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Shots to kill & maximum range for each weapon
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Old 05-08-2006   #71
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Quote:
Originally Posted by mukluk
it would be nice if u could figure out the accuracy of unsilenced guys, guns with suppressor 1, and guns with suppressor 2 (like stand like 50 feet away from a wall, see which one ends up being the most accurate)
The most accurate gun in the game at full auto would be the IW-80A2 Front Grip/Rifle Laser. This thing while shooting in the crouch position/while not moving the right analog (meaning not moving left/right/up/down) shoots straighter than ever. All of the bullets hit inside the rifle laser dot if not, then RIGHT outside of it. Its amazing how accurate it is. If it only shot a little bit quicker I'd use it all the time. But for now, M4A1 got it beat.
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Old 05-08-2006   #72


 
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Thank you for this thread because it has helped me out so much of what gun I use.
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Old 05-23-2006   #73
 
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you should add both silencers knowing that one clearing states "completely muzzles flash and sound but lowers range"
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Old 06-09-2006   #74
 
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dude that so freaking sweet. how long did this take you to do.
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Old 06-12-2006   #75


 
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Quote:
Originally Posted by Cheesy
Obviously you're missing. The 50 Caliber Bolt Action guns will kill in one shot if hit at the torso or head.



Play nice or be banned.
No he's not missing. I've shot people twice in the chest at a distance above 150 meters. 1st shot slows them down and second shot kills them. I've also been shot twice by the 50 cals. Both rounds of course making blood marks on the chest.


BTW nice data sheet. I know it's all legit. People just don't agree cause they miss alot.
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Old 06-13-2006   #76


 
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Great info,that's why I like Socom 2. The HK5 does 6 damage and M14 does 2 damage,fire rates make up for the damage.
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Old 07-04-2006   #77
 
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[quote=Jnewt427]Stickied. Great information.
Thanks from the www.socom3.com staff and Cheesy


SHOTS TO KILL AND MAXIMUM RANGE FOR EACH WEAPON

...........................Shots to kill.............Range..................Range Silenced
Shotgun
12 Gauge Pump...........3.....................15m.......... ......................N/A
M4-90.........................3.....................1 5m................................N/A
Spas 12......................3.....................15m. ...............................N/A
12 Gauge Pump...........3.....................15m.......... ......................N/A

Sub-Machine
FN P90........................3.....................5 5m................................45m
HK5............................3.................. ...45m................................35m
HK7............................3.................. ...45m................................45m
9mm Sub....................3.....................35m.. ..............................25m

Assault Carbine
STG 77.......................3......................11 5m.............................95m
IW-80A2.....................3......................11 5m.............................95m
HK36..........................3................... ...95m...............................75m
M4A1..........................3................... ...95m...............................65m
552.............................3................. .....95m...............................65m
RA-14..........................3..................... 95m...............................65m

Sniper Rifle

M82A1A.......................1.................... ..infinite............................N/A
M87ELR........................1................... ...infinite............................N/A
L896AW.......................2.................... ...infinite...........................N/A
M40A1.........................2................... ....infinite...........................N/A
SR-25..........................2..................... ..125m............................115m
SASR...........................2.................. .....125m............................115m

Assault Rifle
M8...............................3................ .......95m..............................75m
AG-94..........................3..................... ..95m..............................N/A
AK-47..........................3..................... ..95m..............................N/A
M16A2.........................3................... ....115m.............................N/A
M14.............................3................. ......115m.............................N/A

Machine
M60E3..........................2.................. .....95m..............................N/A
MK.48...........................2................. ......95m..............................N/A
M60E3...........................2................. ......95m..............................N/A
ATK-74..........................3..................... ..95m..............................N/A

Pistol
DE .50............................2.................. ....55m..............................N/A
Mark 23..........................2..................... .55m..............................25m
226................................3.............. ........55m..............................25m
9mm Pistol......................3..................... .55m..............................25m
F57.................................3............. .........55m..............................25m
Model 18.........................3...................... .55m.............................25m


NOTES:
All testing was done ONLINE and at 30 meters except for the shotguns which was done at 10 meters. Shots where fired at center mass i.e. “Above the belt to below the neck line and from shoulder to shoulder“. As you can see from the list above, no weapon in the SOCOM 3 arsenal takes more than 3 shots to kill someone. Shooting at the back of the target also at center mass achieved the same results.

From testing I concluded a very consistent shot to damage health ratio with weapons that have a 3 shot kill ratio, The First shot did less then half damage and the second did less then half, this left you with a red bar and only an 1/8 of your health left. With that said, the last shot does not have to be center mass, it could be made anywhere else on the body and you would effectively kill your target. The legs registered to take about a ¼ from your health. The arms varied a little bit from 1/8 to a ¼. Head shots on all weapons would kill the target.
The 2 shot to kill weapons using the same fraction ratio as above registered as, 1st shot toke ½ away from your health and the 2nd shot another ½ killing the target.
With the 1 shot to kill weapons as long as you hit center mass, it would kill the target.
Also to note, that silencing the weapon made no change to the shots to kill ratio, it only effected it’s range. In respect to the effective range of the weapons, firing at anything outside the range of that weapon did not register, so good bye are the days of people sniping someone from across the board with the DE. It cannot happen in SOCOM 3.

For accuracy it is hard to describe which ones are better than the other, for example the 9mm from a distance of 30meters toke 10 shots just to get the 3 that actually hit the target, this was the worst case. We repeatedly did the same test just to make sure that the shots to kill ratio for that weapon was genuine. The machine guns did the same thing though not nearly as bad with 1 or 2 shots missing the target completely at 30 meters. The assault rifles and assault carbines did very will, they never missed a beat when hitting the target at 30meters.

My 2 cents, From testing all these weapons, one thing strongly standed out to me, why would almost all of the main weapon rifles not including sniper rifles of course have the same shot to kill ratio. It puzzled me since in SOCOM 2 there where differences, the HK5 toke 6 shots and the M14 toke 2, that made sense to me i.e. “bigger bullet” M14 shots a 308 the HK5 shots a 9MM, the M14 had more stopping power. This is truly not the case in socom 3. What I do see is the weapons ability to stay on target out to its effective range on FULL AUTO!!!. All of our testing was done on single shot if available or tapping the firing button on a full auto weapon to hit the target. When you go FULL AUTO with any of these weapons the bullets start to spread out, This spreading out of the bullets I believe is different per weapon and I believe its range has a factor in when this spread occurs.

Added info 3-7-06

The info I had done showed that anything outside the weapons range did not register, yes it is correct that if you hit the target it will show up as blood mark but it will not hurt the target, I agree very annoying. I have read allot on this subject and the weapons having a range of only 125m in my opinion is just plain absurd and there are allot of people that agree with me. But as you'll read further there is a FOG in this game that hinders seeing anything to the actual real world ranges of the weapons anyways.

The 50 cal. sniper rifles are the only ones that went beyond the 125m barrier that so many other weapons have. We tested distances all the way up to 190m with the 50cal's and the shots registered, we even had some headshots that brought down the target from that range, but anything outside of this and the FOG as I call it blinds the target anyways. You can't see anything beyond 190m, even at ranges from about 175 and up, you really have to struggle just to see the target because of the FOG. To tell you the truth during the testing at 190m if we weren't calling out where each of us where on opposite sides of an area trying to see each other we probably could not even have tested at more than 180m. The only thing that maybe you could see during regular game play at 190m plus is the muzzle flash at that distance of the target and then maybe you could take a shot in the dark and hope it hits.


wow i dont think anyone is going to read that novel i hope people put that much thought in it when there pick there guns now
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Old 07-04-2006   #78


 
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thanks

thanks man god i bet that took a while i tried to do it once and i got tired of it after testing 5 guns lol nice work man and i believe all ur info is correct
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Old 07-07-2006   #79
 
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Can you retest after the update , it surely has extended ranges.
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Old 07-07-2006   #80


 
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Shots to kill & maximum range for each weapon


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