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07-03-2008
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#11
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Moderator
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Quote:
Originally Posted by Teqila
Is there a no-color rule about posts that I'm not aware of?
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Nothing set in stone. The mods use colored text when we edit a post, so it'd be confusing if a lot of people used colored text.
But I think only you, Eulogy and one other person (someone that uses neon green) use your own colors, and that's fine.
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XBL [ SvNs OME6A ] PSN [ SvNs_OME6A ] Thanks E!
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07-04-2008
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#12
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Senior Member
Join Date: Jul 2005
Posts: 1,658
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Quote:
Originally Posted by Teqila
Made up names don't bother too much as long as they don't do something ridiculous with the stats like making a .32 Scorpion twice as powerful as an M4A1 like in COD4.
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Its just weapon balancing, the Skorpion had a small ammunition capacity so it was made more powerful than the other SMG's in the game. But it suffers massively at ranges beyond 20 metres in the game, whereas the M4 gets a bit further before its stopping power decreases, reflecting its assault rifle status. At the end of the day the range deductions to the power of every weapon in CoD was unreflective of real life ballistics, so singling out the Skorpion, which is rarely used, rather than the M9 which is far more potent at range than it should be (again, balancing for those who use shotguns and silenced SMG's) is quite ridiculous too.
In S3 they actually had the guns well balanced. The 1, 2, and 3 hit kill system was very good.
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Last edited by Jimdalf; 07-05-2008 at 08:25 AM.
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07-04-2008
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#13
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Join Date: Mar 2006
Location: Tampa, Florida
Posts: 678
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I think that they should should try to keep the characteristics realistic but balance the weapons based on their actual characteristics rather than making them up. In Rainbow Six the subguns aren't as powerful as rifles but have faster fire rates and recoil less. If the weapon performs so poorly then don't put in the game. There are plenty of weapons that would fit a modern context. The MP5 and P90 would be good but not too powerful if they didn't recoil much and fired quickly therefore being easier to keep on target rather than making each shot more powerful than from a rifle. Fire rate determines the winner of CQB. In COD4, the fire rate for the G36C (which has the almost the same fire rate as the M4) was reduced to keep it from being too powerful. Realistically, they could have reduced it's range since it has a shorter barrel which gives the bullet (same cartridge as the M4 and M16) a slower velocity. The M4 and G36 would have been nearly as powerful as the M16 but have shorter ranges, the fire rate balancing them.
Basics: M4A1- 1,100 ft/ib of energy, semi and full-auto 800 rounds per minute in full
M16A4 and A2- 1,300 ft/ib, 3 round burst, semi, 900RPM in burst
MP5- 390 ft/ib, full auto and 3 round burst, 850RPM in full
Scorpion- 180 ft/ib, semi and full, 850RPM in full
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Last edited by Teqila; 07-04-2008 at 11:59 PM.
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07-05-2008
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#14
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Senior Member
Join Date: Jul 2005
Posts: 1,658
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Quote:
Originally Posted by Teqila
I think that they should should try to keep the characteristics realistic but balance the weapons based on their actual characteristics rather than making them up.
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That doesn't work. Taking account of real life ballistics and rates of fire does make a difference, but its too slight. One gun firing 850 rpm has only a 6-7% advantage in brute force over another firing at 800 rpm, which is reduced further when the effects of depletion of ammunition and a higher frequency of reloads are taken into account. Within SMG's in CoD the ammunition capacity gave massive advantages... the P90 has 150% more rounds than the Skorpion. Those differences are too big to be cancelled out by realistic fire rates, and I'm not even sure that the Skorpion beats the P90 in that respect either.
They have to make radical changes to the guns so that they are actually worth using. In CoD they made the Skorpion powerful because you carried barely a hundred rounds for your primary weapon and you spent much of your time reloading the diminutive magazine. In reality nobody would touch the Skorpion these days, but it was nice to see it in the game as it was something new.
At the end of it all, within each type of weapon the differences (as far as gamers are concerned; not having to maintain complicated weapons, not having to carry the heavy ones, not having to fix unreliable weapons in battle and not having to struggle with the awkward layout of some guns) are either negligible (e.g Uzi and MP5) or massive (M40 and M82), and in both cases changes must be made to encourage variety in the choices players make in the armoury.
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07-05-2008
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#15
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Graphics Staff
Join Date: Jan 2004
Location: California, USA Requests: 161
Posts: 7,365
PS3 ID : Parkway-D
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Here's a list of confirmed weapons in Confrontation.
Quote:
Originally Posted by Scuba Steve
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At Fort Benning, Georgia for Army Infantry Basic Training until October 16th. See you guys when I get back.
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07-05-2008
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#16
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Join Date: Aug 2005
Location: Minnesota
Age: 17
Posts: 88
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thanks for the confirmed weapons so far but on the aspect of the SASR being the Druganov SVD that is not true. It may look similar and shoot similar but the SASR was made to be lighter and easier to use than the SVD and also if memory serves right to use different ammunition than the standard Druganov 7.62x54mm Rimmed ammo like the NATO 7.62x51mm M118 Light Ball Round.
Also even though it would be nice of they did all that stuff were it is similar to the weapons as they are in real life, as people have said they cant cause the weapons have to be balanced according to them even though it would be nice if a .50 BMG would kill a guy in one shot at any range (out to 3000m that is) if hit anywhere on their body.
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One Shot, One Kill; that is my philosophy
I am a Sniper and I will always be a Sniper and I never let my target escape alive
OORAH! SEMPER FI! The Marine Corp is where I'll be when I'm 18
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07-06-2008
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#17
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Graphics Staff
Join Date: Jan 2004
Location: California, USA Requests: 161
Posts: 7,365
PS3 ID : Parkway-D
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Quote:
Originally Posted by #1 Sniper
thanks for the confirmed weapons so far but on the aspect of the SASR being the Druganov SVD that is not true. It may look similar and shoot similar but the SASR was made to be lighter and easier to use than the SVD and also if memory serves right to use different ammunition than the standard Druganov 7.62x54mm Rimmed ammo like the NATO 7.62x51mm M118 Light Ball Round.
Also even though it would be nice of they did all that stuff were it is similar to the weapons as they are in real life, as people have said they cant cause the weapons have to be balanced according to them even though it would be nice if a .50 BMG would kill a guy in one shot at any range (out to 3000m that is) if hit anywhere on their body.
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The names have always been different. That list of the "Socom names" and real names are the same weapons, Socom just uses different names. I have no idea why when every other game uses the real names.
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At Fort Benning, Georgia for Army Infantry Basic Training until October 16th. See you guys when I get back.
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07-06-2008
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#18
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Graphics Staff
Join Date: Jan 2004
Location: California, USA Requests: 161
Posts: 7,365
PS3 ID : Parkway-D
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__________________
At Fort Benning, Georgia for Army Infantry Basic Training until October 16th. See you guys when I get back.
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07-06-2008
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#19
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Senior Member
Join Date: Jul 2005
Posts: 1,658
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Quote:
Originally Posted by #1 Sniper
thanks for the confirmed weapons so far but on the aspect of the SASR being the Druganov SVD that is not true. It may look similar and shoot similar but the SASR was made to be lighter and easier to use than the SVD and also if memory serves right to use different ammunition than the standard Druganov 7.62x54mm Rimmed ammo like the NATO 7.62x51mm M118 Light Ball Round.
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SOCOM took SASR, Special Application Scoped Rifle, which can mean nearly anything depending on the country/service, and applied it to the SVD. I won't meantion looks because its a videogame, they don't often do the small differences and sometimes mess up the appearance of weapons, but I'm pretty sure that SOCOM's SASR fires 54R ammo, so it is an SVD.
FAMAS, rockin'!
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07-06-2008
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#20
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Join Date: Mar 2006
Location: Tampa, Florida
Posts: 678
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There's nothing I've seen that could be the SASR except the Dragunov.
The FAMAS will be very powerful if they get the fire rate correct. I remember the 552C being my best CQB weapon due to a combination of accuracy and fire rate.
I like the 3 hit system although the range could use some work. It shouldn't take 6 shots from an M16A2 at 80m to kill someone. I also found the accuracy to be a bit off. The P90 is probably the most accurate close range weapon in the game but of course that would make it unbalanced. The magazine capacity for the M87 should be 5 rounds and the M82 could have been replaced with a M95 bolt-action with a five round mag to keep it even. The Glock 18 could have been ditched for the Glock 17 to be closer to the P226. I'll stop with all this hypothetical stuff as the game is just about done and discussing it on a forum doesn't affect developement.
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