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What this Socom needs to reduce camping and other problems!
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Old 01-31-2008   #11
 
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I think they should bring back the old maps, that would be the best thing ever, besides putting it on Xbox...

But seriously they could do a lot, and they need to... I don't wanna type a lot
That would be cool. Crossroads is going to be in it but more classic maps would rock.

As for going to Xbox.... Zipper and SlantSix are both owned by Sony I think so that really isn't going to happen.
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Old 01-31-2008   #12
 
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Well they have 5 maps. There has to be somthing more. War hawk got boring so quickly and there new map is horrible. So hopfully socom will have 3 maps in a map pack and I like in cod the UAV. Gets rid of un-wanted campers.
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Old 01-31-2008   #13
 
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Honestly if you think about it. most people that play socom have been playing since socom 1 like i have. and i dont really care about campers because i know exactly where they could be camping at. all you have to do is lean and shoot once you find the spot that they are in. ive done it time and time again!
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Old 01-31-2008   #14
 
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Quote:
Originally Posted by sublime8022 View Post
Well they have 5 maps. There has to be somthing more. War hawk got boring so quickly and there new map is horrible. So hopfully socom will have 3 maps in a map pack and I like in cod the UAV. Gets rid of un-wanted campers.
I'd really hope that they plan for DLC otherwise Confrontation will be absolutely nothing..the game will be played and enjoyed for like a month, then everything will get boring right away after that because of only the 5 maps(really only 4 maps plus XR)..to keep the community playing it and drawing in more people it would have to be in their best interest to pump out some maps after release.

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Honestly if you think about it. most people that play socom have been playing since socom 1 like i have. and i dont really care about campers because i know exactly where they could be camping at. all you have to do is lean and shoot once you find the spot that they are in. ive done it time and time again!
Some campers are easy to kill..some are a little harder..sometimes a whole team camps, and have a good setup as to where you can't break it unless one of them isn't paying attention and messes up. Although a lot of times they are easy to kill, it's still very annoying to have someone(or some team) camp time and time again because it definitely slows down the gameplay.

As for what I think, it's pretty much what was already mentioned. Suppression where the round ends in a tie if both teams have atleast 1 person remaining..gametype specific maps, so that way the map will actually be GOOD and will fit the gametype and be designed specifically for that gametype..the multi gametypes on each map thing is a good idea, but they just never really changed that much between the gametypes..if they kept that feature but actually changed environments and such(not just adding a couple breach walls around the map, adding a couple boxes to plant, adding hostages in random places) to make it fitting, that would be better..of course that would be crawling into different maps for each gametype if you think about it...which is why gametype specific maps would probably be more suitable.

Then they can make the game more competitive..a game where everyone could play and have fun, then in the same game there could be a big competitive community that plays, maybe on different settings or even the same. The thing that comes to mind is how in Socom 1, it was almost always M4sd's (SEALs) vs AKS74 (terrs)..those were the best guns, and games were always really fun and competitive. Socom 2 you still had M4sd's or M16s vs M16s or whatever else, with the occasional M14/IW unless you played competitive settings(GB) where those weren't allowed. CoD4, you can use almost anything and it's fun, but if you play competitively almost EVERYONE uses an M16 w/ red dot and whatever else for perks..when it's like this it's like everyone is on an almost even playing field, with the same advantages/disadvantages as everybody else. In Socom 3 since they made everything so balanced, it's easy to use everything so everybody uses something different..assault, SMGs, heavy MG, and sniping..even though it's balanced, it puts everyone on a different playing field because the snipers will suck up close but do good from far, heavy MG can just mow down certain areas, SMGs can just dominate in close quarters, and assault can do average up close, medium, and from far..and since everyone is using something different, it makes IMO the least competitive of all..because everyone has different advantages and disadvantages and thus can't really compete and compare to everyone else. The gun balance can be a good thing though..mainly if you play with people you know and your friends because then you can just goof around and have fun. But if you log online, I think you'll find that everyone is very competitive(seen as how everyone camps now), whether it be a normal pub, a clan war, or GB..only exception being what I mentioned above.

Sorry for the long post :/
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Old 01-31-2008   #15


 
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I personally think most of these theories are total bs. Zipper had the formula right with Socom II, they really don't need to think outside the box for this one. I would however like to see them keep the attachments, and allow us to throw grenades while running/move while leaning. Those are basically my favorite things added in Socom 3.
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Old 02-01-2008   #16
 
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Yeah it coming out for xbox is only in my dreams....

I seriously think they don't really need to make new maps, just bring the old ones, they're the best.... The best feel ever was the socom 1 feel, which needs to be back also..
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Old 02-01-2008   #17
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I disagree with the "No Camping" idea. Some people like to camp/snipe/ambush. They want a game that's more real to life. And some people like to run and gun. It's more fun to them. I like both. Some maps it's fun to lay in wait, near your base, and ambush. And some, it's just fun to run around and kill things. So what I think they need to do, is make it so both types of game can be played. Make it so if you have a "Run and Gun/No Camping" room, that after 10 seconds or so, of no action, you die till the next round. But if you want the game to be more real, then it lets you camp/ambush/snipe all you want. Should be a simple enough thing for them to make.
As for attachments, it doesn't really bother me what combos you can have. If you have a "Run and Gun" room, then don't allow sniping. Pretty simple. And don't go into a room, that's not set up the way you like. But I would like to see them allow snipers to have a SMG type gun, instead of a pistol.
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Old 02-01-2008   #18
 
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Quote:
Originally Posted by Dboyz-x.etown View Post
and allow us to throw grenades while running/move while leaning.
That would be good, except IMO if they kept it that way they should make it so you can't nade as far as you could on S3. We haven't seen any of the maps yet for Confrontation, but there always seems to be those types of maps where you can nade terr spawn from SEAL spawn, and vice versa.
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Old 02-02-2008   #19
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This couldn't be more wrong.
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Old 02-02-2008   #20
 
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This couldn't be more wrong.
If you think it's so wrong why don't you put some damn input into you're post. Instead of spaming try putting some insight into your post and say why you think it's wrong. If you have nothing to add then why bother even posting?
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What this Socom needs to reduce camping and other problems!


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