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Guns Analysis and Breakdown
SEALs:
M14: Good weapon to have, effective for sniping, high rate of fire. Brutal!
IW-80: Effective for sniping, but without the Front Grip, its too sporadic.
MK .48: Best rushing weapon to have, especially with front grip. Works great
on Citadel.
HK36: Effective in close-quarters combat, but not good from long distances.
M4A1: Standard assault rifle. With front grip, this weapon is a beast!
M4-90: Best short-range weapon. Period.
12-gauge: Good shotty, but doesn't reload as quick as the M4-90.
M87ELR: Best sniper rifle for the SEALs.
SR-25: A highly effective sniper rifle, especially if you are camouflaged.
LA-96: A good sniper rifle from medium range, but sucks for long range.
HK5: The perfect SMG for getting lots of head-shots.
HK7: Small ammo count, but extremely leathal at close range.
M8: Good gun to use, but the bullets are weak compared to the M4A1.
TERRORISTS:
STG 77: Best gun the Terrorists have. Highly effective with Front Grip, and
leathal with the Supressor 1. Good for sniping.
552: Next best gun. Same as the STG, but with a slower rate of fire. Not a
good gun for sniping, as it has a limited range of fire.
RA-14: Originally a SEAL gun on SOCOM 2, its standards are still the same.
It virtually has no recoil when the Front Grip is equipped.
9mm SMG: Sporadic, but leathal in close-quarters.
TA 12-gauge: Semi-automatic shotty. Perfect for close quarters combat.
M60E3: The equivalent of the MK .48, but with less accuracy.
F90: The new "Noob" gun. Very leathal and effective. Limited range.
M82A1A: Best sniper rifle in the game.
SASR: Good as a silencer, but don't have a good selection for scopes.
Would be better if medium scope can be used on it.
M16A2: Best semi-automatic assault rifle, especially if you're sniping. Not
good for close-quarters, though.
ACCESSORIES:
M67 grenade: throw 'em like Mike Vick and watch them fall!
HE grenade: same as above, but also effective on vehicles.
Smoke / Red Smoke: Need some cover? Smoke is effective against regular
scopes, while red smoke is good against thermals.
M2 Mines: AKA Anti-Vehicle mines. Takes about 2-3 mines to destroy any
vehicle.
PMN Mines: Good to hide in shrubs and grassy areas.
AT-4 / RPG: Anti-Tank weapons. Fun to use against people also!
Extra Ammo: Shouldn't be used except for the HK7 for SEALs.
M203: Should only use if using against Tanks. M203-HE works well.
ZX-25 Airburst: A good straight-shot GL for the M8.
GL-36: See the M203.
Front Grip: Eliminates 90% of recoil on most guns. A must to have!
Supressor 1: Weakens the bullets some, but good for sneaking up on the
enemy.
Supressor 2: Same as above, but good only from short range.
Flashbangs: Now why would you use this, other than to irritate people?
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