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Old 08-30-2007   #11
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Glad to see that the traditional Socom TPS view is confirmed as an option, and not just something they're "considering".

Good work, Skoob. Maybe you could PM that user, or post some links to some of our better wishlist threads?

I'm still on the fence about the red dots on the radar. My style is all run & gun, but I'm stealthy and erratic about it, and thus catch a lot of my opponents off guard.

I don't need to become a blip on their buddie's radar just because their crosshairs cross over me.

I rely on the confusion I generate when attacking, and this will dull that edge.
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Old 08-30-2007   #12


 
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I sincerly apologize if this has been covered or talked about...but:
You know it doesnt make sense to me though why Zipper would just give up (or so it seems) just like nothing was ever there on the games fans. If they truely thought they goofed that much on CA and S3 then the least they could of done was make a good hard attempt at correcting the mistakes in stead of trying to at first sound like they are right and then try to act like nothing happend and it wasnt their fault. I dont own a PS3 yet HOWEVER I am very interested to see how Slant Six will take on this game considering its popularity and reputation (regardless of it some like S1 over S2 or over S3 so on its the TITLE itself)

Again im sorry if this is a stupid question but,
One question cause i have greatly fallen behind in the news...why isnt zipper doing Confrontation?

PS Its good to be back here at the forums! lol
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Old 08-30-2007   #13


 
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Zipper isn't working on confrontation because they are (hopefully) working on socom 4.
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Old 08-31-2007   #14
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Another update from SS!

Quote:
Originally Posted by Slant Six
Hey SOCOMers, back with a quick update to clarify another issue that resides high on the community’s wish-list of required fixes before Confrontation’s release, the “Crouch to Stand” movement mechanic. The “Crouch to Stand” is the movement system where the player can go from crouch to standing/running depending on the amount of input the player applies to the analogue stick, and yes Confrontation has it. It wasn't visible in previous videos as the mechanic wasn’t completed at that time. Today it is in the game and working great.

Have a great weekend,

SealTeam-6
This was a big issue that people were concerned about from viewing the videos. I knew the character movement would not look that bad.
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Old 09-02-2007   #15
 
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Another update from SS!



This was a big issue that people were concerned about from viewing the videos. I knew the character movement would not look that bad.
so i decide to come on these forums in desperate need for confrontation news since no videos or news has been posted on gamespot/ign and i find all these huge updates.

i <3 steve
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Old 09-02-2007   #16
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so i decide to come on these forums in desperate need for confrontation news since no videos or news has been posted on gamespot/ign and i find all these huge updates.

i <3 steve
W00t!

Here are the other posts that SS has made (five in total and you've seen two), although they are not as important as the two I put up.

Quote:
Originally Posted by Slant Six
Hey guys, I am following this thread, and I have to ease your minds about one area of concern. The Target Spotting mechanic (the Red Dots) on the radar are an option for Custom Matches, but are not enabled for Ranked Matches. If a player sets up a room with “Target Spotting” enabled then they can give the Red Dots a try, but it’s up to them. Don’t be afraid to try it, you might like it

Have a great weekend!
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Originally Posted by Slant Six
Hey guys,



I am back this week with a really quick update so I’m not going to start a new thread. To clarify my comments about lobby system filters, it will be similar to what you have experienced in previous SOCOM games. You will choose “Custom Game” and sort through the region filters such as US East, US West, Canada West etc. to find or create a game. I can address one other concern: in Confrontation, SEALs will *not* have RPG’s as a loadout option.



With respect to the posts about the details of Confrontation’s release and beta, I think you guys know how this works, but I can’t comment on dates. The good folks at Sony will be sure to let you know as soon as there is official news. Keep posting questions, and hopefully I can provide an interesting update next week.



- ST6
Quote:
Originally Posted by Slant Six
Hey Guys,

Quick post to let you all know that we are looking in to all of your feedback and making notes of all your suggestions and comments. We have nothing new to add this week but we are continuing to work hard on Confrontation and there will be plenty to talk about in the next couple of months.

SealTeam-6
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Old 09-03-2007   #17
 
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so i can expect plenty of updates this months, sweet/

thx again
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Old 09-05-2007   #18
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so i can expect plenty of updates this months, sweet/

thx again
No problem.

Updates are to be expected about once every week, so be sure to keep checking here.
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Old 09-05-2007   #19
 
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Quote:
"The “Crouch to Stand” is the movement system where the player can go from crouch to standing/running depending on the amount of input the player applies to the analogue stick, and yes Confrontation has it. It wasn't visible in previous videos as the mechanic wasn’t completed at that time. Today it is in the game and working great."

I noticed he said analogue stick, I didnt play much socom 3 but I clearly remember it being triangle to prone in socom 2. Did they change it or did he mean triangle? Its not a huge change but im just trying to think what triangle could be used for now. Hopefully they switched burst and stance but then again I rather change burst then all a sudden prone in a fire fight.
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Old 09-05-2007   #20
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Originally Posted by sublime8022 View Post
Did they change it or did he mean triangle?
Neither.

It means that traditionally, when in crouch, a player can still run once the analog stick is pushed far enough in a direction. Then, when they stop running, they're back in crouch.
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