So yea the other thread getting filled with crap other than reports so we'll continue in here.
As per the point system I think we should try to keep the numbers as low as possible (easier to work with). This is how it will work...
Ladder position is determined by points. The more points you have the higher ranked you will be. If you beat someone who is higher ranked than you, you gain points equal to the number of rungs higher said opponent is than you. (maximum of 10 pts.) If the loser happens to be the lower ranked player, no points are lost. However if the higher ranked player is the loser, the numberof points obtained by the victor are subtracted from the loser's point total
Erg, you need to make a rule about spawning. Make sure you specify in the rules that you have to spawn as soon as the option is available. Otherwise, you know immature little kids (Not going to say any names...) will get ahead and hold their spawn for the rest of the game.
I think it should be no respawn. It should be just regular no respawn 11 rounds at harvester. First round player a gets seasls player b gets terrorists. next round you switch. then whoever won more rounds gets to pick what side they want for tiebreaker. If one person wins both rounds then they win. I hate quicksniping in respawns I find it dumb, and theres something about respawns that makes me do not as good.
__________________
Quote:
What's wrong with the tacos? Why do people compare this to other stuff? Why makes it special? I haven't eat tacos for 3 years. I might try to eat again. It's good though.
marvin^^^
[S2] aka [s-2] aka [S3] is recruiting cool people for S:C, if you're interested, drop me a PM.
Yeah normal sounds fun. I don't like waiting for kills so I go to the area in front of their spawn and run around facing opposite direction and look over near them when they should have spawned and I am normally accused of spawn camping so...