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Whoever said this is easier than the embassy in SOCOM2 is nucking futs. In Against the Tide you had four guys to cover one door. In Brewed Chaos you've got to cover an open wall, two doors, and the roof.
The first time I played it, I died three times just as the last enemy went down before I finally beat it.
When i beat it I think I was using the following loadout:
Spectre - XM-8 (silencer and x4 scope)
Jester - M4A1 (silencer and red dot)
Bravo - M48As
I deploy Bravo to cover the big entrance, Jester to cover the door on the opposite side and I float to wherever the attack is coming from and, when they come in from the roof, I take care of that myself. When intel tells you that "they're making a suicide rush" (or whatever they say), pull Jester from the back door and put everyone on the big opening. I like to use the crates or the corner wall for cover, so I can lean out and shoot or jump out and rifle butt enemies as they come. The player has to be especially aware of "leakers"...ie enemies that make it through the opening into the brewery. The player has to take personal responsibility for quickly chasing down leakers because they can suicide bomb the tanks and cause a loss.[/i]
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