QS ladder discussion
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07-26-2006
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#11
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Moderator
Join Date: May 2004
Location: Toronto
Posts: 2,742
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Quote:
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Originally Posted by OTTER
Yeah, normal games meet by house (the truck's road side [terr left, seal right]) is 10x better IMO, that way no spawncamping too.
You going to make a geocities site or something...just for the standings, erg? 
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I dont want to a geocites website because I want it to be strictly on this site.
As per the respawn rules...I will make so that you must spawn as soon as you can. And too single you are ready, you must jump. You may not shoot otherwise
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07-26-2006
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#12
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Join Date: Apr 2006
Posts: 150
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Quote:
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Originally Posted by erg
I dont want to a geocites website because I want it to be strictly on this site.
As per the respawn rules...I will make so that you must spawn as soon as you can. And too single you are ready, you must jump. You may not shoot otherwise
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Isn't the jumping thing gonna kinda be stupid because otherwise we might have a shot ready while they run somewhere but we can't shoot...
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07-26-2006
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#13
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Join Date: Dec 2005
Age: 18
Posts: 428
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IMO, you should lose one point for losing to a higher rank, and gain one point for defending your spot, just so it's not a complete waste of time.
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Quote:
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Originally Posted by discombobulate
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07-28-2006
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#14
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Moderator
Join Date: May 2004
Location: Toronto
Posts: 2,742
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I just kind of thought of this. Perhaps if I held tournaments that threw a twist on QSing and to join you had to be on the ladder.
The prizes would be points added to you pt. total depending on how well you place.
Good/bad?
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07-28-2006
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#15
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Banned
Join Date: Mar 2004
Location: 133714n|) (haxed for me via Law, ty!)
Age: 18
Posts: 6,917
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.........What? Too complicated=poop. Fix the current ladder and let's see about a tourny later.
EDIT - proposed new rules:
Harvester meet by the house (truck's road side), non-respawn, everything else normal, snipers (high scopes) only
and/or
Kf meet under bridge non-respawn
This respawn business invites too much spawncamping.
Last edited by OTTER; 07-28-2006 at 05:44 PM.
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07-28-2006
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#16
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Join Date: Feb 2006
Location: In The Dark
Age: 18
Posts: 1,251
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I like KF non respawn under Bridge.. that's an awesome idea Otter
EDIT: Also, a good idea for the Harv truck side is let pistols be on and shoot your pistol when you're ready.. good idea or no?
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XBL: black sacrifice
Last edited by DarkFlames; 07-28-2006 at 07:09 PM.
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07-28-2006
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#17
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Join Date: Apr 2006
Posts: 150
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I like OTTER about nonrespawn because I wasn't trying to spawncamp or trying to go hide so I wouldn't get flamed...
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07-28-2006
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#18
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Join Date: Sep 2005
Location: ..New England
Age: 19
Posts: 1,332
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It would be easier just to do something else like jumping..because if you shoot your pistol, it takes some time to pull your sniper back out.
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VGF: Forums for MATURE Gamers
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07-28-2006
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#19
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Senior Member
Join Date: Sep 2005
Location: Long Island
Age: 20
Posts: 4,066
PS3 ID : Cylon-
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Well if the respawn idea stays, both players can meet by barn/vehicle side, and shoot their gun once to single they are ready. But then you run into problems of people not hearing the shot, not to mention the time consumption that it will take from the match.
You really are limited to what you can do with only snipers. Maybe a regular ranked/unranked game is best, like Otter suggested. Meet by the barn/vehicle side, quick snipe away, best out of 11 rounds. That or people need to calm down with the spawn camping/going into the other person's spawn.
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"History will be kind to me for I intend to write it." -Winston Churchill
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07-28-2006
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#20
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Banned
Join Date: Mar 2004
Location: 133714n|) (haxed for me via Law, ty!)
Age: 18
Posts: 6,917
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Quote:
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Originally Posted by Phobos
I like KF non respawn under Bridge.. that's an awesome idea Otter
EDIT: Also, a good idea for the Harv truck side is let pistols be on and shoot your pistol when you're ready.. good idea or no?
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No......you just shoot. No shooting to signal you're ready, just shoot the damned guy.
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QS ladder discussion
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