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Tips for defending Brewery on "Brewed Chaos"
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Old 01-16-2006   #61
 
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I didn't read all six pages, but everyone is so worried about how to set up their guys(I know it has a lot to do with it), but I never hear anyone saying that you have to kill that leader guy that runs right in the door and behind the tanks and just keeps blasting till they blow. For the longest time I wondered who was doing it. I never knew you could go behind them there. After finding this out it only took 2 more tries, after about 30 before that. Oh, and he doesn't come in until you kill the 2 guys that come in the roof, then 2 or 3 more will come in the front door, then the leader runs in. Wait for him behind the tanks.
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Old 01-19-2006   #62
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Tanks? Isn't it water works?
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Old 01-20-2006   #63
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Tanks, vats, whatever. The place where they make the bad juice.LOL
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Old 01-21-2006   #64
 
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i wondered that myself the first time i went through the game. the i found out that it was that leader person. i died 20 times i think before i finally beat it for my first time.
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Old 01-23-2006   #65
 
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Another simple way to beat it is to use an M-16 single shot w/ high scope and snipe. I recommend not using the boat (jump in it for a few seconds if you really want to reach all bonus objectives) but rather walking around and sniping all the terrorists. They wont move unless you are near them, they just stand around and are easy targets. As soon as you kill all the guards - get in the brewery, and station Bravo team on the second deck to kill the terrorists coming in from the roof. You don't need them to help you defend the turrets if you follow the next step. When the "waves" of terrorists are coming, do not go to the turrets, just stay off in the distance in the water and they wont charge. Snipe them as they stand around looking stupid. Terrorists are as dumb in this game as they are in real life. When that chick tells you to go into the brewery to avoid the RPGs, put your M-16 on auto, run in there and kill em all. You will have plenty of ammo left because you just need one shot one kill for all the "guards," and your health will be at 100% because you were never shot at. Bravo will get the guys on the roof and you and your dive buddy (whom I gave a mk 48 ) can get the rest. For Bravo's armament I would give one guy a shotgun and one a mk 48. Just make sure the dudes dont blow up the tanks and you're golden. I am not very good at SOCOM and had a lot of difficulty with this level on Commander setting until I did this. Captain and Admiral are a breeze because you know where everyone is. Hope this helped. I know this method is very lame, but if you have trouble this will make your life easier and you'll have the IW and STG in about three hours per rank.
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Old 01-27-2006   #66
 
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I finally completed the mission on commander. I did what a few other people have said so far.

For weapon loadout I had an HK36 with 4x scope, rifle laser, and extra ammo for myself and Coldkill, Jester with the M60, and Deadpan with the L96AW. Probably not the best, and that could be why it took so many tries.

When command is telling you where to go, I just stayed inside and picked them off with my HK36 on burst fire. I left Bravo covering the large doors to the east, along with the smaller one beside it, and Jester just inside the small west door. Once the terrorists started coming from all sides i headed up to the second floor to take out the guys coming in through the roof. Once I took them out I switched to full auto, headed back to the first floor, and waited for Gyrc to come in before I unloaded a clip into him.

It took a few tries, but like I said, probably not the best weapons for the job considering the guy with the sniper rifle becomes pretty much useless, unless he kills a guy in close combat.
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Old 01-29-2006   #67
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If you do it again, give them all shotguns/extra ammo. I did it once that way, and it worked out pretty good.
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Old 01-30-2006   #68
 
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Quote:
Originally Posted by h0r1zon
HK36 on burst .
the hk36 is not a burst fire weapon unless you are talking about its 2 shot burst mode
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Old 01-30-2006   #69
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I may have posted here or I may not have. I'm bored so I'll post this anyway. If it was already mentioned then I guess it works eh?

Before they start storming the brewery (after the whole back and forth to the turret game), tell bravo to COVER the eastern tank from inside and tell ABLE to COVER the western one. All you have to do is stay on the middle floor railing in the south-western corner. You can help your team take out anyone but they shouldn't have a problem doing it themselves if you positioned them right. Some t's will enter from the roof. Take care of them as soon as they show their faces. Then the last storm will come in. STAY in the corner on the middle floor and get ready to kill the leader as soon as he sneaks in and runs behind the eastern tank.

No problem
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Old 01-30-2006   #70
 
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Quote:
Originally Posted by #1 Sniper
Quote:
Originally Posted by h0r1zon
HK36 on burst .
the hk36 is not a burst fire weapon unless you are talking about its 2 shot burst mode
So wouldn't that mean that it has a burst fire mode?
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Tips for defending Brewery on "Brewed Chaos"


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