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10 sick new screens
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Old 3 Days Ago   #11 (permalink)
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To me, those graphics do not look all that good, especially for a next generation game that has had more than enough time to develop. I could live with mediocre graphics if the game plays smoothly and addresses all or most of the problems with the past games in the series (Namely, S3 and CA).
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Old 3 Days Ago   #12 (permalink)
 
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But there's also prone roll witch IMO I think is pointless to have.
I know what you mean, dude. The first time I saw that, I was thinking about how they ripped that off of Lethal Weapon. I didn't notice if your player can fire while doing that. Let's hope not!
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Old 2 Days Ago   #13 (permalink)
 
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at the start of the topic you can see that ive updated the thread with a new link to other screens which can be found here:

SOCOM: Confrontation Screens for PlayStation 3 at GameSpot
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Old 2 Days Ago   #14 (permalink)
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I see in one of the new pictures ( May 8 ) it shows the difference between light, medium, and heavy armor. Was the ability to equip armor to your character ever discussed by Slant Six? I don't know if I like that idea too much since it reminds me of the juggernaut perk in COD4, which I, along with many others, never cared for. I always thought that everyone having the same amount of health/armor was the best way to go.
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Old 2 Days Ago   #15 (permalink)
 
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Originally Posted by navyboy View Post
at the start of the topic you can see that ive updated the thread with a new link to other screens which can be found here:

SOCOM: Confrontation Screens for PlayStation 3 at GameSpot
Aw man that picture of Crossroads at night is sweet. Basically all the night maps look tight.
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Old 2 Days Ago   #16 (permalink)
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Yeah, the night and day comparison shots are fantastic. I've noticed in the screenshots that their focus seems to have been on perfecting the look of the environments. I expect the character models will be improved before the game's release.

The armor idea is great, because you know it's going to be a trade-off with mobility. Light armor will be a fast runner, heavy armor will be a slow mover, but at least your junk will be protected.
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Old 2 Days Ago   #17 (permalink)
 
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Originally Posted by Cylon View Post
I see in one of the new pictures ( May 8 ) it shows the difference between light, medium, and heavy armor. Was the ability to equip armor to your character ever discussed by Slant Six? I don't know if I like that idea too much since it reminds me of the juggernaut perk in COD4, which I, along with many others, never cared for. I always thought that everyone having the same amount of health/armor was the best way to go.
Hopefully it wouldn't be causing a huge problem with balance issues if the weapons aren't balanced properly.
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Old 11 Hours Ago   #18 (permalink)
 
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Ya, I noticed that too.


However, I'm pretty sure they accidentally posted these pics from a never before seen photo of S3 or SCA, at least I hope so. The graphics, well, look like chicken poop to say the least.
I totally agree. But however, the game play videos look nice. I seem to notice that will all games. The stills don't look very impressive. However, video is smooth as butta.


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I'm not liking the character models, but if the gameplay is solid, that's all that matters.
Troo dat.
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10 sick new screens


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