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Socom or Halo series discussion

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Old 01-02-2007   #1
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Socom or Halo series discussion

First, sorry if this is a repeat of a past post, and yes its been beaten to a dead horse, but I could not find this topic. I was just curious to see what others think on these 2 game series, (online, storyline and campaign modes). Aslo any thoughts on weapons, graphics, replay value. I know most people are either PS all the way or XBOX all the way, and will live and die PS or XBOX only. However, for a good discussion on these series, the console bias need to be put aside. Other forums that I've searched, the posters are so pro PS or XBOX that it deters from the actually point: The games. Just saying "Socom is so much better than Halo. Halo is garbage", does not give a thought out reason.

SOCOM OR HALO...or BOTH?
In my personal experience with both games, each has different qualties that I like.For example, Socom online seems to out do Halo 2 on XB0X Live in most areas. One complaint about XBOX Live is having to pay $50 for a year subscription, or $7.99 a month. We all know PS is free. Free is always good, however, $50 isn't really that bad. I enjoy my XBOX Live experience, and Halo 2 online is always fun. One huge difference is the hit detection. Socom spoils because you can tag someone with a head shot and drop him instantly. Halo...well, we have armour that is basically a shield that will take a few shots to drop and then tag the enemy with a headshot.The 3rd person view is also a plus for Socom, as Halo only is only FP. If you've played goldeneye 007 for N64,which is still fun to this day, you know how it works. Socoms Online features such as the lobbies, chat, and maps are another reason it has an edge.

As for storyline, Halo wins hands down. Mind you it isn't the best storyline ever, but If you like sci-fi, your set. Socom is based on reality, and is suppose to be played in a military strategic mind.However, Socoms campaign mode is mostly mission specific and the storyline changes with different missions and does not usually have a continuous storyline. Halo is a trilogy which includes cliffhanger endings to keep us ready for Halo 3.

One poster on another forum suggested the idea that Halo was just offering what PC games have been doing for years in FPS. Its a valid point when you think back and see DOOM, Unreal Tourn...etc.....etc....
But what does that matter? Both are great games. Socom for online play never gets boring, neither does Halo 2, each offers something different. I guess it just comes down to that. If they're fun to play for you, and you can do so over and over, why bother worrying about such things. Well I would still say it's fun to discuss and get other players experiences. It's possible to throw Gears of War into the Halo spot now that GoW is the most played game on XBOX live. I will not go in to much depth and keep it short, but If you have played both series please let me know what you think about them in the most non-console bias you can be. Stick just to the games and their gameplay. There is so much that each game offers , you could write a novel about the 2 biggest console specific games.

My last question is...why isn't Socom part of MLG's Pro Circuit? Either way, you have to give congrats to the Halo teams that just signed million dollar deals. Thats a dream come true, MOS DEF.

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Old 01-02-2007   #2
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I like Socom better for a bunch of reasons you already mentioned,but most of all is the controller.IMO Ps2 has the best user interface(controller) ever.Its ergonomic,accurate and easy to use.Every other controller including the"S" from Microsoft is not set up as good.Just my two cents.

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Old 01-02-2007   #3
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Socom has a terrible single player but awesome online.
Halo is gay but has a "better" single player.... If you'll call it that.

EDIT - It's only good when a bunch of friends are playing together.

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Old 01-02-2007   #4
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Gee I wonder what kind of responses you're going to get asking in a Socom general discussion.

This topic has been discussed many times. Maybe if you people ventured out of the socom forums you'd realize there are other forums more suitable for this.

**** single player, in any game, I buy games for online, I never play sp unless it contributes somehow to online.

Halo is fun, but it's overrun with all these leet nerds who only want to lvl^ and sound like the kid on pwned.nl. And it's overrun with kids, every room you're in you find a kid < 14 years old.

I've had more fun on socom, personally.

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Old 01-02-2007   #5
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Gee I wonder what kind of responses you're going to get asking in a Socom general discussion.

This topic has been discussed many times. Maybe if you people ventured out of the socom forums you'd realize there are other forums more suitable for this.
I feel the same feelings about Halo that you do otter. Its a blast to play with a ton of friends but I can't just hop on by myself like I do on Socom.

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Old 01-02-2007   #6
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Unlocked. This kid makes a quality post so I say it stays open. Halo is amazing. Socom = terrible. Don't play Halo online, play with friends and you'll see why it's 10x better and takes more skill.

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Old 01-02-2007   #7
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Yeah my post seemed like it was bashing Halo, I'm not, I'm just saying the cons I guess.

Socom of course has it's equally big share of kids, nerds, and more prodominantly now annoying grown men.

If you play halo with friends it's sooo fun, then again socom is too.

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Old 01-02-2007   #8
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I only got SOCOM because it was modern war stuff. HALO was future crap that I wasn't into....but now I can see what a big mistake I made. HALO 2 is awesome and does take more skill...so many different ways to play it too. Unlike boring ole socom where it's rush or camp.
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Old 01-02-2007   #9
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posted by me on the subject of the halo series.

Quote:
Originally Posted by sexy oxfordfreestyl on gb forums View Post
Heres two cents from someone who has played both games online/off and still hates it:

Superbouncing/BXR/Moding- Glitches kill a game. Modding is almost as prevelant as Code9 is in Socom. Superbouncing, although fun when PLAYING WITH FRIENDS, is a GLITCH, i dont care watch Bungies moronic staff says. They couldn't have possibly put that in they're physics engine purposely, and can't find a way to reverse it, so they won't release a patch. BXR is the same way, why in the bloody hell would they make a "cancellation system" in the game purposely? THey didn't, little kids are just playing this game SO much that they can find anything wrong with it and exploit it. The only thing about BXRing is that you can be killed when doing it, just as easily as if you weren't.

Balanced weapons? Yeah right! Halo is about weapon control, there is no skill involved. I dont care how good you [think] you are, if some idiot that just got the game is running around with the sword, you're ****ed. If someone has the rocket, your ****ed. Hell, sniping on this game is easier then any other game i've ever played.

This game CAN be fun, for about an hour. THen you run into stupid little peckerheads that do everything listed above, and yell and scream into the mic.

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Old 01-02-2007   #10
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even though i play socom and am prety good at socom i think that halo takes more skill to play and is better. u cant jst lay down and headshot someone in halo or they will no wher u are and ull get owned by a nade. plus u gotta count that more people play halo than socom even no there is a ps2 in 1/4 of american housholds and i also changfed my minds because the other day i saw some kids win like 50000$ playing halo on tv. i dont ever seee socom tournaments on tv do u?

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Old 01-02-2007   #11
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I would assume MLG has there reasons for not including Socom on the pro circuit, but it would still be nice to see socom with some big money. Smash Bros is included...why not socom? Just like Halo, it can be set up team 4v4. Sure socom has its tournaments but it should be on the national stage competition-wise. MLG would get more attention if it included somemore different options. 3 Halo teams signed million dollar contracts over 3 years. The top player on the 2006 tour with 5000points, Karma, received $250,000 for 3 years. All he has to do is compete in all the circuit events. The MLG show can be seen on saturdays @ 10am on USA....or check it out on youtube. They are fun to watch, and is becoming very popular. It is doing for gamers what the world series of poker has done for poker.

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Old 01-03-2007   #12
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Quote:
Originally Posted by A63NT 47 View Post
I would assume MLG has there reasons for not including Socom on the pro circuit, but it would still be nice to see socom with some big money. Smash Bros is included...why not socom? Just like Halo, it can be set up team 4v4. Sure socom has its tournaments but it should be on the national stage competition-wise. MLG would get more attention if it included somemore different options. 3 Halo teams signed million dollar contracts over 3 years. The top player, Karma, received $250,000 for 3 years. All he has to do is compete in all the circuit events. The MLG show can be seen on saturdays @ 10am on USA....or check it out on youtube. They are fun to watch, and is becoming very popular. It is doing for gamers what the world series of poker has done for poker.
Why isn't Socom in MLG? Because Socom stinks. Everyone cares too much about winning. People will stay still for games on end to get a win. Who's going to watch 8 people hide somewhere for hours on end? Even if S1/S2 was on the circuit(faster game style, no camping), it'd still be slow paced..because of the round starting, then you have to run to hotspots, then the round ending, score screen, round starting, rinse and repeat. Even besides the fact, the maps are way too one sided to make it competitive(except for some S1/S2 maps) Halo 2 and SSBM are both fast paced games that people can watch without getting bored of waiting for action. BTW, Karma is not the "top player"..of course that's arguable, but he's not the top player in 4v4, FFA, double team, and 1v1..

Quote:
Originally Posted by Oxfordfreestyl
Superbouncing/BXR/Moding- Glitches kill a game. Modding is almost as prevelant as Code9 is in Socom. Superbouncing, although fun when PLAYING WITH FRIENDS, is a GLITCH, i dont care watch Bungies moronic staff says. They couldn't have possibly put that in they're physics engine purposely, and can't find a way to reverse it, so they won't release a patch. BXR is the same way, why in the bloody hell would they make a "cancellation system" in the game purposely? THey didn't, little kids are just playing this game SO much that they can find anything wrong with it and exploit it. The only thing about BXRing is that you can be killed when doing it, just as easily as if you weren't.
If you want to hop in the most competitive games, MLG game sets are the way to go..everyone gets a BR start, so it starts off even. From there it all depends on who can control the power weapons the best..but I haven't seen one MLG player that's superbounced. BXR? There wouldn't be such a thing if they didn't increase the amount of damage a melee does. They(Bungie) can't fix it because the error itself is on the disc, and you somehow can't patch it. I don't remember people BXRing before melee's did so much damage..that'd be a way to fix it.

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Balanced weapons? Yeah right! Halo is about weapon control, there is no skill involved. I dont care how good you [think] you are, if some idiot that just got the game is running around with the sword, you're ****ed. If someone has the rocket, your ****ed. Hell, sniping on this game is easier then any other game i've ever played.
Weapon control is also what makes games competitive. Sometimes it makes games a blow-out, other times it makes games fun, close, and keeps you on edge. Being able to work with your team to gain control of the weapons is what makes it fun..whoever has better teamwork AND more skill, will win. Not this whoever has the most teamwork(aka camp the whole time) BS will win.


For me? I enjoy both Halo and Socom.
The set up of Socom is something that makes it Socom. Last man/team standing wins. Although it's rough on beginners, a lot of times it makes them wanting more and more. Sometimes being able to just respawn and respawn gets a little boring..Socom now, it's sometimes fun. When you're on a team(clan) that has good teamwork, and every single one of you is good at the game, it makes it fun. When you go play games by yourself, it may not be as fun, but sometimes it is. Being able to come together with some random team that you join and win games is what makes the game fun, but the chance of that happening on this game is slim to none. That's what it was back in Socom 1 and 2, which made the games very FUN, and made you want more and more. Now everybody wants to be a hero and does their own thing, often leaving you by yourself so things may not be as fun.

Halo...takes skill. You have to aim. You have to have good teamwork to win. You have to be good with a power weapon, such as a sniper, to win.(don't tell me sniping is easy..sure it may be in BTB, where people get SMG starts..but in hardcore games, and BR starts, it's a lot harder to snipe) Being able to have your team protect you when you have sniper or rockets, or anything like that makes the game competitive, it keeps you into it, and keeps it fun. Bad thing about Halo? Too many 13 year old kids that play the game 24/7, think they are the best player ever, and have an ego the size of the sun. People like that who scream at their teammates to tell them they should quit, telling them they lost the game because of you, are the people that ruin the game and do nothing but harm for the game. Sure, searching in MM may not be so much fun, but once in a while you do come across a bunch of guys that play the game for what it is, to have fun, don't worry about winning or losing, and don't care about doing good or bad. Of course, like others, Halo is fun when playing against your friends, or searching with them in MM.

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Old 01-03-2007   #13
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The only bad thing I've noticed on Halo, mainly since the launch of MLG, is every kid thinking they are the next pro. It's bad enough, like everyone here said, the amount of crackled voice kids online screaming as if they were in a championship match. Even kids with low level ratings think they are the MJ of Halo. Socom has its fair share of taunts and smack talking,which is a part of the game to an extent, but the little kiddies need to lower their sugar intake and calm down and accept that you are not going to be a professional gamer, and if you don't believe that, look at the WSOP. Thousands of people think they are the next best poker player in the world cause they win their home games against their friends. Halo online is becoming a joke with all the aspiring "pros", and the people who play the game for fun don't want to listen to you on the mic pretending to be Walshy.
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Old 01-04-2007   #14
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Quote:
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Why isn't Socom in MLG? Because Socom stinks. Everyone cares too much about winning.
Isnt every game/sport about winning?When a Safety plays deep to prevent getting burned on a long bomb, is he camping?Do navy seals run around like Rambo shooting a M63 and making all kinds of noise and throw grenades in all directions blindly?I think not.Halo is a good game and is more arcade like.Socom(though lately its been changing)is supposed to be a semi-accurate depiction of modern warfare,its a game so there will always be things included that make it more fun/accessible ect.I think its total BS that Socom doesnt have a pro league and I'm writing my state congressman.

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Old 01-04-2007   #15
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Agreed. I don't think wanting to win just applies on Socom. Everyone playing Halo is trying to do the same thing. Socom would work on the pro circuit. MLG Halo comptetions feature capture the flag, slayer, and oddball. Socom could offer breach, demolition, and suppression matches, for example, as their series. If socom was on the pro-level, the pros and best socom players would certainly not be camping, or just running and gunning around the maps when the prize is $100,000. Socom is a simulation of REAL military strategic tactics, and it would be fun to watch some of the best players in the game. If it were added, S3 or SCA should not be the games used. Going back to S1, possibly even S2 would be ideal. As for Halo, sure it gives everyone an equal footing starting off with BR's and allowing weapon control on the maps, however like the previous post said, Halo is more arcade style. There are people in the world who would enjoy watching a more military-minded tactical game without fictional "power" weapons. The pros would not worrying about who has a weapon advantage in socom because a real pro would excel with any weapon, even a Mark 23 pistol. Either way, both are fun games. I like playing Halo when I'm in the mood for a capture the flag game, for example, and I love playing socom when I'm in the mood for what socom offers. MLG would grab a lot more awareness by expanding their games outside of Halo, GoW, and Smash Bros. On that note, what is going to happen to these current pro's a few years down the line. Halo 2 cannot stay the main game forever, especially at the rate technolgy and game play increases and newer, improved games turn out. Although, with the contracts these teams have signed it looks like Halo 2 will be the game for the next 3 years on the circuit. Thats the one huge difference in this sport compared to baseball. Baseball has not changed fundamental-wise. Gaming will always be undergoing changes and enhancements.
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