Slant Six developers care!
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10-21-2007
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#111
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Join Date: Dec 2004
Posts: 642
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I wish they would give us actual information about the game such as where they are in development and the features theyre implementing. Just a sneak peek xD. There hasnt even been one new pic released in months -.-
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bring back the hook (fish hook)
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10-21-2007
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#112
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Join Date: Aug 2005
Posts: 45
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did anybody let the developers know that I miss the little things like the dancing from socom 2, how you could break dance by tapping the dance button.
This might not be the popular opinion but I also liked how in Socom 2, how they forced you to play certain maps certain ways. I hated how every single map with people in it was always suppression or whatever in Socom 3, thats why I stopped playing that game real quick it got boring fast.
for example I liked when you played Sujo, Enowapi, or Sandstorm it was Breach
in Socom 3 whenever I played it nobody ever wanted to play extraction or protect the hostages type maps, pretty much the only maps people played were suppression(sp)
The only thing in Socom 3 that I liked was convoy
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\"I will smash your face into a car windshield, and then take your mother Dorothy Mantooth out for a nice seafood dinner and never call her again!\"
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10-21-2007
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#113
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Moderator
Tournaments Won: 1
Join Date: Feb 2005
Location: MIDDLETOWN, PA
Age: 29
Posts: 6,507
Xbox 360 ID : SvNs OME6A
PS3 ID : SvNs_OME6A
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Quote:
Originally Posted by Owl
This might not be the popular opinion but I also liked how in Socom 2, how they forced you to play certain maps certain ways.
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Yeah, that's a great point. Personally I love demolition and breach, it just feels like there's more of a point to it.
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XBL [ SvNs OME6A ] • • • • • • • • • PSN [ SvNs_OME6A ] • • •
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10-21-2007
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#114
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Graphics Staff
Join Date: Jan 2004
Location: California, USA Requests: 161
Posts: 7,355
PS3 ID : Parkway-D
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A lot of people think each map should be built around a game mode, or that map can only be played as one mode, but with seven game modes and only five maps to begin with, I don't think this will happen. I did love playing maps in Socom 1/2 and having objectives, but I would also like to play some maps on other modes.
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At Fort Benning, Georgia for Army Infantry Basic Training until October 16th. See you guys when I get back.
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10-21-2007
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#115
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Senior Member
Join Date: Feb 2006
Location: Anchorage, AK
Age: 20
Posts: 1,220
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As long as the maps have the proper builds for certain gametypes, then I'm happy.
What I mean is just make a map and build it for two (max three) gametypes, then build a different one with different gametypes. I really hope they don't add every gametype to every map, it just doesn't work.
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I am the original baby seal clubber!
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10-21-2007
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#116
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Graphics Staff
Join Date: Jan 2004
Location: California, USA Requests: 161
Posts: 7,355
PS3 ID : Parkway-D
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I like the idea of more game modes for each map, but only if it works. For example, Crossroads would work with other modes than just demolition.
A map like Foxtrot, for instance, would not work well as a demolition map.
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At Fort Benning, Georgia for Army Infantry Basic Training until October 16th. See you guys when I get back.
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10-21-2007
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#117
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Join Date: Aug 2007
Location: new york
Age: 19
Posts: 1,183
PS3 ID : Sublime80220
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I like the change from day to night. I say if it's a ranked room it should be limited to 3 choices demo extract and breach. But un-ranked rooms should be allowed all types. After typing that Maybe thats not a good idea but I'm just trying to throw some ideas out there.
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10-21-2007
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#118
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Graphics Staff
Join Date: Jan 2004
Location: California, USA Requests: 161
Posts: 7,355
PS3 ID : Parkway-D
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Most night maps in S3/CA were terrible, though. In most cases, you couldn't see more than three feet in front of you.
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At Fort Benning, Georgia for Army Infantry Basic Training until October 16th. See you guys when I get back.
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10-21-2007
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#119
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Join Date: Aug 2007
Location: new york
Age: 19
Posts: 1,183
PS3 ID : Sublime80220
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Hopefully high def will change that.
I was thinking of somthing before and telling my friend about it. It would never happen but think about how cool this would be. Lets say your team is pwning and a team killer comes in and all you do is vote him out... Where the revenge in that? I say you should be able to vote the person to not be able to shoot or abort. It would kill their stats and they would be punished for team killing. I know all they have to do is turn their system off but it would reduce team kill I think.
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10-21-2007
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#120
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Graphics Staff
Join Date: Jan 2004
Location: California, USA Requests: 161
Posts: 7,355
PS3 ID : Parkway-D
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Accidents do happen, though.
For example, recently I was playing Harvester convoy as a terrorist. I jumped in the second technical and took off for the top breach just behind the first technical. As I was about to start making the left turn to go towards the small map portion, a grenade blew up in the middle of the tech, killing four of us. Another teammate was next to the tech on foot and was killed, too. Five team kills in the span of half a second. The grenade had bounced off of a tree. I'm not saying it's common to accidently team kill a handful of players, but it does happen.
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At Fort Benning, Georgia for Army Infantry Basic Training until October 16th. See you guys when I get back.
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Slant Six developers care!
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