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Negative thoughts on S:CA
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Old 11-16-2006   #81
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No blood and new glitches. Thats all I can think of though.
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Old 11-16-2006   #82
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Oh yea. I HATE how my rockets will just go through tanks/trucks/helicopters. It pisses me off.

Luckily, the M3 has 4 shots, so I end up killing it anyways.
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Old 11-17-2006   #83
 
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I know its borderline realism, but I just hate how Zipper is making "spray and pray" more of a norm. If I aim for a spot, and its within my weapons range...the bullet(s) should go there. I put a variety of guns on single shot and they all did the same thing when fired against a wall...

One shot here, one shot there, one shot somewhere. With the sporatic hit detection "hiccups" , the bullets target should be adjusted to offset the occasional lack of hit registering ......NOT THE OTHER WAY AROUND.
Because , the way I see it...Right now we still get hit detection misses and MORE bullet trajectory variety. I will say that characters are no where near like s2 now as far as "sponging bullets" go. It still happens though.

If I have better AIM and outsmarted my opponent...I dont want some computer generated handicap to give him a chance. Now if I straight up miss..then thats fine. Thats why S1 was so good. You died, it was mostly your fault. (assuming it wasnt against a cheater)
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Old 11-17-2006   #84
 
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They altered the sniper rifles... all the new maps are great. I have no prob not switching from day to night. The reason they didn't make you able to do so was it wouldn't have worked that way in co-op. This game is just an add on from Socom 3. I don't understand why people are complaining so much. I also don't like the "no-blood but then poof of dust" that comes out of my opponents. I go back to S3 once in a while just to get my justification of blood.
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Old 11-20-2006   #85
 
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I LOVE THE GAME! MAPS LIKE PROWLER & BOOTCAMP WILL SOON REACH CLASSIC STATUS! HOWEVER I HAD THE GAME THE SECOND OR THIRD DAY IT RELEASED,GOT VERIFIED,PLAY RANKED GAMES-BUT THE ONLY THING THAT RECORDS IS MY LOGONS,EVERYTHING ELSE IS ZERO! IS THIS HAPPENING TO ANYONE ELSE? IS THIS BECAUSE THEY WILL RESET THE RANKS? IM STILL GONNA PLAY BUT I HATE NOT BEING ABLE TO GET IN ROOMS BECAUSE OF RANK REQUIREMENT!
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Old 11-21-2006   #86


 
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MInes cannot be blown up or shot to explode......this sucks especially on convoys.
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Old 11-25-2006   #87
 
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Originally Posted by ease View Post
I LOVE THE GAME! MAPS LIKE PROWLER & BOOTCAMP WILL SOON REACH CLASSIC STATUS! HOWEVER I HAD THE GAME THE SECOND OR THIRD DAY IT RELEASED,GOT VERIFIED,PLAY RANKED GAMES-BUT THE ONLY THING THAT RECORDS IS MY LOGONS,EVERYTHING ELSE IS ZERO! IS THIS HAPPENING TO ANYONE ELSE? IS THIS BECAUSE THEY WILL RESET THE RANKS? IM STILL GONNA PLAY BUT I HATE NOT BEING ABLE TO GET IN ROOMS BECAUSE OF RANK REQUIREMENT!
Yeah this is driving me insane. They better get this stupid ranking system up this week cause I can never find a room with new maps that I like cause I CANT JOIN.
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Old 11-26-2006   #88


 
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You probably just suck.
Hit detection is great.

LOL oh yeah i guess i must forgot that. If you're telling me you've never walked up behind a guy thats kneeling down, facing away from you. Then, you point your gun at him and unload only to have him get up and kill you. You would be the only person in Socom that hasn't had that happen. I still occasionally get MVP but it's mostly nade kills. I will go out of my way to kill a guy with a grenade, because i know if i run up and unload on his face i have a 50/50 chance of killing them. I use a red dot, and it's always on guys face/chest. Also have you ever used the Bradley/Terrorist tank on CA? I have, and you can shoot the 25mm cannon at a wall/mountain and about 1/3 of the shells actually explode on impact. Are you telling me they Socom actually put dud shells in the game? or is it the hit detection is just that terrrble that the shells aren't even registering hitting their target? Please note, you're the only person i've ever heard say the hit detection is great.
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Old 11-26-2006   #89
 
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I really hate how the seals have the new M3 that takes down a tank in one shot while the terrorists have a RPG that bring a tank down in 2-3 rounds. Also I drove up about 15 metres away from a guy and shot 9 25mm shells at him and he just proned there and the next one killed him. If i got shot with a cannon shell it would knock me off my feet and throw me 25 metres away and probaly kill me or close to it.
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Old 11-26-2006   #90
 
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LOL oh yeah i guess i must forgot that. If you're telling me you've never walked up behind a guy thats kneeling down, facing away from you. Then, you point your gun at him and unload only to have him get up and kill you. You would be the only person in Socom that hasn't had that happen. I still occasionally get MVP but it's mostly nade kills. I will go out of my way to kill a guy with a grenade, because i know if i run up and unload on his face i have a 50/50 chance of killing them. I use a red dot, and it's always on guys face/chest. Also have you ever used the Bradley/Terrorist tank on CA? I have, and you can shoot the 25mm cannon at a wall/mountain and about 1/3 of the shells actually explode on impact. Are you telling me they Socom actually put dud shells in the game? or is it the hit detection is just that terrrble that the shells aren't even registering hitting their target? Please note, you're the only person i've ever heard say the hit detection is great.
Well I think it is. Ive never played computer games where people die in like 1 shot.
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Negative thoughts on S:CA


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