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Old 06-25-2006   #21


 
Join Date: Mar 2005
Location: On the edge ...... of my bed, about to fall out. Name: Call me e_town
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Is there a problem of correcting yourself? And no, real life is not like Socom. If you get buried with a tracer round, you’re ****ed. That’s white prosperous. You may not die, but that **** hurts like hell, not to say a regular bullet doesn’t.
In the chest a 50 cal will rip the **** out of you. Doesn’t matter if it’s a rifle or not. But this is real life again, not Socom. No matter how many times you get shot in the leg, you’ll live, as long as your blood clots, you don't get infected, you don't get a reaction, and you don't go into shock. But it al depends on the velocity of the round. The .50 cal in the lower one will travel at a much slower rate in real life. Depending on the distance, it may not break apart on impact. If it breaks apart, it will do much more damage.

Consider this: the caliber of a weapon ultimatly does NOT decide its power.
The desert eagle, for example fires the .50 AE, or Action Express, a pistol round with 425 meters per second of muzzle velocity.
Now the M82A1A on the other hand, is specifically designed to fire API rounds, or Armor Piercing Incinderary (specifically the Raufoss Mk211), ammunition, with 854 meters per second of muzzle velocity. The round is designed to explode on contact.

Let me repeat that:
The round is designed to explode on contact.
Do you see the MAJOR difference?

Now I know your just asking how does this make a difference? isn't a .50 AE still ebough to kill?
Depends on the distance.

Type IIIA body armor protects against 436 meters per second ammuntion with a mass of 15.6 g.

Type IV can stop a .30AP weighing 10.8 g with a velocity of 878 meters per second

Our military uses the Interceptor body armor, which can stop a .308 with 838 meters per second. The desert eagle goes about half that, but has conisderably more mass than the 7.62mm. Yet the body armor may still stop it. on the other hand, the M82A1A fires a cartridge with a maximum of 914.4 meters per second and heavier than the DE. The armor ain't stopping that


But alas, this is not real life, and to wish for socom to be like real life would be absurd. So don't ask anymore about what these weapons should do, for our troops are capable of taking 3 hits from an M14 without killing themselves, due to our body armor.

My advice: Aim for the head

Note that it's 5:25 AM and I have no idea what I'm talking about anymore
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Last edited by Subject 17; 06-25-2006 at 06:28 AM.
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Old 06-25-2006   #22


 
Join Date: May 2006
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The Real Diffrenece Between Socom 2 and 3

Simple
Silencers

Go back to socom 2 and all u will hear is constant whining about slincers, alot of people dont want to think when they play a video game. Im aware that its a war game and thinking is one of those things required but i mean constanly scanning bushes with ur gun, worrying about snipers. Somne ppl just want to get a loud *** gun and go **** some **** up. the game designers didnt do a good job as balencing the weapons. there are simply to many silent weapons. while i dont have a problem with them this is the reason for so many campers because they know they can get a kill by never even moving and this upsets alot of skilled players. Let be honest if im a terr. and you come in my house im not taking time to go put a slinecer on my Ra-14 im gonna light u up. Loud and Proud. The seals should have IMO twice as many silent weapons as the terrorist as they are at a disadvantage on mostly every map. I think if the terr had to go in loud and u let the seals sneak in quietly it would fix the whole game. I think thats the whole flaw of socom 3. if they balence the weapons better then the game would be fine.

If you have to pick up a F90 do you mind taking the silencer off?
I mean after you get owned and a seal picks it up I would at least to know where im getting owned from, .
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Old 06-25-2006   #23


 
Join Date: Jun 2006
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Quote:
Originally Posted by Kingdx
Simple
Silencers

Go back to socom 2 and all u will hear is constant whining about slincers, alot of people dont want to think when they play a video game. Im aware that its a war game and thinking is one of those things required but i mean constanly scanning bushes with ur gun, worrying about snipers. Somne ppl just want to get a loud *** gun and go **** some **** up. the game designers didnt do a good job as balencing the weapons. there are simply to many silent weapons. while i dont have a problem with them this is the reason for so many campers because they know they can get a kill by never even moving and this upsets alot of skilled players. Let be honest if im a terr. and you come in my house im not taking time to go put a slinecer on my Ra-14 im gonna light u up. Loud and Proud. The seals should have IMO twice as many silent weapons as the terrorist as they are at a disadvantage on mostly every map. I think if the terr had to go in loud and u let the seals sneak in quietly it would fix the whole game. I think thats the whole flaw of socom 3. if they balence the weapons better then the game would be fine.

If you have to pick up a F90 do you mind taking the silencer off?
I mean after you get owned and a seal picks it up I would at least to know where im getting owned from, .
GREAT POINT!!!!!!!!!
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Old 06-25-2006   #24


 
Join Date: Nov 2005
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Quote:
Originally Posted by SU1CIDE_B0MB3R
oh and other jerk off i dont use good grammer because this isnt a formal thing this is a socom forum your the kind of guy who mispells something in a IM chat room then corrects on the next line like this


yesterday i went to the purk
*park*
like we dont know what your trying to say
Why would you not use good grammar? at least skip a space after every sentence. is it that hard for you? and you correct it because you should even if the person knows what you are saying. you are 18 y/o but you act like you 6


Quote:
Originally Posted by KINGDX
Simple
Silencers

Go back to socom 2 and all u will hear is constant whining about slincers, alot of people dont want to think when they play a video game. Im aware that its a war game and thinking is one of those things required but i mean constanly scanning bushes with ur gun, worrying about snipers. Somne ppl just want to get a loud *** gun and go **** some **** up. the game designers didnt do a good job as balencing the weapons. there are simply to many silent weapons. while i dont have a problem with them this is the reason for so many campers because they know they can get a kill by never even moving and this upsets alot of skilled players. Let be honest if im a terr. and you come in my house im not taking time to go put a slinecer on my Ra-14 im gonna light u up. Loud and Proud. The seals should have IMO twice as many silent weapons as the terrorist as they are at a disadvantage on mostly every map. I think if the terr had to go in loud and u let the seals sneak in quietly it would fix the whole game. I think thats the whole flaw of socom 3. if they balence the weapons better then the game would be fine.

If you have to pick up a F90 do you mind taking the silencer off?
I mean after you get owned and a seal picks it up I would at least to know where im getting owned from, .
people might stay on Seals forever and the terr would never have a team because everything is silent. more of the maps would need a breach type of deal going on, where if the Seals dont accomplish the mission, then they lose. thats the only way i see it working
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Old 06-27-2006   #25
 
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Quote:
Originally Posted by SU1CIDE_B0MB3R
lol eulogy gets what im saying theres a billion things that makes no sense like 50 caliber sniper rifle that kills in one shot and a 50 caliber pistol that doesnt when there both 50 caliber i bet yall could think of more things that dont make sense oh and p.s. it would make sense for the creators of the socom 3 to read the forums about SOCOM 3. but as know people are extremely stupid and dont listen to the advice of how to make there game better like for starters have it make sense
warlock's post was right.
plus if u did shoot a .50 round from a hand gun, it would probably rip ur hand off.
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Old 06-27-2006   #26
 
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The reason why the seals are wearing *forest* fautigues in fault, and you would know this if you played single player, is that the mission where you're in the caves is a part of the mission on harvestor and blackwoods. The online gameplay takes the suits from the different levels of that area of operation (asia, africa, and poland) and lets you use them on all the online maps that go along with that genre. Thats why if you look at the seal suits in waterworks vs fault, theyre the same. The only time when it's different is when there are ghillkies, in which they usually added them so everybody could have a ghillie in maps where it would make sense to have them, hence why fault has no ghillie character. And well the whole idea of demolition doesnt make sense, i mean who puts their own base like 200 meters from the enemy. Its for fun. All the maps online are from single player and therefor thats what they used. They didnt build the maps from scratch like they did from S2, that why i think its bad. The maps wherent designed for online play, they where "adapted".

EDIT: Also, the game is designed around a US Navy SEAL team, a 2-8 man team which primary weapon is stealth. In real life, the situation would call for like 4 seals to take on a full military unit. In this situation, without stealth, you are screwed. All im saying is, its what the game is designed around. If you want an all out battle get battlefeild 2 or something. Socom is not a war game. It's about superior tactics and thinking. Its about teamwork and usuing your head. Thats what makes it addictive. Its not a mind numbing video game. It stimulates you brain and gets you involved. The reason why S3 is so boring these days is because there is no teamwork besides in clan wars. Most of the time in a normal open game you have 90% of your team unsilenced running non stop blowing people away, and ultimately dying quickly, but they get that 1 kill they wanted so badly. Then the other 8% are sitting in bushes getting their trusty one silenced kill and getting the extra point for surviving while their team loses. Then theres that one guy like me who plays like your designed to play. Using stealth and playing smart. He (or she) usually has asilencer and creeps up on people silently and eliminates them. This isnt camping and usually people complain aboput the silencer thing. well, guess what, they just outsmarted you. Blindly rushing is not how to play the game, sure, its fun, but take it to a respawn or supression room. When your trying to demo your enemies base, it doesnt help when half your team runs out and gets killed in the first 2 minutes. When you outsmart an enemy and use your head, the game becomes fun again. Another reason its not fun or you loose is lack of communication. Most of the talk on the mic is about movies or TV shows or that BS. Keep the mic open for those who wanna play the game right. Keep the chat for the dead channel. This brings back the essence of socom, stealth, tactics, and teamwork. Thats what makes it fun.

Restore SOCOM to its Former Glory
And, vote the Team killers. Please
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Last edited by Trigga37; 06-27-2006 at 06:02 PM.
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Old 06-30-2006   #27
 
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Quote:
Originally Posted by Dboyz-x.etown
You just made my day

You know what never made sense to me? How the **** can 8 seals ever lose to 8 terrorists. Why would they ever send in 8 seals to attack 8 terrorists. They could just send in a sniper team (2 man), or even just one sniper (need for a spotter isn't that great here). Just seems unrealistic. And it's a dman good thing it is, cause I don't want to have to take out 8 or now 16 ****ing terrorists with one of my friends.


yo i have more to say but im gonna hang with my friends ill edit later
lol that post might be better than the first rant lol
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Old 07-02-2006   #28


 
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and people said I whining when I complained about the old maps being new. I realize now people have not played them at all till now. The objective is clear enough for me during gameplay.
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Old 07-02-2006   #29


 
Join Date: Apr 2006
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Firstly the terrorists in vigilance are guarding their homes and making sure that none of their women are prancing around without their burkas! In chain reaction they were obviously all at work trying to figure out how to get the equiptment to work, then someone realized the switches controlled the cranes. So, finally Ahmed gets his promotion to crane switch operator 1st Class! and last but not least what are terrorists doing in blizzard? well they probably got sick and tired of trying to get their bobsleds to slide down a pile of sand!
That answer your ???? Ome6a???
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Old 07-02-2006   #30
 
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maybe the seals could wear business suits on fault... like the mafia! ooooo, that would be cool.... with cowboy hats!.... oooooo, that would be cool... and random spinning things put in strategic places on their suits!! ooooo, that would be cool....



Of all seriousness-ity, it would make more sense to have like gray and blue camo on fault, but like a couple of people said, it doesn't fit with the offline version. oh well, no more tears...


... and jingle bells!! ooooo, that would be cooll....
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