Video Game Forums

Go Back   Video Game Forums > Sony Playstation 2 & 3 > Original Socom Forums > Socom III and Socom:CA > Socom Tournaments & Games

Socom Tournaments & Games Create or join various tournaments, events, and games.


QS ladder discussion
Reply
 
LinkBack Thread Tools Display Modes
Old 07-25-2006   #1
Erg
Moderator
 
Erg's Avatar
 
Join Date: May 2004
Location: Toronto
Posts: 2,742

QS ladder discussion
So yea the other thread getting filled with crap other than reports so we'll continue in here.


As per the point system I think we should try to keep the numbers as low as possible (easier to work with). This is how it will work...


Ladder position is determined by points. The more points you have the higher ranked you will be. If you beat someone who is higher ranked than you, you gain points equal to the number of rungs higher said opponent is than you. (maximum of 10 pts.) If the loser happens to be the lower ranked player, no points are lost. However if the higher ranked player is the loser, the numberof points obtained by the victor are subtracted from the loser's point total
__________________


Last edited by Erg; 07-25-2006 at 09:36 PM.
Erg is offline  
Digg this Post!Add Post to del.icio.us
Reply With Quote
Old 07-25-2006   #2
 
Join Date: Apr 2006
Posts: 150

Okay... I don't get the last part.
Ryan-008 is offline  
Digg this Post!Add Post to del.icio.us
Reply With Quote
Old 07-25-2006   #3
Erg
Moderator
 
Erg's Avatar
 
Join Date: May 2004
Location: Toronto
Posts: 2,742

Its gone...Its pointless it was for ppl who challenge ppl below them...its out, you can only challenge ppl in front of you from now on.
__________________

Erg is offline  
Digg this Post!Add Post to del.icio.us
Reply With Quote
Old 07-25-2006   #4
 
Join Date: Dec 2005
Age: 18
Posts: 428

Send a message via AIM to cj_7986 Send a message via Skype™ to cj_7986
Erg, you need to make a rule about spawning. Make sure you specify in the rules that you have to spawn as soon as the option is available. Otherwise, you know immature little kids (Not going to say any names...) will get ahead and hold their spawn for the rest of the game.
__________________
Quote:
Originally Posted by discombobulate
You're not in [S3]. Change your sig.
cj_7986 is offline  
Digg this Post!Add Post to del.icio.us
Reply With Quote
Old 07-25-2006   #5
 
.Freed.'s Avatar
 
Join Date: Dec 2005
Location: Suburbs of Chicago Illinois
Age: 18
Posts: 1,374
Xbox 360 ID : Freed Owns

I think it should be no respawn. It should be just regular no respawn 11 rounds at harvester. First round player a gets seasls player b gets terrorists. next round you switch. then whoever won more rounds gets to pick what side they want for tiebreaker. If one person wins both rounds then they win. I hate quicksniping in respawns I find it dumb, and theres something about respawns that makes me do not as good.
__________________
Quote:
What's wrong with the tacos? Why do people compare this to other stuff? Why makes it special? I haven't eat tacos for 3 years. I might try to eat again. It's good though.
marvin^^^
[S2] aka [s-2] aka [S3] is recruiting cool people for S:C, if you're interested, drop me a PM.
[S3]
.Freed. is offline  
Digg this Post!Add Post to del.icio.us
Reply With Quote
Old 07-25-2006   #6
Banned
 
OTTER's Avatar
 
Join Date: Mar 2004
Location: 133714n|) (haxed for me via Law, ty!)
Age: 18
Posts: 6,917

Send a message via AIM to OTTER Send a message via MSN to OTTER Send a message via Skype™ to OTTER
Yeah, normal games meet by house (the truck's road side [terr left, seal right]) is 10x better IMO, that way no spawncamping too.

You going to make a geocities site or something...just for the standings, erg?
OTTER is offline  
Digg this Post!Add Post to del.icio.us
Reply With Quote
Old 07-26-2006   #7
 
Join Date: Apr 2006
Posts: 150

Yeah normal sounds fun. I don't like waiting for kills so I go to the area in front of their spawn and run around facing opposite direction and look over near them when they should have spawned and I am normally accused of spawn camping so...
Ryan-008 is offline  
Digg this Post!Add Post to del.icio.us
Reply With Quote
Old 07-26-2006   #8
Banned
 
Dionysus's Avatar
 
Join Date: Oct 2005
Location: Chicago Suburbs
Age: 18
Posts: 2,764

Send a message via AIM to Dionysus Send a message via Yahoo to Dionysus Send a message via Skype™ to Dionysus
How could the loser (if lower rank) lose no points? All you'd have to do is challenge people higher ranked than you and you'd never lose points...

Also, how many points does the high rank get for winning? That should be determined by what rank the beat as well...
Dionysus is offline  
Digg this Post!Add Post to del.icio.us
Reply With Quote
Old 07-26-2006   #9
Banned
 
OTTER's Avatar
 
Join Date: Mar 2004
Location: 133714n|) (haxed for me via Law, ty!)
Age: 18
Posts: 6,917

Send a message via AIM to OTTER Send a message via MSN to OTTER Send a message via Skype™ to OTTER
Should be a 1 point loss until they hit 0 points, then they can't lose anymore lol
OTTER is offline  
Digg this Post!Add Post to del.icio.us
Reply With Quote
Old 07-26-2006   #10
 
Join Date: Apr 2006
Posts: 150

Me and Phobos will probably play today after I finish doing some work...
Ryan-008 is offline  
Digg this Post!Add Post to del.icio.us
Reply With Quote
Reply




Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On

QS ladder discussion


All times are GMT -4. The time now is 11:56 AM.


Powered by vBulletin®
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
LinkBacks Enabled by vBSEO