Crossroads is back!!!
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07-24-2007
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#21
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Join Date: Oct 2005
Location: Boston area, MA
Age: 17
Posts: 656
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Quote:
Originally Posted by Focus
How many topics do we need about Crossroads? :?
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Millions.
Quote:
Originally Posted by EAsTon
It will probably be a camp-fest now... 
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Probably.
Quote:
Originally Posted by The mOBSCENE
You haven't played the newer version of it yet. Everyone loves original crossroads but I'm sure this is the same with some added features so you may love this one as well.
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The old one will be better. I guarentee it.
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07-25-2007
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#22
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Senior Member
Join Date: Jun 2005
Location: houston texas
Posts: 1,056
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Quote:
Originally Posted by General_Gregory
The old one will be better. I guarentee it.
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please oh great swami, while you're predicting the guranteed future, enlighten us with the winning lotto numbers.
__________________

I PLAY ON THE PS3.
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07-29-2007
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#23
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Graphics Staff
Join Date: Jan 2004
Location: California, USA Requests: 161
Posts: 7,355
PS3 ID : Parkway-D
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Quote:
Originally Posted by Dboyz-x.etown
I don't doubt that at first some people will try to camp like they do in 3/CA, especially the newer people who never played S1/S2. In crossroads, they will probably try to camp the places that are camped sometimes now (both bases, fishmart and redroom, spawn points, the dead ends, maybe even do what I did in S2 and hide under a tent in the market), but with 32 people on a slightly expanded map designed for 16 players originally, in addition to the lack of foliage and easily camped places that were rampant in Socom 3, the campers will soon get owned, pick up a gun, and use their legs for the first time in years.
The only thing we have to worry about now is snipers, while we could dodge them back in socom 2, the smoke/fog/mist/haze has been removed now, along with the lack of the quick-prone-and-jump techniques, it's going to be hard to dodge them. Smokes will come in handy along with grenades, and you can always clear the spawn point by using the middle areas to your advantage like we did back in SOCOM: II.
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We do NOT have to worry about snipers in Crossroads. In Socom 2 there were only two areas per team that would be worth sniping. With the new additions to the map, I doubt anyone will snipe. It would be like sniping on Frostfire. A person would do it every now and then, but I think we will see very little this time around.
Quote:
Originally Posted by WARLOCK
please oh great swami, while you're predicting the guranteed future, enlighten us with the winning lotto numbers.
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Well said. None of you have played the map before, or even see all of it. To judge something before even witnessing it is very ignorant.
I for one think the new map will be better. Crossroads was great (I'm glad it's coming back) but it needed a face lift.
__________________
At Fort Benning, Georgia for Army Infantry Basic Training until October 16th. See you guys when I get back.
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07-29-2007
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#24
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Join Date: Apr 2005
Location: Devil's Road
Posts: 1,051
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Quote:
Originally Posted by Scuba Steve
We do NOT have to worry about snipers in Crossroads. In Socom 2 there were only two areas per team that would be worth sniping.
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Nuh-uh! I was crafty and snup from so may sweet little spots in CR that nobody knew of...for example to the left of the seal spawn down the road, next to dumpster looking in towards the bomb, or directly below the belltower in the courtyard......sorry.....crossroads memories got me all worked up. This is gunnabe sweet.
__________________
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07-29-2007
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#25
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Graphics Staff
Join Date: Jan 2004
Location: California, USA Requests: 161
Posts: 7,355
PS3 ID : Parkway-D
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As I said, one player would show up who would snipe, but on the whole, I strongly feel sniping in Crossroads will be very rare.
Plus, with twice the amount of people, it will be too hard to snipe.
__________________
At Fort Benning, Georgia for Army Infantry Basic Training until October 16th. See you guys when I get back.
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07-29-2007
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#26
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Join Date: Mar 2005
Location: On the edge ...... of my bed, about to fall out. Name: Call me e_town
Age: 17
Posts: 2,571
PS3 ID : Subject-17
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That depends. If the SEALs rush the right alley like some always do (where the grenades fall, that corner), and if you can see that alley from the spawn, it's going to be like shooting fish in a chokepoint (lol @ my lame attempt to change a cliché phrase). And if people use the buddy system more often, it's gonna be even more effective.
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07-29-2007
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#27
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Graphics Staff
Join Date: Jan 2004
Location: California, USA Requests: 161
Posts: 7,355
PS3 ID : Parkway-D
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True, providing that's what people will do in every game. Suppose the map has changed to not allow a full view from corner to corner. Plus, they said several alleys and other means of getting to a place in the mpa have changed.
None of us can really argue whether or not snipers will exist in the new Crossroads, so it's a bit pointless. However, I have a feeling they will cease to exist.
__________________
At Fort Benning, Georgia for Army Infantry Basic Training until October 16th. See you guys when I get back.
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07-29-2007
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#28
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Join Date: Mar 2005
Location: On the edge ...... of my bed, about to fall out. Name: Call me e_town
Age: 17
Posts: 2,571
PS3 ID : Subject-17
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For the record, the alley will have a full view to the end, or at least in the latest build. Check out the dissection thread.
But I do agree, crystal balling is lame.
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07-30-2007
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#29
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Graphics Staff
Join Date: Jan 2004
Location: California, USA Requests: 161
Posts: 7,355
PS3 ID : Parkway-D
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Sure, but that's only one side out of four possible alleys. With all the aded alleys and new areas they claim have been added, I really don't think that snipers will be all over the place.
__________________
At Fort Benning, Georgia for Army Infantry Basic Training until October 16th. See you guys when I get back.
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Crossroads is back!!!
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