heh. I'm certainly trying!
(Rather than Double post I'm going to simply add my next, small segment into this post via Edit!)
Technical Speedboats: There isn’t a lot to add for this craft. It is has less armament, with two machine guns mounted fore and aft and other passengers are only along for the ride and unable to fire their own weapons. It should make up for this disadvantage with it’s speed and maneuverability, both of which are greater than the SOC-R.
Unlike the T-72 vs the Bradley, however, the Speedboat’s speed advantage is negated easily at close range by the SOC-R’s nearly 360 degrees of attack.
The most effective Boat vs Boat attacks I’ve seen are when a speed boat passes by swiftly, firing The Machine guns both coming and going. Once out of range of the SOC-R’s miniguns and Smaller arms fire (It’s difficult to get out of range of the Grenade launcher) , Turn the speedboat around and attempt to come up behind the SOC-R, swerving occasionally as you attack the aft of the other craft. It is easier to avoid the Grenade launcher, with it’s slower rate of fire. If you’re far enough back then gunner will have to arc the shot to reach you giving a moment more to react. This is of course assuming that the SOC-R hasn’t turned to attack you. In Demo and sometimes Control points, A full boat often means that they’re carrying the satchel on the quickest route and a smart driver shouldn’t stop for anything. There are always exceptions! As people are quick to point out, there are a great deal of gamers who won’t be thinking tactics, but instead they will be thinking about kills!
(Edit 2:) In the event that the opposing driver has turned to meet you, the best advice is to stay away, or make another quick pass to attempt another turn-around. The odds are against you for a shoot-out, but I have seen one gunner in a speedboat wipe out a SOC-R full of clueless players. So it's a gamble, that can pay big if you've got a bit of luck on your side.
As far as deployment tactics, Use it in much the same way you should any vehicle, as a fast means of transport and support for your team, or as a means of distraction as another part of your team approaches the target from a different angle/location.
I'm afraid that's the longest post I can make at this time. It's likely that when I finish the guide the SOC-R and Speedboat will be covered in one section.
The Next part will cover the wheeled vehicles of SOCOM 3 and Combined Assault.