doing the following: instigate no more than 3 alerts (the third alert means failure); kill no enemies (not even bosses); do not continue (at all); do not use life recovery items (at all); do not use the stealth suit or bandanna special items (you may possess, but not activate them); and complete the game on Big Boss Hard difficulty (or higher) under 5 hours and 30 minutes.

Patriot Future Assault Weapon - Earn the Big Boss emblem on a single-player session by doing the following: instigate no alerts; kill no enemies (not even bosses); do not continue (at all); do not use life recovery items (at all); do not use the stealth suit or bandanna special items (you may possess, but not activate them); and complete the game on Big Boss Extreme difficulty under 5 hours.

Patriot sub-machine gun - Successfully complete the game with a "Big Boss" rank to unlock the Patriot sub-machine gun, which has infinite ammunition.

Race (Ricochet) Gun - Clear the single-player game once.

Solar Gun - Collect the five statues (those of the four Battle Beauties and the Frog Soldier/Haven Troopers in stage 1) using non-lethal means on their respective idols.

* Frog Statue - Stage 1 Middle East, Advent Palace garage, atop the Nomad vehicle.
* Octopus Statue - Stage 2 South America, Research Lab boss room, upper right room.
* Raven Statue - Stage 3 Europe, top floor of the human phase of the boss fight.
* Wolf Statue - Stage 4 Shadow Moses, behind Snake's starting spot in the human phase of the boss fight.
* Mantis Statue - Stage 5 Outer Heaven, near the northern most door during the human phase of the fight.

Scanning Plug S - Log more than 10 hours of Metal Gear Online play time on the same profile as your Metal Gear 4 game. You purchase this from Drebin.

Digital Camera - In the Nomad vehicle during the mission intermission; you can unlock a special photo by picking up this item in stage 4 instead of earlier.

Stealth Item - Complete a single-player session without instigating a single alert (caution is okay, but not alert). You can do this on any difficulty.

Bandanna - Complete a single-player session without killing anyone (including bosses). You can do this on any difficulty.

Unlockable: New Difficulty

Earn the final level of difficulty "Big Boss Extreme" by completing the single-player mode once (and saving the cleared data). Load the cleared data to reap your benefits.

Unlockable: Combat Vests

Clear the single-player game once to unlock new combat vests for Snake.

Unlockable: iPod Tunes

Snake's iPod can download specific tunes throughout the course of the game. Some songs have an additional "secret" effect when it is played in the game.

Beyond the Bounds - Stage 4 Shadow Moses, Tank Hangar. After power is restored, backtrack to the upper catwalk and explore all rooms. When played, this tune increases stun damage done by Snake from non-lethal weapons.

Big Boss - Earn the Big Boss emblem (see another code on this page for the criteria). This tune will increase stun damage (as above) and increases Snake's accuracy when played.

Bio-hazard - Stage 3 Europe, Midtown. Hold-up a resistance soldier and perform a body search. This tune will cause soldiers held by Snake to scream in terror.

Destiny's Call - A random gift from a militia or rebel soldier if Snake gives them a healing item. Naturally, the faction should be allied or neutral, or they will not reciprocate. This tune will cause soldiers held by Snake to go enraged.

Flowing Destiny - Stage 4 Shadow Moses, Canyon. Before leaving the canyon area, examine the rocky walls for a hole hiding this item. This tune will cause soldiers held by Snake to weep like a little girl.

Fury, The - Stage 2 South America, Cove Valley Village. Inside the fire ravaged house. This tune will cause soldiers held by Snake to go enraged.

MGS 4 Love Theme / Action - A random gift from a militia or rebel soldier if Snake gives them a healing item. Naturally, the faction should be allied or neutral, or they will not reciprocate. This tune will cause soldiers held by Snake to weep like a little girl.

Opening - Old L.A. 2040 - Stage 4 Shadow Moses, Nuclear Warhead Storage B2. Input 78925 into Otacon's lab computer. This tune will increase Snake's accuracy.

Policenaughts Ending - Stage 4 Shadow Moses, Nuclear Warhead Storage B2. Input 13462 into Otacon's lab computer. This tune will cause soldiers held by Snake to fall asleep on touch.

Rock Me - Stage 2 South America, Confinement Facility. Island in the south-eastern quadrant. This tune increases Snake's amount of life recovered from items and other means.

Sailor - Stage 2 South America, Vista Mansion. Between the east wall and a cargo container. This tune increases Snake's amount of life recovered from items and other means.

Show Time - A random gift from a militia or rebel soldier if Snake gives them a healing item. Naturally, the faction should be allied or neutral, or they will not reciprocate. This tune will cause soldiers held by Snake to scream in terror.

Snake Eater - Unlocked by earning all 40 game clear emblems. This tune will increase the life recovery rate of Snake through items and other actions.

Subsistence - Play at least one game of Metal Gear Online. You must start the match with at least two players (and not simply wander around alone or on the Training Servers). This tune will increase Snake's accuracy.

Unlockable: Facepaint / Masks

Metal Gear Solid Snake - Start the Shadow Moses level.

Young Snake - Start the Eastern Europe level.

Young Snake with bandana - Start the Eastern Europe level.

FaceCamo - Defeat the Battle Beauty Laughing Octopus (the overall battle, no specifics involved).

Laughing Octopus - Defeat the Battle Beauty (human form) Laughing Octopus by non-lethal means.

Raging Raven - Defeat the Battle Beauty (human form) Raging Raven by non-lethal means.

Crying Wolf - Defeat the Battle Beauty (human form) Crying Wolf by non-lethal means.

Screaming Mantis - Defeat the Battle Beauty (human form) Screaming Mantis by non-lethal means.

Roy Campbell - Shock Colonel Campbell using the Metal Gear II during the intermission scene.

Otacon - Shock Dr. Emmerich using the Metal Gear II during the intermission scene.

Raiden Mask A - Shock Sunny using the Metal Gear II during the intermission scene.

Raiden Mask B - Shock Dr. Naomi Hunter using the Metal Gear II during the intermission scene.

Drebin - Purchase and keep more than 60 different weapons.

Big Boss - Earn the Big Boss emblem on a single-player session by doing the following: instigate no alerts; kill no enemies (not even bosses); do not continue (at all); do not use life recovery items (at all); do not use the stealth suit or bandanna special items (you may possess, but not activate them); and complete the game on Big Boss Extreme difficulty under 5 hours.


Unlockable: Costumes / Skins


Business Suit - Clear single-player mode once.

Altair's Rags - Earn the Assassin's emblem on a single-player session by doing the following: kill or stun 50 or more enemies; CQC hold 50 or more enemies; and be discovered fewer than 25 times.

Civilian clothes: Start the Eastern Europe level.

Infinite ammo bandana: Successfully complete the game without killing any enemies. Alternately, purchase it from Drebin for 5,000,000 DP after starting another game session after completing the game.

Metal Gear Solid optical camo: Successfully complete the game without going into alert phase. Alternately, purchase it from Drebin for 5,000,000 DP after starting another game session after completing the game. This camo makes you completely invisible.

Middle East militia disguise: Go to the Middle East militia safe house.

South American militia disguise: Go to the South American cove valley village.

Suit: Successfully complete the game.

No More Camo

Shake the Sixaxis controller to return Snake's Octocamo to its neutral (black and blue) pigmentation.

Emblems

Successfully complete the indicated task to unlock the corresponding Emblem:

Ant : Must frisk 50 enemies for items.

Assassin's: Kill more than 50 enemies with the knife, have over 50 CQC holds, and get discovered less than 25 times.

Bear : Must use CQC chokes to defeat 100 enemies.

Bee : Must use scanning plug or syringe on 50 enemies.

Big Boss: Successfully complete the game on the hardest difficulty, using no continues, getting no alerts, killing no enemies, using no rations or stealth suit, and with a completion time of five hours or less.

Blue Bird : Must give rebel soldiers 50 items. (To do so, equip item and press TRIANGLE near soldier.)

Eagle : Must land 150 headshots.

Frog : Must roll or dive sideways 200 times.

Gecko : Must attach to walls for a total of 60 minutes.

Giant Panda : Must complete the game after 30 hours of play.

Gibbon : Must hold up 50 enemies.

Hawk : Must be praised by rebel soldiers 25 times.

Hog : Must get 10 combat highs—firing your weapon 100 times during an alert triggers one combat high.

Hyena : Must pick up 400 dropped weapons and/or items.

Inch Worm : Must spend 60 minutes crawling.

Little Gray : Must collect all 69 weapons in the game.

Lobster : Must spend 150 minutes crouching.

Rabbit : Must flip through 100 pages of the nudie magazines by holding L1 + R1 and tapping CIRCLE.

Scarab : Must execute 100 dive rolls.

Tortoise : Must hide inside a cardboard box or drum barrel for a total of 60 minutes.

*New Emblems* Submitted by FireStorm^ -


Centipede: Must continue 26 times.

Chicken: Must trigger 150 alerts, kill 500 enemies, continue 50 times, use 50 health items, and complete the game after 35 hours of play.

Cow: Must trigger 100 alerts.

Jaguar: Must trigger 76 alerts.

Leopard: Must kill 76 enemies and continue 26 times.

Panther: Must trigger 76 alerts and kill 251 enemies.

Puma: Must trigger 76 alerts, kill 251 enemies and continue 26 times.

Spider: Must kill 251 enemies and continue 26 times.[/size][/color]


Weapons list

The following weapons are available in the game:

Pistols

1911 Custom
Desert Eagle
Desert Eagle Long Barrel
Five Seven
Glock 18C
GSR (.45)
Mk 2 Pistol (Tanq)
Mk.23 SOCOM
Operator (Colt .45 with extended barrel)
PMM
PSS
Race Gun (fires ricochet bullets)
Solar Gun (causes enemies to drop weapons and causes extreme damage to Vamp)
Thor .45-70 (rifle pistol)
Type 17 (broom handle machine pistol)

Sub-machine guns

Bizon
M-10
MP5sd2
Mp7
P90
Patriot (has unlimited ammunition)
VZ. 83 Skorpion

Assault rifles

Ak102
An94
FAL Carbine
G3A3
M4 Custom
Mk.17
XM8

Sniper weapons

DSR-1
Heavy machine guns
HK21E
M14EBR
M60E4
M82A2
MK.46 Mod 1
Mosin-Nagant
PKM
RAIL GUN
SVD
Tanegashima (old flint lock that is very slow to reload, 33% of hits causes a whirlwind that carries off enemies making them drop items)
VSS

Shotguns

M870 Custom
Saiga-12
Twin Barrel

Grenade launchers

MGL-140
XM25

Rocket launchers

Fim-92A (Stinger)
Javelin
M72A3
RPG-7

Weapon modifiers

Dot sights
Flashlights
Fore grips
Grenade launchers
Laser sights
Masterkey (under barrel shotgun for assault rifles)
Scopes
Suppressors

Others

C4
Chaff grenade
Claymore
Grenade
Knife
Molotov cocktail
Sleeping gas mine
Sleep gas satchel charge
Smoke grenades (yellow, red, blue, green)
Stun grenade
White phosphorus grenade

Beating Final Boss (Liquid) on Hard Difficulty Submitted by xxGhost_Wolfxx

If you get to the last fight against liquid on big boss hard you can regain health as well if you don't already know how.

First when your fighting liquid and he hits you really hard and he steps back an says "Snaaaaaake" Press Triangle and you get health back

I basically CQC'd him to death. But once he gets to Ocelot you have to straight up fight him.

Once hes at about 33% health they turn old and you just have to tap R1 like crazy.

Last edited by Libertine; 06-16-2008 at 11:55 AM.
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Old 06-14-2008   #2


 
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I'm actually doing a gamefaq guide on this, starting next monday. I was going to do it on my first playthrough, but i forgot and by the time i remembered i was on the third act already.

For the first boss, just use your threat ring to find her. Once you do, unload with the M60 if you picked it up in any of the numerous places you can get it. It's pretty much the same thing for the second boss.

For the third one, run between the two towers, spending as little time as possible on the ground. If you stay on the open ground long enough, she will do a cutscene attack and your life will come to a quick end, rations or not. You'll know this is coming by a few "sneak" cutscenes before she attacks; three of them or less.

I'm fighting vamp now. Basically, he's really easy to kill, but he keeps on coming back to life. I've looked around the room for any environmental ways to kill him, but to no avail. I've tried stunning him, shooting him, blasting him, CQCing him, using the railgun on him, hell, even laying down playboy mags to distract him (doesn't work). Nothing seems to be working, i've killed/stunned him like 13 times or so now. Anyone want to give me a hint?

Oh yeah, and for that part where you have to sneak around the city, don't bother with the disguise. Face Camo+ octo camo works much better for when your tail switches to the guard costume.
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Old 06-14-2008   #3
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Quote:
Originally Posted by Dboyz-x.etown View Post
Nothing seems to be working, i've killed/stunned him like 13 times or so now. Anyone want to give me a hint?
*COUGH* Syringe *COUGH*
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Old 06-14-2008   #4


 
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ROFL. Thanks, i'm a bit late in seeing this though.

And for that last mantis boss fight, it's the same thing. And shoot the puppets.
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Old 06-16-2008   #5
 
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If you beat the game you as well get Corpse Camo which works agaist the gekko when playing dead!
Well i beat it on Big Boss Hard so im not sure if you have to do something for it.lmao
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Old 06-16-2008   #6


 
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That's probably a requirement, since I didn't get it on Solid Normal.

Not that anyone cares, but i'm done with the second act, and wow, there was a lot of items I missed my first time through. I have like 54-56 weapons now.
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Old 06-16-2008   #7
 
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Well if you get to the last fight against liquid on big boss hard you can regain health as well if you don't already know how.

First when your fighting liquid and he hits you really hard and he steps back an says "Snaaaaaake" Press Triangle and you get health back

I basically CQC'd him to death. But once he gets to Ocelot you have to straight up fight him.

Once hes at about 33% health they turn old and you just have to tap R1 like crazy.

(in case you are having trouble beating him)
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Old 06-16-2008   #8


 
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Hey guys.. thanks for the guide. I got an Emblem list from IGN and I have a few questions regarding that..

Firstly, there are quite a few Emblems that aren't exactly good:


Centipede: Must continue 26 times.

Chicken: Must trigger 150 alerts, kill 500 enemies, continue 50 times, use 50 health items, and complete the game after 35 hours of play.

Cow: Must trigger 100 alerts.

Jaguar: Must trigger 76 alerts.

Leopard: Must kill 76 enemies and continue 26 times.

Panther: Must trigger 76 alerts and kill 251 enemies.

Puma: Must trigger 76 alerts, kill 251 enemies and continue 26 times.

Spider: Must kill 251 enemies and continue 26 times.


So.. are these ones that you should still want to get??

Secondly, why are there so many of the Emblems contradictory? Like Puma is basically Centipede, Jaguar, Panther and Spider together.

A lot of IGN's guide confuses me to be honest.

The IGN guide can be found at: Guides: Metal Gear Solid 4 Guide (PS3), Metal Gear Solid 4 Walkthrough

Thanks for any help guys. Hope you can help me make sence of all this.
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Old 06-16-2008   #9
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I'm weighing on using a guide for references on this game. I can't stand it when I go through a game and I get the feeling that I've missed some things..
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Old 06-16-2008   #10
 
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i went through and didn't kill any of the bosses.
(Except the frogs)
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