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One could argue that using a GL requires just a tad bit of skill, especially when your target is at long range. Knowing the proper trajectory is necessary in being effective with it. Additionally, a GL can often get you and your teammates blown the hell up.
On the receiving end of a GL it's an easy enough weapon to counter if you know what you're doing. I've noticed the blast radius on an HE or M67 GL is slightly less than their hand thrown counterparts. Additionally, the airburst has a very small blast radius when compared to any other explosive. From mid to long range they are easily countered. At close range you need to either eliminate them before they fire, hope that they misfire and commit suicide, or take them with you. Best suggestion is to not be so quick to rush.
With that said, I seldom use them except in the following situations:
-Respawn: It's just fun to blow sh1t up, and in here it doesn't matter.
-A whole team of camping snipers (Terr on Harvester small): I have no love for snipers, and when your whole team is doing it I will resort to a GL after a few rounds of sniper bukaki camp fests.
-The other team begins using them: When without provocation 2-3 members of an opposed team start using them, I will use one as well.
If you don't like them, look for rooms without ranged explosives, or make your own.
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