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Old 12-11-2007   #11
 
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Socom 3 and C.a. were deffinatly almost as if playing gohst recon. So much changed sooo much... When I played socom 3 I was like what is this, this game is crap. I just hated it.
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Old 12-30-2007   #12
 
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Suppression would be the best if they didn't give wins to the most alive, they should just make it so you have to kill everyone to win a round I think that would make games more interesting and team orientated especially in confrontation because the maps are a lot smaller but we all know that wont happen
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Old 01-29-2008   #13


 
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You may have a point. I don't remember despising suppression in S2 like I do now, and if I remember correctly you had to kill everyone to win a suppression on S2. But with the way suppression is now, whoever has the most players alive wins. So everyone plays every map as suppression and they camp and wait and snipe and the world is worse because of it.
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Old 01-29-2008   #14
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I'm in favor of seeing maps designed with a specific game mode in mind, especially since I'm a breach and demo junkie. God I miss hearing that beautiful voice saying "bomb planted".

I'd like to see suppression go back to the Socom 2 rules where you have to kill everyone. Part of the rush was hunting down that last guy, or being that last guy and trying to survive.
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Old 01-29-2008   #15


 
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Yeah, OME6A, I used to love playing the breach and demo medleys. You could get in a breach medley in S2 and play all night long and never have to go find another room. Sujo, Enowapi, Sandstorm. Those were some great maps. Boneyard is a good breach but no one will play it as a breach because its "unfair." What they really mean is that to actually play as a team with a strategy in mind is too difficult. They would rather lay down and snipe than have to breach a door and rush in to plant.
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Old 01-29-2008   #16
 
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enowapi seals <3

f sandstorm though
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