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Socom Confrontation Online Multiplayer General and online multiplayer discussion pertaining to Socom Confrontation.


saw a quick pic of the new map in EGM
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Old 04-15-2008   #21
 
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I am so excited about this game! today is the first time I signed on this website since may 5 2006. I have to get a ps3 first.
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Old 04-15-2008   #22
 
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I really don't like the idea of the six-axis total control over the amount of tilting. That could really change the game in my opinion. Everyone would be camping behind a corner with just barely enough poking out to be able to shoot. All you would see is the barrel and part of the head of the player. I don't know if it's such a good idea.

Aren't the environments suppose to be like 95+% destructable. So now you should be able to **** somebody up if they try something like that unlike in socom 3.
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Old 04-15-2008   #23
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Aren't the environments suppose to be like 95+% destructable. So now you should be able to **** somebody up if they try something like that unlike in socom 3.
No, they aren't.

Leaning won't change the game, it was already in every previous one.
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Old 04-16-2008   #24
 
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No, he means controlled leaning due to how much force you tilt. In the ones now, you can only lean one way.
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Old 04-16-2008   #25
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No, they aren't.

Leaning won't change the game, it was already in every previous one.
Yeah, but it wasn't able to be controlled to the degree that this new SOCOM has said it will. In SOCOM II, if you pretty right on the D-Pad, then you leaned all the way right. Now, you can just slightly lean and only have a small amount of yourself exposed. It could be a bit of a problem in my opinion. Then again, it could be nothing.
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Old 04-16-2008   #26
 
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The leaning system they have now is garbage, so if it's the way I think it's going to work I'm all for it. I know I get screwed over a lot of times by it. I'm pretty sure you should be able to shoot back at people shooting around corners, none of this soft spot bs where they can shoot you but you can't shoot them.
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Old 04-16-2008   #27
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They had a lot of soft spots in SOCOM II. Vigilance was the king of soft spots!
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Old 04-16-2008   #28
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Yeah, but it wasn't able to be controlled to the degree that this new SOCOM has said it will. In SOCOM II, if you pretty right on the D-Pad, then you leaned all the way right. Now, you can just slightly lean and only have a small amount of yourself exposed. It could be a bit of a problem in my opinion. Then again, it could be nothing.
True, but you could easily strafe left or right so that you would be positioned just leaning past the edge. It may take a second longer, but you could still get in the same position.
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Old 04-23-2008   #29
 
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also, you can adjust the sensitivity of the six axis. if you make it low, chances are you won't lean if you move your controller a little bit.

I want to see fish hook in the game, either with a max of 16 players or they could do what they did with xroads and make the 32 version a lot larger. Its an african map but it has a totally different feel to xroads and urban waste..far more natural and i would love to see the water effects at seal spawn
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Old 04-23-2008   #30
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You can turn it to off, too, not just low.
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saw a quick pic of the new map in EGM


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