Quote:
Originally Posted by .MuRk YoU.
maybe i wouldn't have left in the first place if zipper knew how to run a business
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I don't understand how everyone can constantly bash Zipper... They did bring us Socom, after all. If you want to blame someone, you should be blaming Sony, and here's why: after the acquisition of Zipper by Sony the series went down hill. Now I don't know who's fault that really is (Sony or Zipper), but all the blame can't be put on Zipper.
That being said, I think Zipper's problem is that they listened to people's complaints about Socom, and then Socom II. The problem was that the vocal minority caused changes in gameplay to be put into effect that the happy majority didn't like. I can't count on two hands the amount of people I know that quit Socom because the changes from Socom to Socom II. In my opinion the overall experience was a downgrade, but I have a few details to point out on the subject. Many people that played Socom didn't like Socom II as much and complained, I remember it on these forums quite well. That being said, Socom II was more successful than its predecessor, possibly because of the changes that were made. And as such, people that never played the original game found that, for the most part, they didn't like the original as much because of the same changes.
My only point is that every time a new game is released, some people are upset about the changes and some people are happy about them. They are trying to attract more people to the Socom series, and are listening to what the public is saying in hopes to make more sales. The problem is that the public only speaks up when it has a complaint, not when something is going well. How often do you see "I really like this feature" versus "why did they have to do that, that sucks!"?
Overall I blame people's complaints that I don't agree with, because obviously I wanted the gameplay to stay similar just with new maps and weapons, and possibly a few features. I blame Zipper for listening to people's complaints without taking them with a grain of salt - there's a reason Socom got popular. But I also say congratulations to Zipper for those same changes - they made the game quite successful, even if I didn't like it as much. And I blame Sony just because I don't like them and I think they must have done something bad (they're evil, ya' know?)!
Now back on to the topic of a new Socom... I can't say whether or not it's good that another studio is developing the game. If they've decided to take the best features of each of the Socom games and pack it all into one, it could turn out really good. But that depends on if their definition of good feature coincides with my definition, which isn't all that likely looking at how many people loved Socom II.