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MGS4 Reviews

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Old 07-18-2008   #16
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Well I bought it earlier today but fell asleep while it was installing.

Once I finally did get round to playing it, I just went into the firing range so I don't get instantly owned in the story mode. I've also gone on MGO to get that setup, I am currently waiting for the new update to download, then I will be creating my character before going back and starting single player.

So far the graphics seem to be amazing as do the physics. Can't really rate it until I get into it a bit more, but I think I'm going to like it!

Also, thanks to those who told me to get it in the poll I put up a while ago.

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Old 07-18-2008   #17
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The graphics on the single player mode will blow you away but if you're running it on a non HD screen, then it will just be pretty impressive.

The game tends to be somewhat easy, especially when you go on killing sprees, but do yourself a favor and you'll enjoy the game even more, on your first run through, play on Big Boss Hard and try to kill the least amount of enemies as possible. If this is your first time playing any MGS game then that might be difficult because you don't know how to game generally works but give it a shot. It's like that satisfaction you get when you beat a game you really like without cheating and ruining it using a strategy guide.

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Old 07-18-2008   #18
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SPOILER









I just started the part where that big octopus thing (like on Spiderman) is ripping people apart, now I am navigating to my next objective. I tend to use the "sleeping dart" gun on enemies and then kill them with the knife. I haven't go into many huge firefights yet because I am trying to keep with the stealth side of the game.

Just one question though, how do I used the electric shock ability of the knife? I've read the manual and just can't do it.

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Old 07-18-2008   #19
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R2. Same goes for any attachments like grenade launchers or shotguns on assault rifles.

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Old 07-19-2008   #20
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Quote:
Originally Posted by BoyEngland View Post
I tend to use the "sleeping dart" gun on enemies and then kill them with the knife.
Same here... but if they're PMC guys that I tranquilize, I just usually move them out of sight and go on my way.

Wouldn't want to upset Otacon now...

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Old 07-19-2008   #21
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Quote:
Originally Posted by BoyEngland View Post
i just started the part where that big octopus thing (like on Spiderman) is ripping people apart, now I am navigating to my next objective. I tend to use the "sleeping dart" gun on enemies and then kill them with the knife. I haven't go into many huge firefights yet because I am trying to keep with the stealth side of the game.
If you tranquilize them, there's no point to killing them. They are already down for the most part so just leave them be. It will help with you stats, rank, and money throughout the game.

I would recommend learning the CQC maneuvers and utilizing the stun knife as much as possible because when you go through harder difficulties and try to kill the least amount of people as possible, those are your closest friends.

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Old 07-20-2008   #22
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When you kill a guard, they can respawn. When they're asleep, they still take up resources from the system, so they can't respawn.

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Old 07-20-2008   #23
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Quote:
Originally Posted by BoyEngland View Post
Just one question though, how do I used the electric shock ability of the knife? I've read the manual and just can't do it.
Hold L1, then push R2.

Also, Konami shipped 3 million about 2-3 weeks ago. I am assuming it is around 3.5 million now? Then as Christmas rolls by, it may be around 4.5 million. I don't think they count MGS4 bundles either.

I think that Konami probably made a good enough profit on MGS4. Also considering they will be milking MGO players with a bunch of expansions and etc. Which I will probably buy all of them, lol. Only if the damn MGO store would work, -_-.

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Old 07-21-2008   #24
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Well I've been playing MGO a lot over the last couple of days but my PS3 has to be the only device connected to the network or I lag like a motherfletcher.

The weapons on the game seem to be very weak. I've never known a game that takes 3 to 4 shotgun rounds to kill 1 person from 10ft away. The anesthetic handgun is pointless online unless you hit them in the neck or face, but the Mosin is great, that's what I tend to use the most.

In single player, I've often found myself reloading in a corner and a group of enemies have spawned behind me. I haven't died yet though which is always a plus.

Overall, I love this game. The online side of it has its flaws, but that is actually considered a different game.

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Old 07-21-2008   #25
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Quote:
Originally Posted by BoyEngland View Post
Well I've been playing MGO a lot over the last couple of days but my PS3 has to be the only device connected to the network or I lag like a motherfletcher.

The weapons on the game seem to be very weak. I've never known a game that takes 3 to 4 shotgun rounds to kill 1 person from 10ft away. The anesthetic handgun is pointless online unless you hit them in the neck or face, but the Mosin is great, that's what I tend to use the most.

In single player, I've often found myself reloading in a corner and a group of enemies have spawned behind me. I haven't died yet though which is always a plus.

Overall, I love this game. The online side of it has its flaws, but that is actually considered a different game.
Well, I think the developers intended this game to revolve around headshots. Once you can pop off a headshots really quick, the game gets a lot more fun, lol.

The XM8 and G3 are both good for long range headshots. The Mk.17 isn't bad either, but getting the grip on it helps a lot.

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Old 07-21-2008   #26
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Quote:
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The weapons on the game seem to be very weak.
This was the main gripe that I had with the online mode that was in that older MGO game... Subsistence, I want to say.

But if they want you to focus on head shots, then I guess I see why it takes so much to bring someone down with any other kind of shot.

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Old 07-22-2008   #27
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Smile My Personal Favorite Game of This Generation of Console Gaming

I LOVE the Metal Gear series, and I was extremely hyped for this game. I waited outside of GameStop before it was open for the first time in my life for THIS game. Between the beautiful graphics, amazing AI, and an epic story lies the best game I have played between PS3, 360, or Wii.

Metal Gear Solid (PS1) is my favorite video game of all time, and I'll tell you, going back to Shadow Moses in Act 4 actually moved me to tears. And the ending....the ending....best-ending-in-video-game-history.

But I could go on babling about how much I loved the game forever...and I will give you my only 5 complaints on the game instead.

1. The controller scheme- I initially felt alienated from the Metal Gear series by controller scheme. I don't hate it, but honestly, I would have prefered the controls from Metal Gear Solid 3. They will probably start to grow on me as I continue to play.

2. Installing- I'm not an impatient person, but you'd think for being Next-Gen software, it wouldn't have to install every time you play it.

3. The Beauty & The Beast Corps- Past Metal Gear games have had a very memorable cast of boss characters from the beautiful but deadly Sniper Wolf, to the hulking, flamethrowing Fury. But the B&B Corps seemed kind of, lackluster. I don't know exactly what they were missing, but the first three battles (Octopus, Raven, Wolf) seemed to be generally the same concept, shoot, run, shoot. At least Mantis had a few tricks up her sleeve. But I do think that the boss battles could have envolved more improvising and strategy.

4. Lack of Demo Theater- Kojima made this mistake in Metal Gear Solid 2 as well. I love watching the cutscenes from the series, setting it apart from all other video games in my opinion.

5. Amazing New Codec Set-up, But No One To Talk To- The Codec conversations in the other games were always so much fun to watch, but this game almost eliminates the need for the Codec, and there are only 2 people to call in the entire game.

Other than these minor annoyances, Metal Gear Solid 4 is my favorite game to come out since 2004 (Metal Gear Solid 3).

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Old 07-22-2008   #28
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Quote:
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1. The controller scheme- I initially felt alienated from the Metal Gear series by controller scheme. I don't hate it, but honestly, I would have prefered the controls from Metal Gear Solid 3. They will probably start to grow on me as I continue to play.
I find the controller scheme a bit easier to use, personally.

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2. Installing- I'm not an impatient person, but you'd think for being Next-Gen software, it wouldn't have to install every time you play it.
It's on a BluRay disc rather a DVD or whatever is generally being used at this time. The graphics and game power was far more superior that other rival games out right now so dealing with waiting 2 minutes in between each act for this game isn't all that big of a deal to me.

Quote:
Originally Posted by Lone2112Wolf
3. The Beauty & The Beast Corps- Past Metal Gear games have had a very memorable cast of boss characters from the beautiful but deadly Sniper Wolf, to the hulking, flamethrowing Fury. But the B&B Corps seemed kind of, lackluster. I don't know exactly what they were missing, but the first three battles (Octopus, Raven, Wolf) seemed to be generally the same concept, shoot, run, shoot. At least Mantis had a few tricks up her sleeve. But I do think that the boss battles could have envolved more improvising and strategy.
The boss fights in this game required pretty much the same amount of thinking and strategy as any other boss fights from the others game had. Fighting the wolf ***** was cool though because it was in the same field you fought Sniper Wolf in and it was another sniper duel.

Quote:
Originally Posted by Lone2112Wolf
4. Lack of Demo Theater- Kojima made this mistake in Metal Gear Solid 2 as well. I love watching the cutscenes from the series, setting it apart from all other video games in my opinion.

5. Amazing New Codec Set-up, But No One To Talk To- The Codec conversations in the other games were always so much fun to watch, but this game almost eliminates the need for the Codec, and there are only 2 people to call in the entire game.
I have to agree with you on these last two here. Having a demo theater would be a cool extra too and I was annoyed on how I couldn't call random people via codec and just have random conversations with them on this game. If you think about it though, Snake is old, experienced, and everyone who played MGS4 should already know how it works so he doesn't need any of the extra codec numbers of people who just tell him what certain weapons do and what not and it's basically just him and Otacon doing all of the work. Rose is there for moral pointless support. Having Meryl and Drebin as possible random codec calls would have been cool though.

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