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Old 07-01-2005   #11


 
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We'll theres a couple things you could do in this situation in my case what I do is I usually wait for like 30 seconds then call airstrike b/c if you call it right away they might not be there u kno???? But sometimes its like BOOM!!! I call it on tha dot of my spawn. But after I call it I like to be a person who leads so I try to rush and take out as may men or ppl they got at once so I lead for the bomb hold back and wait for most breaches to get BLOWN!!! and then move in also I go slow b/c someppl like hiding in those mini-buildings and wait for you to assume their not there by holding nades out and come ou t and either straight kill you or shot gun you till you die LOL but thats me sometimes it works and sometimes it dont!
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Old 07-01-2005   #12
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When a SEAL, have your closest man up who spawns up on the left side go rush up the left side and cover the middle jump. This helps those damn Terrorist rushers get their face pounded in when they try to jump the breach.
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Old 07-05-2005   #13


 
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Quote:
Originally Posted by Big Red 11
I always go left, since there is no way for them to rush those breaches. I plant under smoke cover and clear out a path to the bomb zone.
They sure can. They can use an RPG to blow either of the left breaches. If they don't do that they can jump middle and go left.
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Old 07-05-2005   #14


 
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The only thing that really gives the terrorists an advantage is snipers, and mines, so they can watch the breaches.

30 seconds IMO is not nought time for an airstrike. It is smarter to call it a minute/minute and a half, when they least expext it. So you always need someone to sit there for the first minute, he should also be the on to pick up the bomb when he is done.

While having somebody at the aristrike, you need just 2-3 guys taking out rushers. Airstrike after a minute shouldt take any right side rushers out, but not always, so it is a good idea for a guy to watch thatjump area over there. You will then need a second guy to watch the middle jump area. I find it most effective to have a guy around the corner of the alley way towards the airstrike platform, to watch and jumpers.

Along with those, you need 2-3 more guys to carry smokes, and plant the C4's on each breach clearing the way, so that snipers can't find them.

Then finally you should have a sniper, detecting any of their snipers. Get him to a high position where he can at least call any snipers out, whether he can hit them or not, so you can find your way behind thhem, or staying out of their path, and work your way closer.

The most important thing is to throw grenades between the houses in the middle, to blow up and grenades in darkspots. When this is don, grenaded the docks and doorways of the bombhouse. Now you want to have somebody with flashbangs, and another with m67's/he's to take out leftover mines inside, and to blind enemies camping in the base.

When you use this strategy, the terrorists cant do ****, unless they are more skilled than those watching the jumps, which is why you must get good players to watch over.
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Old 07-05-2005   #15
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This is what i always do for the first few rounds until the terrorist catch on


Rush the middle about half way, throw gernades at the middle breach to get rid of jumpers/rushers. I run left and stand behind the wall for like, 20 seconds to see any terrorist running around. Then i blow the small breach on the left said, I run in the ally way, and see if there is a terrorist nearby. If there is, i shoot him, if there isnt, i climb up the ladder and go on the roof. I go into my m4a1 sd scope and scope out the area and pick off the terrorist that i can see. Then i jump down and continue walking up slowly on the left side looking for mines and clearing out all of the huts that terrorist could be camping in. Then i proceed to the bomb building.
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Old 07-28-2005   #16


 
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I like to go to the left, dispatch any lurking snipers, and jump on the dumpster to the patio to nail anyone over the fruit market. then i blow the small left breach and climb the ladder and snipe from the large sign above the large left breach. I never go right because most good clans have a sniper on the right and center breach. The trick to this map is secure an area then move up, and protect your snipers.
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Old 07-28-2005   #17
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RUSHING AS A SEAL:
Only do this if you feel like rushing. When I take this path, I have only been stopped by mines and snipers. If you can get to point 4 without trouble while running non-stop, you will be miles ahead of your team and the Terrorists will not be watching you (because you'll be behind them).



1) Run left as a SEAL over the half-wall. If you spawn behind the bomb or on the right side, then do not rush it. Wait out the grenade rain.

2) Once you jump the halfwall, run forward into the main street. If the grenade rain is going on, then stay behind and go along the back wall to the middle area.

3) Sometimes there's a sniper watching the middle breach - so move there carefully. Throw a smoke grenade at the breach if you want to be completely clear from the sniper. I recommend throwing a grenade behind the middle breach before/after you plant the C4 charge.

4)If you can, run along the rooftops. Snipers will see you and people in the RMG will see you, but if you gun it and hop the rooftops they won't have time to aim and get you. I've never been hit/shot at (much less killed) while doing this.

5)Run along the base wall and throw a grenade at the left door. You can also do it on the right too if you want. Watch out for behind you though. If you jump from the rooftops, you don't want to slow down - you'll be an easy shot in the water like that.
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Old 07-28-2005   #18
 
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play slow like singleplayer where you look EVERYWHERE.
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Old 08-16-2005   #19


 
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I like to use Claymores on this map as a seal. Hurry to the Left side and clear the small wall. Then hurry to the right down the small alley way as soon as you clear it. Set up some of them Claymores and give them Rushing idiots a nice suprise. Also If I have the bomb, and the base is clear I will plant Claymores around the bombroom doors, and by the stairs. If they come up to defuse it BOOM! :D
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Old 08-17-2005   #20


 
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sujo aint no easy map to play in, but this is what i do.

if you wanna race down the right side, be careful; i been in situations where theres a sniper pickin off whoever scales that fence near the spawn. but i have seen nice snipers stand on that fence and snipe whoever jumps the center. on the right side, the faster you move down that pit, the more quickly you catch a jumper trying to get down into the pit. now the tricky part; snipers. if these boys are real tricky, then you wont know if they be sitting and waiting for you to plant the C4 or not. but anyway, plant it, grenade over the breach, then run through after the boom, race into that side alley leading to behind the center breach, then race behind the first hut to your right. you wanna creep incase they act like they the boogieman, jumping out from behind corners and huts and those occasional mines. race through the water, careful of the mines from the shoreline to past the doorway to the bomb room and your clear to go.

the left side leaves you more vulurable to grenades, jumpers and that annoying turret if they got back on after foxtrox been called, but no snipers(from what i been through). what you wanna do quick is breach that alley to the left, not that big gate, and throw a grenade over incase of terrorist and mines. then scale up to the best sniping spot on the map: beside the billboard and you know the drill, if you got my fav gun; M4A1-SD. if you dont see anything for a while, drop down(dont be stupid) and climb up foxtrot. move fast behind that last hut on the far left and rush inside after taking out whatever mine is there, then you know what to do from there.

when it comes to airstrike, time them from immediately to 2min wait. they rarely go on that balcony whiskey bombs but you might catch a 'sniper' there. but foxtrot is tricky, your just hoping to catch one there.

one thing i hate is when people breach the center near the spawn. it will allow jumpers to flank you much faster with a bypass route to the sides. breachin the center will only get you killed, never breach it.

with a full house, you should split the whole squad in half. 4 goes left and 4 goes right. and someone should get in position near the billboard to snipe out any fool on the turret.

theres nothing more annoying than terrorists launchin the grenade rain. no more rushing, i just stay behind at the spawn until i hear nothing else go boom in the night, then i move slowly, its so funny how you can catch these guys running around and sittin around.
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