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What if they can patch quicksniping?
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Old 05-30-2007   #101
 
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What the **** difference does quicksniping make? The only time it effects you is if you blow ***. Let me explain:

Scenario 1: You've got an M4 and you're running around near the white house on Harvester. !!! an enemy in the distance! You start running to get closer, when all of the sudden he jumps and SHABLAM *****! Dead in the water.

You wouldn't have been able to get close enough to kill him for at least 10 seconds, so his jumping was unnecessary. He could have easily been prone and done the same thing, provided he wasn't catatonic (even then, it's still pretty easy to snipe).

Scenario 2: You're prone sniping the white house on Harvester. !!! an enemy in the distance! You scope in, take aim and BAM! A near miss. Suddenly, he turns, looks to where the muzzle flash came from, jumps, and shoots in mid air.

****! Now you're dead. What went wrong? YOU MISSED, *******. His jumping had nothing to do with it. You would have been dead anyway.

Scenario 3: You're IN the white house with an HK5. You turn a corner and OMG! A sniper in the house. And easy kill, you think, as you take aim. Suddenly, he turns, jumps, and fires. DAMN IT! You're dead again.

Either you have terrible aim or are simply unlucky. Either way, the only difference is you got sniped instead of killed by a pistol. At the end of the day, who's more skilled? If you try and chalk it up to luck, then you're only voiding your own argument by acknowledging that quicksniping is no different than any other technique.


EDIT: Also, calling quicksniping is a glitch requires you to never turn in mid air. I like to jump a lot. I'm sure others do too. But if you jump and aim in mid air with ANY GUN, you're doing the same damn thing as with quicksniping.
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Old 05-31-2007   #102
 
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Here's a thought............



Instead of worrying about how other people play the game, just worry about yourself.

If they "patch" quicksniping, then the people who do it will have to run around with an assault rifle, instead of a snipe rifle. The gameplay won't change much.

What's the difference between getting popped with a .50 at close range, and getting shot in the head with an assault rifle? Both ways equals instant kills.

If you have some experience, you can take out people with an assault rifle just as fast as a quick sniper can.
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Old 05-31-2007   #103
 
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Hmmm....

What was the purpose of this thread, again? OH YEAH! To discuss what would happen if they patched quicksniping.


Easy.

The quicksnipers'd stop quicksniping. And they would then start quick gunning. Or maybe even quicknading. Either way, they'd pick up some next level **** to make themselves stand out from the crowd.

The end.
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Old 05-31-2007   #104
 


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I'd like to put out a few points:

1. Quicksniping is not a glitch
2. Quicksniping shouldnt be possible
3. Razzors post was by far the most intelligent one in this topic. Re-read it as many times as you must before you agree.
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Old 05-31-2007   #105
 
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[Sarcasm]If they patch quicksniping, I would no longer be good at SOCOM.

[/Sarcasm]
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Old 05-31-2007   #106
 
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Quote:
Originally Posted by UNKNOWNSUBJECT View Post
[Sarcasm]If they patch quicksniping, I would no longer be good at SOCOM.

[/Sarcasm]
I think that's exactly what we wanted to hear.
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Old 05-31-2007   #107
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Okay, I usually stay away from this section now, because I don't have the energy to post long posts like I'm about to do. But here, I'm just going to lay it down for everyone.

Glitch?

It's not a glitch. Simple. Were it an actual glitch, it would have been patched by one of the 5 (roughly, I don't actually count) patches that have been issued by Zipper correcting glitches/bugs in the game.

Zipper did say they did not intend for Quicksniping to be in the game, not in the caliber it is (jump sniping). They have also said that they will not be patching it, because it is not necessarily a glitch, there's no abuse of any in game mechanics that give anyone an unfair advantage. Everyone can do the same with their game right out of the box.

Half the people that claim quicksniping to be a glitch cannot do it themselves. They typically are the snipers that get a ghille (knowing it's going to be invisible, which is a bug in the game that they abuse, how ironic) and prone in a bush on the Terrorist hill on harvester every single round. When they get killed because they sit in the same spot every round, they need to complain about something to make up for their lackluster skill.

Realism?

People say it's unrealistic. No **** Sherlock. I'm going to take a wild guess and say you've been playing with your eyes closed and opened them ONLY to see one person quick snipe. If not, you are simply not intelligent. Realistic moments in Socom have (and most likely always will be) few and far between. There's not much realistic about this game if you actually look at it that way.

If you want realism, go out and join the armed forces. That's the only way you'll get a realistic experience. If you're expecting anything near realism while sitting down in your favorite chair, eating a slice of pizza, and talking to people over the internet..... I think you may be what I call a waste of life. If you can seriously put that thought through your head, then I am 100% sincerely sorry for you. You may look for a realistic feel, or maybe even something to simulate the feeling of war, but don't take it past that. I actually highly suggest looking at this as merely a game, find entertainment within it, don't put your heart into it for a win. Try no to get worked up, it's not worth it, it's only a game.

Those are the two main arguments about quicksniping, and they are both null and void if you simply use some logic (something not done around here all to often, I know). If a single person on here can logically explain to me how it is a glitch, I will send you $50 via PayPal immediately. I can say this, because there is no logical argument for it being a glitch. It has been in the game for a year and a half, and has gone through multiple patches without being removed. There is no abuse of in game mechanics to gain an unfair advantage, and there's nothing being used except what everyone else uses to play. Controller and game.

Before anyone goes and says I say this only because I quicksnipe, let me go ahead and call you an idiot in advance. Thanks
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Old 05-31-2007   #108
 


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Quote:
Originally Posted by Razzor7 View Post
Realism is a damn stupid argument. The only things realistic about the games are the following:

1. The Navy does indeed have a SEAL division.
2. There are guns.
3. Some of these guns share the names on the guns in Socom 3.
4. Tanks/technicals/HUMVS exist.
Some things that aren't realistic:

1. Proportions.the proportions, are pretty accurate. Not getting tired from running isnt accurate.

2. The way people get injured.they stopped the injury's
because of the problem with latency, will produce more glitchs


3. The way people react to getting shot.have you ever been shot? cant speak on things you dont know. lots of people keep running for a while after they get shot

4. The accuracy of weapons.accuracy is good enough for a games sake, adding bdc values would only cause the game to move slower

5. The accuracy of scopes.good enough

6. The missions themselves (knowing where the enemy spawns, going up against 16 terrorists with a team of 16)you dont know were
the enemy spawns on the single player. The point of online is match play. You need even teams to play a match.
.

7. The fear of death (lack thereof).thats why you play video games

8. The physical abilities of the characters.I dont see them lifting any thign to large infact they lack physical ability. Grenades dont weigh that much and you should be able to carry much more.

9. Communication after death.you cant communicate with the living most the time so why does it matter?


10. Lag.all online games deal with latency, the nature of online play


11. Fog of war.clarify

12. THIRD PERSON PERSPECTIVEused to set the game apart from the 1 billion 1st person shooters out there.

13. Time limits.you dont have forever in real life to complete an objective, tot is a very important part of mission planning.

14. Area's of operation no bigger than a college campus.they wanted to add vehicles but not lose to much of the gun battles. So they made them just big enough to fit vehicles. Yet people still complain about them being to big?

Sure, the game is based on a realistic concept, but it is after all a GAME. It looks realistic on paper, but in reality the only realism is purely cosmetic.[/quote]

If they wanted the game to be treated as unrealitic as you all are trying to make it seem. They could have made plasma weapons all la halo. The fact that they took the time to motion capture real navy seals, and to get most of the detail information in this game shows you the spirit that it should be played in. Aguring for QS doesnt mean you should try to make the game into somthing its not. It is ment to be played as a realitic game and that is enough.

Oh and F.Y.I everyone who complains about quick sniping(indexing, and jump sniping) doesnt mean they cant do it, I can do it but i still dont like it. If there is a room and the maker of the room ask you not to QS why not respect his wishes and leave or either stop? If its not such a big deal it shouldnt be a problem.

Last edited by Negative Creep; 05-31-2007 at 01:55 PM. Reason: Fixed the quotation.
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Old 05-31-2007   #109
 
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Quote:
Originally Posted by spoolb0y View Post
If they wanted the game to be treated as unrealitic as you all are trying to make it seem. They could have made plasma weapons all la halo. The fact that they took the time to motion capture real navy seals, and to get most of the detail information in this game shows you the spirit that it should be played in. Aguring for QS doesnt mean you should try to make the game into somthing its not. It is ment to be played as a realitic game and that is enough.

Oh and F.Y.I everyone who complains about quick sniping(indexing, and jump sniping) doesnt mean they cant do it, I can do it but i still dont like it. If there is a room and the maker of the room ask you not to QS why not respect his wishes and leave or either stop? If its not such a big deal it shouldnt be a problem.
'

I agree w/ what spoolboy said. Mostly, the leaving, or stoppage of quicksniping. I could go either way w/ quicksniping, I can do it, but I don't like it.
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Old 05-31-2007   #110
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Quote:
Originally Posted by spoolb0y View Post
If they wanted the game to be treated as unrealitic as you all are trying to make it seem. They could have made plasma weapons all la halo. The fact that they took the time to motion capture real navy seals, and to get most of the detail information in this game shows you the spirit that it should be played in. Aguring for QS doesnt mean you should try to make the game into somthing its not. It is ment to be played as a realitic game and that is enough.

Oh and F.Y.I everyone who complains about quick sniping(indexing, and jump sniping) doesnt mean they cant do it, I can do it but i still dont like it. If there is a room and the maker of the room ask you not to QS why not respect his wishes and leave or either stop? If its not such a big deal it shouldnt be a problem.
It's meant to be played with realism, but quicksniping is the least of the unrealistic gameplay. Have you ever seen anyone, a Navy Seal, a random Terrorist, or Peyton Manning throw a grenade 50 yards against their body while strafing? I don't think so. It's the fact that people go out of their way to complain about quicksniping and ignore their own hypocrisy. Everyone plays unrealistically (sp), yet only quicksnipers are singled out.

As far as someone asking me to stop quicksniping in their room... that's a shame. I'd probably laugh at them first, then continue what I was doing. Sure, you made the room, but you open it to anyone that wants to come in if it's not passworded. learn to deal with it.
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