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Interview w/ Seth Luisi, SOCOM producer
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Old 04-08-2006   #1
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Interview w/ Seth Luisi, SOCOM producer

In the newest OPM magazine (May 2006) they had a sit down interview with the producer of SOCOM, Seth Luisi. The interview was two pages long, so I am posting some of the more interesting things that he had to say during this interview.


OPM: What's been the biggest hurdle for online play, and SOCOM specifically?

Seth Luisi: To us, it's been cheating. Detecting cheaters [and] preventing cheaters has been one of the biggest challenges. [And another challenge is] just really reacting to the community. I don't think we do community management in SOCOM very well, and that's something I'm really starting to focus on now and trying to improve. But it's hard to convince other people that we actually need people to manage it. We have this huge SOCOM community, but if you leave them on their own, they're all just going to sit around and complain about the game.

So cheating, reacting to the consumers, and trying to be responsive to the community are some of the biggest challenges for us. Implementing specific features was difficult, but at least it was sort of a known factor. We knew in SOCOM 3 that we could get to 32 players. It [was going to] be hard work to do it, but we knew we could get there.



OPM: If you could change anything about the way Sony approached online for the PS2, what would it be? And how does the HDD fit into all of this?

SL: We did use the HDD; we released the maps. We had much bigger plans for the hard drive, but there was just the same issue of how to get content to the HDD, [which] was never really worked out in a satisfactory manner, so it wasn't really worth it for us to continue to develop for the HDD. But to me, if you're going back to, like, what is something Sony could have done differently for online and not really related to the HDD, I've always been a proponent, from day one, since we first started working on SOCOM, of just having a basic unified login and friend's list. It's something that is extremely beneficial. It's really difficult to manage the communities and manage the people if they can just create an alternate persona at any time and just create an unlimited number of accounts. Then they sort of lose persistence across the service. To me, that's always been the biggest issue that I've had: We [haven't had a] unified login and friend's list.



OPM: What would you say is the next big step that you see for the SOCOM series?

SL: Well, I can't go into too much detail there. With our game on the next generation, we're looking to do a pretty drastic departure from the current game. So I can't really go into too much detail, because I don't want to give anything away too early. But it is going to be pretty different from what we have now. Like I said, I always have so many ideas for different things that I want to do with the game, the game experience, and the direction of the game. There's never a lack of ideas. A lot of people are starting to ask me, "You've done three SOCOM games! Aren't you tired of going SOCOM games?" You know, I still have all these ideas I want to do! We're always limited in how much time we have and how many resources we get to do this. There's still so much more! This is just a fraction of what we really wanted to accomplish. I think we've made some good games, but we still have tons of ideas for things that we want to do.



And now my hands hurt from all of this typing... read the rest for yourselves... should be on news stands shortly.
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Old 04-08-2006   #2
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Makes you kind of think they look at this site quite a bit... some ineresting stuff there.
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Old 04-08-2006   #3
 
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Great find dude...atleast we can assure that the next socom is coming out
if they put out Choppers and seahawks in s4 that would be so awesome...more sh1t to blow things up with
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Old 04-08-2006   #4
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Quote:
Originally Posted by Dionysus
Makes you kind of think they look at this site quite a bit... some ineresting stuff there.
Why? I can guarentee that we are not the only site that complains about socom. Look at the seca forums those are full of flames about the game.


Very interesting hearing that they are planning on going a whole new way with the game next time.
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Old 04-08-2006   #5
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Who in the right mind would read the SCEA forums? Or the PS2 forums? I mean im sure they do, but 90% of the posts are flames, way, way worse than here.
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Old 04-08-2006   #6
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Great find, I bet that took ages to type.

After reading that it seems that even the people who made the game are disatisfied so I suppose they understand what we are feeling when some people complain alot. We are hearing a lot about the next SOCOM (probably S4) will be very different from what we have now, what do you guys think that means and what could this big change possibly be? Maybe its set in the future like Splinter Cell or even set in the past like in times of the first gulf war? I am not saying these would be good ideas but I hope that when they give us more information it is actually informative about the game and not about the graphics and stuff.

So with that said, what will the big change be (In your own opinions)
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Old 04-08-2006   #7
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If it was going to be a time period chage... Id say a something in the past...

I remember reading somewhere that it might not be called Socom, so the ideal of navy seals may be gone, probably just an army fighter...
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Old 04-08-2006   #8
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Never really thought about its departure from the NAVY SEALs but it does seem a decent idea, maybe they will make it more towards the rangers in Somalia or something like that, a glorified version of BHD or Conflict Desert Storm?

If not in the past maybe they will set it in the future as I sugested in my other post and could add the future warrior suit and all that for those who know what it is. It looks a cool enough idea but would be hard to implement it in online play.

Another question I have for you to play with is, do we even need a change so big Are we all satisfied with the SEALs and their present day setting or do we need to some other form of military in a different time period

Sorry if I seem like I am trying to rule this post but I just want some opinions on this.
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Old 04-08-2006   #9
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They sould make a War in Iraq game. Get the propaganda flowing.
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Old 04-08-2006   #10
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Quote:
Originally Posted by Dionysus
Makes you kind of think they look at this site quite a bit... some ineresting stuff there.
Most likely they do. Id even go so far as to say they might have a few registered accounts here. I mean lets face it, this IS the Socom website. However, it's too bad they can't establish a better producer/consumer relationship with the online community. Too many liabilities and secretive fat cats.
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Interview w/ Seth Luisi, SOCOM producer


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