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Shattered Glass, C4, Airstrikes..
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Old 02-25-2007   #1
 
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Join Date: Apr 2006
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Shattered Glass, C4, Airstrikes..

Alright, Ive seen a few posts about comparing S2-S3/CA and I found an even bigger reason that they arent as fun..

Its all the little things that make the game fun and my question is, the technology and the Know-how is there so..Why didnt they use it?

Remember shooting threw glass windows in fishhook, or shooting the wooden planks when you see someone trying to run over it that was fun..

Remember in desert glory where as a seal you can put C4 on all those different boxes and planks of wood, or shooting that truck and seeing it blow up or of course planting a C4 and killing the guy camping next to it..

Remember Xroads? Racing people to the red room to get the Bridge explosion point? And seeing it say "Blank has fragged Blank with MPBOMB" that was the greatest..

Remember Guidance? You have the VIPS and the seals are hiding in the extracting, so you go in that little building and call an Airstrike..

Remember nightstalker shooting off the antena and the latern in the seals base, or hiding in the waterfall?

Remember Blizzard? I remember putting a whole team inside of the porta-potty and then blowing it up, or putting a whole team inside and then waiting for someone to open the door and then owning the **** out of them lol..

Remember Sandstorm? Calling in Airstrikes and then watching the heli fly over and launch all those RPGS that was hot..

Or Sujo, breaching all of those breaches and getting points for each one, or calling the airstrike on the roofs..

Or enowapi again calling in airstrikes to blow up the terrorists bunkers then going to the back of the terrorists base and hitting the switch "Cut Power" and all the lights turn off..

Well my question here is.. Why didnt they add these + more features like these? When did they just decide that breakable glass was too much work? Or that Airstrikes didnt do anything? Or that more "Breakable" and "C4able" stuff wasnt fun?
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Shattered Glass, C4, Airstrikes..


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