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Socom III & Socom CA General Discussion Talk anything and everything Socom III & Socom CA that doesn't deal specifically with online gameplay.


List of Weapons for Socom 3
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Old 08-24-2005   #101
 
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good point! Are you french? lol
Me French? Oh no. But if you can't addmit that there the best counter terrorist team in the world, then theres something wrong with you.
SAS and Delta are by far the best CT units.
It's all In opinion. But the GIGN have less then 100 men in there rosters. And they are trained to take down any armed suspect no matter how armed they are with one bullet unleathaly. These men are defenatly the best shots in the counter terrorism world. If you like to learn more go here, and check out there L337N35: http://www.specialoperations.com/For...GN/default.htm
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Old 08-25-2005   #102
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>>>OFF TOPIC<<<

The SAS are also a small organisation, and they are better... Princes' gate, 1980... terrorist storm the building, take hostages... SAS go in at some stage and kick ***, and as a final act of coolness take out the guy who tries to commit sucide at the end with an old soviet grenade

GIGN... some stage during the nineties... storm a hijacked airliner which landed somewhere in north Africa... take casualties, I am pretty sure they succeded, but at one stage one operator was blown out a door and went splat on the runway (I think he survived though), so not as clean as the SAS

Back on Topic... the dude mentioning the under barrel shotgun... that thing adds a lot of weight and makes aiming harder due to rebalancing of the weapon on which it is mounted, so is better suited to a SWAT team than a navy SEAL
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Old 08-29-2005   #103


 
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impressive line of guns i hope they make some guns weaker than the other and make the both of the teams weapons fair so we dont have to have people bitching about scrub and noob guns
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Old 08-30-2005   #104


 
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a carbine is a regular rifle so its fire rate is lower then say a M4A1.im a gun nut :D
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Old 08-30-2005   #105


 
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Now i know that if you have the beta you aren't supposed to put out any details about it(which I disagree with because I can't wait any longer), but could someone please tell me what guns are in the beta so I have a good idea what weapons will be in the game.
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Old 08-30-2005   #106


 
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Now i know that if you have the beta you aren't supposed to put out any details about it(which I disagree with because I can't wait any longer), but could someone please tell me what guns are in the beta so I have a good idea what weapons will be in the game.
All of the ones on the first page buddy, the ones that C0mmander put in. Its a great list and fun for the whole family!
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Old 08-30-2005   #107
 
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I thought I knew alot about guns. I saw 6 guns there I've never heard of.
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Old 08-31-2005   #108


 
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impressive line of guns i hope they make some guns weaker than the other and make the both of the teams weapons fair so we don't have to have people <font color="#FF0000">*censored*</font> about scrub and noob guns
thats what starts the whole noob gunz crap when some1 thinks 1 gun is stronger (considered a noob gun)
So i hope they do sompthing interesting with the gunz
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Old 09-01-2005   #109


 
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You probably just haven't heard of the guns because zipper has a thing for changin the names.... anyway
I noticed the AG-94. What's that one supposed to be? Google turned up nothing...
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Old 09-01-2005   #110
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Use google.
For those too lazy:

The XM25 is being developed by the ATK corporation of USA, with the help of the famous German arms manufacturer Heckler und Koch. The XM25 semiautomatic grenade launcher (air bursting assault weapon in the manufacturer's terms) is a direct result of the American XM29 OICW program, which has been suspended in 2004 due to impossibility of reaching weight goals, and subsequently split up into two OICW Block 1 systems - the XM8 5.56mm modular carbine, and the XM25 25mm semiautomatic grenade launcher, along with XM104 target acquisition / fire control system (FA/FCS, also known as 'computerized sight'). It is possible that in the future the XM8, XM25 and XM104 will be again combined into single modular system. However, current plans are to produce and test XM25/XM104 system as a stand-alone weapon, which will greatly improve the firepower of every infantry squad. The 25mm HEAB (High Explosive Air Burst) programmable ammunition will have at least three times longer effective range against point target, when compared with current 40mm systems such as M203 single-shot or Milkor Mk.1 multi-shot grenade launchers. It also will improve lethality and hit probability thanks to the rage-finding day/night sight, combined with ballistic computer, which will automatically pre-set the aiming reticle in the sight for measured range and program the 25mm grenades to explode in air exactly over or next to the target. The point-detonating capability also will be retained for back-up or anti-vehicle operations. The 25mm ammunition, used in XM25, will share the HEAB warheads with the 25mm crew-served XM307 OCSW weapon, but the cartridge will be shorter, to provide slower velocity and less recoil. XM25 also will be provided with other than HEAB ammunition options, such as FAE/thermobaric and HEAT (armor piercing, with penetration up to 50mm/2inch of RHA) point-detonating warheads for anti-personnel and anti-vehicle use, as well as canister flechette rounds (loaded with multiple steel darts for close combat). Training and less-lethal ammunition also is planned for XM25.

As the XM25 is a stand-alone weapon, its operator (grenadier) will have to carry an additional personal defense weapon, such as pistol or a carbine. Current plans are to issue about two XM25 weapons to infantry squad. It also must be noted that XM25 will not replace neither M249 SAW / light machine guns, nor the 40mm underbarrel grenade launchers (current issue M203 or proposed XM320 single shot add-on shot weapons).

The XM25 is a gas operated, rotating bolt, semiautomatic weapon. It is designed using bullpup layout, with the magazine and bolt located in the buttstock. The weapon housing is made from impact-resistant polymer. The ejection windows for spent cartridge cases are located on both sides of weapon; at any moment, however, only one ejection window is used, the other being closed by the integral dust cover. This, along with ambidextrous controls, allows the operator to fire XM25 from either shoulder, as required. The top of the weapon is fitted with the rail and electronic interface, and will accept XM104 TA/FCS sight unit. The interface is required to provide range information for programming unit, which sets up the grenade airburst fuse at the instant of firing. The XM104 sighting unit is battery-operated, but, shall it fail due to battery run-out or damage, the XM25 could still be used as a direct-fire weapon with the grenades automatically set to point-impact detonation mode. The additional fire mode, rangefinding and sight control buttons are located at the front of the enlarged triggerguard. XM25 uses detachable, single stack magazines, which hold 6 rounds.
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List of Weapons for Socom 3


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