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Originally Posted by SU1CIDE_B0MB3R
1st of all i dont have good grammer .
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if you dont have good grammar then how is anybody going to understand you? You see communiction is key when discussing on forums.
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2nd sometimes you just have to ask yourself WHAT WERE THE CREATORS THINKING???!!!!!!!! . people wonder why socom 2 is better than socom 3 . i know the real reason regardless of what anyone says . socom 3 doesnt makes sense . in socom 2 you could ask yourself what are the terrorist doing at enowapi thats easy there defending the fort . what are the seals doing there they are attacking the fort right . now when you play socom 3 you ask yourself what are the terrorist doing at blackwoods ? well heres the answer osama bin ladden ordered the terrorist to blew up trees. no wait that dont make sense maybe there protecting the enviorment from the seals who like to destroy the rain forest and pollute the planet no WAIT that dont make sense either. well shucks golly gee wizz my little brain is hurting trying to come up with exactly the terrorists are in the woods. maybe someone else can come up with why terrorists are in the woods.
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besides this making absolutely no sense, the terrorists are in the woods depending on which type of map. Demo, Extraction, escort, supression.
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heres something else that doesnt makes sense riddle me this riddle me that .why are the the seals wearing jungle camoflauge in fault ??? i could see where blending in with grass and trees would come in handy in a cave. ,<-------- WAIT A SECOND i think the guy who posted this might know what hes talking about. why would you wear forest camo in a cave???? maybe someone can answer that also
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Because after harvester the seals go down a tunnel into the map known as fault, that is why its the same camo as Harvester. After one comes out of the tunnels of fault the seals enter into blackwoods.
I still dont see how this makes Socom 2 better then 3, unless of course you use this retards logic.
LOOK AT ME MOM IM TO STUPID TO GRAB THE WALL!!!
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when your playing socom 3 and the other team is camping like killing fields small with no grenades or another map use your imaginatio.n theres some things that dont make sense like the grab system . the people at socom must of been brain storming on how to make the game play as boring as possible when one guy said HEY instead of being able to grab the wall thats only five feet that you can easily jump and grab and pull yourself up on we should make it so you have to go through the door way that the entire team is guarding
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That wall is not 5 feet, you need to retract what you just said.
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way it can be unrealalistic and make camping even easier . and i know everyone in the room is said that guys a genious WE SHOULD PROMOTE HIM!!! GO BOB AND YOUR AWESOME IDEA!!!
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If you are a noob you camp, therefore, you are a noob or are playing with noobs. I dont have this problem.
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the same guy who everyone listens to must have also said HEY i know what we should do?? we should scrap the whole good war map idea from socom 2 anyway i mean did any1 really like sand storm or enowapi or crossroads or nightstalker NOOO!!!
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map packs.
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those maps are garbage i know what we should do we should make the maps SOOO BIG that a camper could go the whole 6 mintes without being found even if the whole team is looking for him..
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they must suck then, I can't tell you how many times noobs complain about camping.
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and then other people threw in extra ideas like you should also make usless places so people can hide and run out the timer like the beach on killing fields . and another guy is like YAAAA if you play demolition on killing fields all you would have to do is win one round get the bomb and go hide out in the water FOR THE REST OF THE GAME !!!! WOOOOOO fun for the whole family
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Again, noobs. Stop playing with them.