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What this Socom needs to reduce camping and other problems!
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Old 03-11-2008   #41
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Easiest way to stop camping is for the developers to look over maps,and try to elimate onesided area's. Like the donut in fault, that was a load of BS
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Old 03-11-2008   #42


 
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Easiest way to stop camping is for the developers to look over maps,and try to elimate onesided area's. Like the donut in fault, that was a load of BS
It was only one sided if you played the small map. The big map version was much better and still small enough to play with 16 people
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Old 03-11-2008   #43
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even still you could hold down the hallway that was added pretty easy with some mines and a LMG
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Old 03-11-2008   #44
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You show me a clan (besides the almighty [S3]) that wouldn't abort when anyone picked fault terr no boom or fault demo terr, and I might agree with you. THat map was one sided no matter what, the terrs spawn in the tunnels, stay in the tunnels. ****ings tupid if you ask me.


What this game needs to be great: a different set of players. Ones that will play like everyone does the first day they have a game (constantly running around). It takes skill to win a straight up gun fight, not to lay down and wait for people to run by you, and sadly the mentality of most every socom player nowadays (most of them post here...) is the later.
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Old 03-11-2008   #45
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Ox, you're awesome.

Pity, most people look for the easiest way to win these days. Find an exploit, use it, win. That's pathetic. Maybe it's my short attention span, but I have to keep moving.
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Old 03-11-2008   #46
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Thats why I love playing with/against you, someone else plays like me. So i either have someone to rush with, or I can keep my eye out for someone else running around constantly (so i can pwn j00! ^_^)
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Holy damn, you made me happy oxford. I ****ing love your comparison. I'm so impressed!!! That was just the key word to describe to the total domination.

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Old 03-11-2008   #47


 
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I very rarely sit in one place, I'm always run & gun, it's to f****in boring when everone camps, and the games drag on for ever. It shouldn't take 45 min to play 11 rounds
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Old 03-11-2008   #48
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See the thing is, in socom2 a long game was 20 minutes. And that was LOOOOONNNNGGGGG. In CA, your lucky to play a map in that time. I remember playing an entire 11 round game in s2 in like 7 minutes...the best game ever too. Not one person camped, not ONE.
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Holy damn, you made me happy oxford. I ****ing love your comparison. I'm so impressed!!! That was just the key word to describe to the total domination.

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Old 03-11-2008   #49
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Socom 3, SVNS won a Antendra small game in less than 8 minutes. It was amazing. I used to have it on video too.
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Old 03-11-2008   #50
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I know I'm not the only one who was stuck in a Demo Medley room on S3/CA that literally lasted 2-3 hours.

The longest game on S3/CA I played was two hours and 47 minutes long. Antenora. We won by a score of 2-1. You can't much weaker than that.
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What this Socom needs to reduce camping and other problems!


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