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Storm Front Assault (for SEALs)
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Old 02-13-2006   #1
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Storm Front Assault (for SEALs)

Offensive Storm Front Demolition Play (for SEALs)
by: Michael Lee (Wand3rer), 13 Feb. 2006

NOTE: the directions on the map below do not correspond with the actual in-game directions on the compass (i.e. North is NOT "up" on this map).



original map image courtesy of pcpopper.com

Purpose/Description:
This Play is for Demolition games of Storm Front, more specifically for SEAL teams that want to get control of the bomb as fast as possible. After completing this routine, planting the bomb can be optional and done however you may want. This gameplan relies solely on speed and confusion, the signature of Navy SEALs.

When to use:
This Play is useful for early on in a match when the enemy does not have a solid or working strategy against your team, or when you want to change things up to throw the enemy off in their predictions of your team.

Routine:
In the above picture, there are three main colors (for each of the three spawn points), each color corresponding to a certain spawn point group/team (Blue = 1, Red = 2, Green = 3).




Routine by Spawn Point:


Blue (Spawn Point 1) -
Immediately after starting at Spawn Point 1 (at least 2 people will be needed here), the SEALs are to head immediately straight to the boat at the dock (pictured above as the first arrow). After boarding the boat, one of the members drives the boat while all other members man the gunning turrets and shoot at the Terrorists at the adjacent island (while not stopping — the GL turret in the back of the boat will be most useful, so make sure that the turret gunners do not worry about them, and also make sure that the driver does not stop or turn around in any way — the SEALs at Spawn Point 3 will take care of them).

The SEAL boat is to proceed past the middle terrorist island and sweep from the coast to the opposite coastline as it speeds past the Terrorists' Spawn Point 2 to provide a distraction. The boat crew (except for 1 driver and 1 gunner if possible) dismount off of the boat to provide room for the SEALs at Spawn Point 2 and begin to attack the Terrorist base from Spawn Point 3. As the remaining members of the boat crew stay aboard and circle the Terrorist Spawn Point 3 (if the SEALs at Spawn Point 3 did their job it should be clear by now), they prepare to pickup the SEALs at Spawn Point 2 and ride the coastline as the SEALs at Spawn Point 3 cover them.


Red (Spawn Point 2) -
Immediately after starting at Spawn Point 2 (the majority of the team is to spawn here ideally), a designated team member is to throw smoke grenades (white smoke is harder to see through as long as you stay behind it — red has the widest wavelength of all colors and is hard to see from a distance — which is why the SEALs use it —, but is easy to see through) past the bomb house to provide cover so that the SEALs have more freedom to move. When the Terrorists see the smoke, they will begin to bomb and possibly shoot blindly, so be careful. (Also keep in mind that you must make as much noise as possible in order to keep the Terrorists there confused and/or distracted from the SEAL snipers at Spawn Point 3).

Also immediately after starting at Spawn Point 2, one sniper will be needed to provide cover and keep eyes out for the rest of the team (as the round starts, the SEALs break for cover toward the bomb house shown by the first red line and the block line). The sniper should not have to worry about the Terrorists on the middle island (the Terrorist Spawn Point 3) because the Seals at Spawn Point 3 and Spawn Point 1 will keep them busy.

As the smoke begins to take full effect, the SEALs should be halfway to the bomb house and engaging anyone in their way. From here, the SEALs grab the bomb as soon as possible and run to the beachhead where the SEAL boat (containing the few SEALs from Spawn Point 1 after they dismount to attack the base) and hop on to attack. The bomb carrier is the most important person here, so he must have precedence to get on the boat and get out of there first. Any remaining SEALs can eliminate any nearby terrorists left and proceed to attack or follow whatever is going to work.

From here, the SEALs can attack or hold the bomb for the rest of the match.


Green (Spawn Point 3) -
Immediately after starting at Spawn Point 3, a few SEALs containing as many grenades as possible are to begin bombing and moving in on the far end of the middle Terrorist island (shown above in the thin green-arrowed line) and the far left corner to prevent any snipers from disrupting the SEALs at Spawn Point 2. While this is happening, other SEALs with sniper rifles or scoped rifles are to immediately take position and begin taking out the Terrorists that are shooting at the SEALs at Spawn Point 2 (by the time you get down to snipe the smoke grenades should already start taking effect, so the Terrorists' attention will most likely be toward the smoke, save for enemy snipers that are trying to attack you).

At about 45 seconds into the match, the SEAL boat should drop off what members it has as it makes a pass, and they will begin attacking the Terrorist base. Do not worry about attacking the Terrorist base at Spawn Point 3 because the Terrorists that spawn in the base are usually there for defense and will not rush out to fight you so early in the match.

The SEALs at Spawn Point 3 are the most essential group of people in this gameplan, because they have provide cover and give safe passage to the other Blue and Red teams.
-=-=-
After completing this, you will have the opportunity to either hold the bomb or to conduct an attack on the Terrorist base for a Demolition plant.
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Last edited by Wand3rer; 02-15-2006 at 06:46 PM.
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Old 02-13-2006   #2
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Wand3rer this a strategy...Not a small tip
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Old 02-13-2006   #3
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Wand3rer this a strategy...Not a small tip
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Old 02-13-2006   #4
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dur[
Well then let's make a strategy board, dammit...



(Seriously though, do you want this stuff in the Strategy Guide? I was hoping to make another Visual Strategy Index like I did in S2)
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Old 02-13-2006   #5
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We have the S3.com Playbook, which is essentially a strategy Index. But if you want to have your very own strategy index, by all means. Im just trying to get the right topics in the right sections
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Old 02-13-2006   #6
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We have the S3.com Playbook, which is essentially a strategy Index. But if you want to have your very own strategy index, by all means. Im just trying to get the right topics in the right sections
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Old 02-13-2006   #7
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Oh alright cool, I'll post this in the planning forum too then.
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Storm Front Assault (for SEALs)


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