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Flashlights primary use in CQC situations is to confuse and disorient the enemy while also providing light for the assualt team.
In America's Army, they have a guage which is your "combat effectiveness". This gauge will raise or lower itself depending on the stance youre in or what weapon youre using, or whether or not youre bleeding or recieving fire or being shot at. It basically controls how accurately you can fire your weapon.
For example, when you are being shot at, your combat effectiveness goes down and it is difficult to return accurate fire because your crosshairs move so much, hence making the use of suppressive fire actually useful in game. Also if you have been shot once or twice and are hurt, it will go down as well, also having the same effect which should stop people from just running and gunning. If you pick up an unfamiliar weapon, it also goes down.
I wish something like this could be incorparated into Socom 4. It would make gameplay not only much more interesting, challenging and fun, but also much more realistic at the same time.
It would be interesting if they could program it so that when the flashlight was turned on and shined in the enemies direction, it would either temporarily blind them, or reduce their combat effectiveness and make it difficult for them to return accurate fire.
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Socom 1: SHASTA!!!!
Socom 2: SHASTA!!!!
Socom 3: SHASTINTOR
Socom vet. M16 since Socom 1. S1 & 2 accuracy 25% + with assualt rifles.
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