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Very important in SUJO.
Take smoke with you. It disables direct vieuw from snipers or draws their attention to it. And further we like to do this.
Respawn. Wait. Wait. Wait. Wait out the rain of steel. (nades)
All that falls now, will not fall later.
Let people move up to their starting line into their LUP (Lying Up Position). #1 SEAL watches the Seal spawn point wooden fence. #2 SEAL Call in airstrikes(after he got confirmation that everyone is in their LUP), everyone else has to move from starting line positions during the incoming of the figthers. TIMING is important here.
We tend to breach only one gate, since breaching all gates means opening Pandora's box as well.
(Seal #1 & #2 will provide rear security and act as BFR (Battle Field Reserve) upon discretion of the teamleader.)
Terror's normally come jumping out of the woodwork if you open all gates. I prefer the Left breach, the wooden fence.
Watch out for mines. Do not hope for the best. Not always is it neccesary to lob grenades in. A sniper lying on the gorund can see them in his Thermal scope. Take care of the sniper on their rooftops, and make sure the rooftop on the right-hand-side near the wooden fence is empty. Or emptied.
From this moment on, it is up to circomstances and casualties. You are in the compound. Spread out, or spearpoint in through the middle. When doing the latter, make sure you throw smoke around. And while you are at it, throw smoke into the secondfloor windows. Always makes Tango's nervous. Perhaps followed by a nade or, upon entering, a flash.
*This attack format is usable on most breaches and all maps.
*Smoke is most effective on darp maps and during MOUT.
*Timing is everything, teamwork more so.
Good luck.
Vilkas.
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Morituri te salutant
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