Quote:
Originally Posted by Negative Creep
I voted for control points... I remember that being a fun gametype to play when SOCOM 3 was first released.
Definitely a break from the SOCOM "norm"... 
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Yea it was great. My old clan in wars would do fault control and we would rush the donut room and the back tunnel. We would have 3 guys get the Nav points in the spawn, by donut room, and in the room with the two pillars while the seals would only get two. So if the rushers would lose the gun fights we would still have the lead.
In a close 2nd is demo. It's still great but it's not the same anymore. I remeber all the gunfights for the bomb. I remeber when half the players would be dead and the bomb wouldn't even get touched yet.
Oh the good old days