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New information - March 29
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Old 03-29-2008   #1
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New information - March 29

"GAMEPLAY

-You can roll or underhand a grenade with real physics

-You can lean your guy with the six-axis instead of the d-pad

-There is proximity chat

-Your clan can talk via open chat, but you can L2 to chat to everyone on your team. Or if you have proximity chat then you chat with who ever is around you.

-Audio has changed. Sounds around a corner sound muffled.

-There is now a run/sprint mode. You can run/sprint but you can’t shoot and your gun will not be accurate after running. So basically just use this too avoid snipers.

-Tilt with the six-axis can be tweaked for sensitivity

-There are exploding barrels and cars.

-View distance is big, so no more fog like SOCOM 2

-Smoke looks dark gray

-They talk about the 3rd person view. They said because the new widescreen TVs have a different ratio, there was too much space on each side of the classic view.

-"Sony's Seth Luisi says, "Because it was more centered towards 4:3 TVs, and now going to 16:9, we have a lot more area off to the sides."

-You can go up on roofs


GAME SETUP & INFO

-Crossroads is bigger than the original

-They are bringing back a new game mode. "Elimination" its like SOCOM 2, kill the whole other team or take a draw

-Crossroads (ps3) has an extra outer ring that the ps2 didn't have. There are two towers now.

-Confrontation is 32 players but you can make smaller maps for 16 players total.

-Improved clan support

-Ranked matches are automated. If you want to set up your own room with specifics (no grenades, etc) it won’t be ranked. This stops cheaters and rank ups.

-"You can no longer set up a match exactly defined to your team’s exact strengths and create a honeypot to raise your clan ranking. For your clan to have a global ranking you now have to be a rounded team with good strategies for dealing with all the maps. Now, you can build all the custom games you want - the room system is still there, which I know is really important to SOCOM fans. You can do all your clan tryouts and training in those rooms, and even playing within those games aggregates different stats, because we track a lot of information about the player. But it doesn't directly go into the global clan ladder." –Seth Luisi

-There will be 7 maps total at launch. All maps will be based in North Africa

-There is an underground map that has a collapse parttriggered by the enemy

-Clan support will be available on socom.com where the leader can change their clan, add players etc.

-There will be a party system so your clan will join the same game.

-The other map that is shown in the article is called URBAN WASTELAND it takes place around a high rise hotel, but it mentions you have access to just the first few stories. It has an underground tunnel network and has some bridges and stuff. There is a multileveled parking garage. This is the same one that was shown in previous screenshots released on the web.


MISC DETAILS

-They are planning on having a new headset for SOCOM.

-It also shows the online numbers of the SOCOM franchise aswell as 2 screenshots from SOCOM 1 & 2

-THERE WILL BE A CLOSED BETA. I think it said they will seekpeople out through SOCOM.com

-Closed beta going on "right now or May"

-Open beta after that.
"

source: NeoGAF - View Single Post - SOCOM Confrontation - The thread (bringing back the REAL!)
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Old 03-29-2008   #2
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The tilting/leaning for the Sixxaxis is both good and bad idea... It's good because it relieves the fingers of pressing the D-pad, but bad because what if you are trying to get comfortable in your seat and you tilt your controller or you're in a gunfight and tilt on accident. Your guy is gonna stop and lean, which will probably kill you.
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Old 03-29-2008   #3
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It has been said that closed beta testers will be chosen according to their activity on the SOCOM website. If they are active and are "effective" members, they may get a chance to be a tester. This is what I saw in an official e-mail yesterday which was posted somewhere..... yes I forgot where.

I like the idea of the tilt. Like Mag said though, it might end up being more of a bad thing when getting into a 1 on 1. Could provide for some great Matrix style bullet dodging though.


I also love the proximity chat although the open clan chat doesn't sound too fun.
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Old 03-30-2008   #4


 
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I'm thinking they might make it like socom two and only have you lean if you're stopped, although in socom two if you pressed lean it would make you stop, i'm thinking it might be the other way around here. Even if it's not that way you can just adjust your sensitivity to an insane degree where you'll basically never lean on accident anyway.
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Old 04-07-2008   #5
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Are they gonna add blood back into socom confrontation? Socom CA went way down hill with no blood. Call of Duty 4 has lots of blood and it adds to the game and graphics. I hope its in Socom.
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Old 04-07-2008   #6
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God, I'm such a freakin' sucker. I'm officially on the hype wagon here.

Chatting sounds confusing though, especially in public games.
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Old 04-07-2008   #7
 
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I reallly dont like the chat.... Only when some1 is near you? why would you ruin the perfectly fine chat we had?
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Old 04-08-2008   #8
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Because only c*cksuckers like pushing a button to talk.
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Old 04-08-2008   #9
 
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Quote:
Originally Posted by OME6A View Post
Because only c*cksuckers like pushing a button to talk.
Thanks for your contribution.
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Old 04-09-2008   #10
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No problem, keep the change.

I'll be honest, this mic setup is overkill. Open mics for teams, proximity chat for enemies, that's the best way to do it.
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