What this Socom needs to reduce camping and other problems!
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03-11-2008
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#41
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Senior Member
Join Date: Jan 2005
Location: Ontario, Canada
Age: 17
Posts: 2,197
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Easiest way to stop camping is for the developers to look over maps,and try to elimate onesided area's. Like the donut in fault, that was a load of BS
__________________
Please just look, there has to be something
How could this go from blissful to nothing?
You meant so much to me, and you still do
But how can I go on, living without you?
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03-11-2008
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#42
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Join Date: Feb 2006
Location: upstate New York
Posts: 426
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Quote:
Originally Posted by FazeD
Easiest way to stop camping is for the developers to look over maps,and try to elimate onesided area's. Like the donut in fault, that was a load of BS
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It was only one sided if you played the small map. The big map version was much better and still small enough to play with 16 people
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03-11-2008
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#43
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Senior Member
Join Date: Jan 2005
Location: Ontario, Canada
Age: 17
Posts: 2,197
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even still you could hold down the hallway that was added pretty easy with some mines and a LMG
__________________
Please just look, there has to be something
How could this go from blissful to nothing?
You meant so much to me, and you still do
But how can I go on, living without you?
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03-11-2008
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#44
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Senior Member
Join Date: Jul 2005
Age: 20
Posts: 1,796
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You show me a clan (besides the almighty [S3]) that wouldn't abort when anyone picked fault terr no boom or fault demo terr, and I might agree with you. THat map was one sided no matter what, the terrs spawn in the tunnels, stay in the tunnels. ****ings tupid if you ask me.
What this game needs to be great: a different set of players. Ones that will play like everyone does the first day they have a game (constantly running around). It takes skill to win a straight up gun fight, not to lay down and wait for people to run by you, and sadly the mentality of most every socom player nowadays (most of them post here...) is the later.
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Quote:
Originally Posted by Marvin Wong
Holy damn, you made me happy oxford. I ****ing love your comparison. I'm so impressed!!! That was just the key word to describe to the total domination.
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03-11-2008
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#45
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Moderator
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Ox, you're awesome.
Pity, most people look for the easiest way to win these days. Find an exploit, use it, win. That's pathetic. Maybe it's my short attention span, but I have to keep moving.
__________________
XBL [ SvNs OME6A ] • • • • • • • • • PSN [ SvNs_OME6A ] • Thanks E! •
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03-11-2008
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#46
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Senior Member
Join Date: Jul 2005
Age: 20
Posts: 1,796
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Thats why I love playing with/against you, someone else plays like me. So i either have someone to rush with, or I can keep my eye out for someone else running around constantly (so i can pwn j00! ^_^)
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Quote:
Originally Posted by Marvin Wong
Holy damn, you made me happy oxford. I ****ing love your comparison. I'm so impressed!!! That was just the key word to describe to the total domination.
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03-11-2008
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#47
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Join Date: Feb 2006
Location: upstate New York
Posts: 426
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I very rarely sit in one place, I'm always run & gun, it's to f****in boring when everone camps, and the games drag on for ever. It shouldn't take 45 min to play 11 rounds
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03-11-2008
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#48
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Senior Member
Join Date: Jul 2005
Age: 20
Posts: 1,796
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See the thing is, in socom2 a long game was 20 minutes. And that was LOOOOONNNNGGGGG. In CA, your lucky to play a map in that time. I remember playing an entire 11 round game in s2 in like 7 minutes...the best game ever too. Not one person camped, not ONE.
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Quote:
Originally Posted by Marvin Wong
Holy damn, you made me happy oxford. I ****ing love your comparison. I'm so impressed!!! That was just the key word to describe to the total domination.
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03-11-2008
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#49
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Moderator
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Socom 3, SVNS won a Antendra small game in less than 8 minutes. It was amazing. I used to have it on video too.
__________________
XBL [ SvNs OME6A ] • • • • • • • • • PSN [ SvNs_OME6A ] • Thanks E! •
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03-11-2008
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#50
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Graphics Staff
Join Date: Jan 2004
Location: California, USA Requests: 161
Posts: 7,370
PS3 ID : Parkway-D
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I know I'm not the only one who was stuck in a Demo Medley room on S3/CA that literally lasted 2-3 hours.
The longest game on S3/CA I played was two hours and 47 minutes long. Antenora. We won by a score of 2-1. You can't much weaker than that.
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Stationed at Fort Drum New York in the 10th Mountain Division Light Infantry, 1st Brigade, 1st Battalion, 87th Infantry Regiment, Bravo Company, 2nd Platoon, 2nd Squad, Alpha Team.
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What this Socom needs to reduce camping and other problems!
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