Socom 4 wishlist (no flaming)
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05-10-2007
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#1
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Join Date: Jan 2007
Posts: 13
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Socom 4 wishlist (no flaming)
*THE OFFICIAL SOCOM 4 WISHLIST THREAD*
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This is the place to post serious ideas about what you'd like to see in the next edition of socom. Only bring up current Socom games when reffering to an aspect that you enjoy or would like to improve upon. This is an oppurtunity for all of us Socomers to let out our great ideas. I intend on letting this thread run for a while and then re-format some of the best posts and email it to sony and zipper.
MY WISHLIST--
1.) Eliminate the "value" of stats in judging players/ranking them. The system allows cheaters to prosper. Moreover, people who can dedicate hours upon hours will be rated higher because of their dedication to being great. (I personally am a full-time student athlete at my college with a part-time job to help me supply my dorm with food. Time is at a premium with me). I don't want to be buried at the bottom of the socom pile because my "real life" is more important.)
2.) Continuation of idea 1. Here is my proposed ranking system. Judge players on 4 aspects, much like single player. Stealth, teamwork, accuracy, judgement. It may be hard to make a system that judges these skills, but it would be better then all the stats now.
-Stealth would be kills that no shots were fired in return and objectives accomplished with no loss of life or alert raised.
-Teamwork would be kills/objectives that multiple people work together on. Ex. A group of 5 guys run the right flank at Killing Fields and eliminate the seals at spawn 3 and take hold of the target so that another group of 3 guys can bring the bomb.
-Accuracy-obvious, less shots per kill, co-dependent of stealth.
-Judgement- Running like Rambo through a warzone is bad judgement. However, getting 4 people together and systematically clearing buildings is very good judgement. This would be tough to gauge, but maybe a "danger" meter that no one would ever see would help the server gauge your judgement.
3. Shrink maps to 24 max. Sure 32 people is wonderful and fun. However, more people cause more lag and more bullSh*t. Socom 2 was fun because of the relatively quick pace of games due to the relative size of the maps. Socom 3 has unique gameplay because of the size. We need a happy-medium.
4. Keep weapon attachments and equipment weight but refine it. Once you use mines, you shouldn't feel the weight of them. I like the idea of attachments but there should be more to choose from. i.e. flashlights and the such.
5. More tactical gameplay. I have never been a fan of the run in the middle of 10 people and just shoot until you die game play style. This is a military game that is supposedly modeled after a military subunit that would never just run out in the middle of a gun fight. Improved hit detection would eliminate this style of gameplay. Cover should be more apporiately used.
Ex. Your moving through a city, attempting to plant a detonation at a weapons storehouse for the terrorists. Each building provides an oppurtunity for cover and unique vantige points. A terrorist is trying to snipe from a window down the street. Rather then running left and right hoping to get lucky, you rush into the doorway to your left and go up the stairs and have a teamate draw fire while you line up the kill. AHHH TEAMWORK AND JUDGEMENT AND ACCURACY BONUS.
6. Give medals and titles to players based upon their ratings in these categories....
-High teamwork, accuracy, and judgement leads to a squad leader title and a medal for a single game accomplishment.
-High Accuracy, stealth, and judgement earns a sniper title and a medal for sniping so many people without being seen.
7. Make the lobby less boring looking. I know this sounds different, but you spend a lot of time in the lobby so lets make it less bland. Different backgrounds would be nice.
ALRIGHT IM OUT FOR THE MOMENT
lets have some good posts people
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05-10-2007
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#2
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Join Date: Apr 2006
Location: Philly
Posts: 1,954
Xbox 360 ID : WTFisCOLT45
PS3 ID : BabaGanoush-
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1) people cannot prone because it makes them have good accuracy when camping. Along with prone snipers camping in the back of their spawns.
2) People can't stay in a place where others can't see them on the opposing team for more than 10 seconds or they get booted, I.E the behind the pillar in the donut room, on the citadel roof, and the outside area of crucible.
3) Ban all campers.
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05-11-2007
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#3
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Join Date: Feb 2006
Posts: 1
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i have been reading these forums for a while and have a general feel of how things go so here goes...if ppl camp, throw a grenade on them you crybaby *****. wtf, u can play only one type of strategy? hiding behind the pillar is a mystery? throw a grenade u ***** *** ****nut *****. ppl camp in grenadeless rooms. stop playing in grenadeless rooms you ****in loser n00b *** crybaby and then no one can camp. if you can't accuratly throw grenades then u are gay.
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05-11-2007
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#4
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Senior Member
Join Date: Nov 2004
Location: TN Humping on boxes.
Age: 29
Posts: 872
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Maybe you should read a little more before you post again. For one thing, depending on the map your playing big or small, there are plenty of places you can camp where grenades can't kill you. A few more gun's, some decent maps, and make it harder for people to cheat is all im asking for.
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05-11-2007
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#5
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Join Date: Sep 2006
Posts: 49
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Quote:
Originally Posted by razor
Maybe you should read a little more before you post again. For one thing, depending on the map your playing big or small, there are plenty of places you can camp where grenades can't kill you. A few more gun's, some decent maps, and make it harder for people to cheat is all im asking for.
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A very sensible post.
__________________
The following story is true and by true I mean false, but it’s an entertaining story and in the end isn’t that the real truth? The answer is no.
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05-11-2007
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#6
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Join Date: Apr 2006
Location: Philly
Posts: 1,954
Xbox 360 ID : WTFisCOLT45
PS3 ID : BabaGanoush-
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Quote:
Originally Posted by MisterSpooky
i have been reading these forums for a while and have a general feel of how things go so here goes...if ppl camp, throw a grenade on them you crybaby *****. wtf, u can play only one type of strategy? hiding behind the pillar is a mystery? throw a grenade u ***** *** ****nut *****. ppl camp in grenadeless rooms. stop playing in grenadeless rooms you ****in loser n00b *** crybaby and then no one can camp. if you can't accuratly throw grenades then u are gay.
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What about when your g renades run out? Or when it's a 5vs1 and the person who is down doesn't move a single step and makes everyone come to them (not considering it doesn't work). Or when you have 8 people prone sniping in the back of their spawn. G renades are pretty hard to throw then. Sometimes all people need to do is move twos steps to avoid a gernade. You also sound like the idiots that have only played S3. If you have played the other Socoms you'll realized why people are pissed when people camp excessivily. I also have a right to my opinions and wishes. If you don't like them good for you there's no need to flame over it. So like razor said you should read and not post a little more.
Last edited by Negative Creep; 05-11-2007 at 04:14 PM.
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05-11-2007
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#7
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Join Date: Dec 2006
Location: WV
Age: 28
Posts: 126
Xbox 360 ID : RUNMOFO
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1) Better radar on where you are compared to other objects on the map.
2) A F-90 with a grenade attachment. That would own alot of people. Sure everyone would cry about that like they do now about the F-90, but I think it would make a fun respawn room with that.
Last edited by Negative Creep; 05-11-2007 at 04:12 PM.
Reason: Flame portion removed.
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05-11-2007
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#8
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Join Date: Nov 2006
Age: 17
Posts: 112
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Quote:
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Originally Posted by MisterSpooky
if ppl camp, throw a grenade on them you crybaby
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Easton isn't being a crybaby. I believe you are. And, like Easton said, if you've played any of the other socoms you would know why we are frustrated with campers, soft spotters, and all the other ***** "tactics" you "tactical" players use.
Quote:
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Originally Posted by MisterSpooky
if you can't accuratly throw grenades then u are gay.
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Good job! You're mature. Typical response from a 12 year old kid: "If you can't do this you're gay."
I'm assuming you can't read seeing how Easton wasn't being a crybaby in any way and how you flamed him even when in Kmullin's thread title it says (No Flaming).
Quote:
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Originally Posted by EAsTon
3) Ban all campers.
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^^ Best wish ever.
Last edited by Draykonis; 05-11-2007 at 12:19 PM.
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05-11-2007
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#9
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Join Date: Apr 2006
Location: Philly
Posts: 1,954
Xbox 360 ID : WTFisCOLT45
PS3 ID : BabaGanoush-
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Quote:
Originally Posted by runmofo
1) Get rid of all the cry babies like everyone on this forum. Cheaters, glitchers, and campers our all part of the game so get over it already. I know that isn't part of the actual game but that is what I think.
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1)Get rid of the FNGs from these forums.
Last edited by EAsTon; 05-11-2007 at 04:30 PM.
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05-11-2007
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#10
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Join Date: Dec 2006
Posts: 27
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My Thoughts
1. The .50 cal needs to be turned into a .50 cal, not this piece of **** in this game. It needs to be able to penetrate almost everything. But there is a price to pay for using it, its a VERY powerful weapon, thus like in real life after you fire it a few times, your shoulder begins to hurt. Also, it can only be fired from a prone position... you try firing a M87 from a stand position and then see how your tailbone feels when the recoil drops you on your ***. Once you fire five rounds, your shoulder begins to hurt and you are not allowed to snipe again for 60 seconds. Also, despite how much I love quicksniping I do realize it is impossible. However, I do not wish it to be removed from the game... if you attempt to do it, your guy dislocates his shoulder and can only run around with his pistol, I think people would learn rather quickly NOT to try quicksniping.
2. Maps need to be more diversified, and I mean in look and in size. I want to see maps meant for 4v4 as well as maps for 16v16 if not more. A good example of a 4v4 map would simply be on or two floors of an office building... lots of cover (cubicles, printers, offices etc.) but with a price... you go into an office, theres one way in, one way out... simple grenade deploy and your done. A good 16v16 map would be a huge bus depot... where you can fight inside and outside, with a good deal of cover but equally good deal of open space.
3. The way demos are done needs to be altered. Each team should start with a bomb. No more of this get up by one round, beat the other team to the bomb and hide it. Each team gets their own bomb which is randomly given to one team member. When you start the round this random action happens and your team must react accordingly, protect this person at all cost because if you dont, then the other team can kill him or her and control BOTH bombs. Also defusing needs to be a little more involved. There should be a sequence of wires you need to cut, nothing hard, but something like a sequence of 10 buttons need to be pushed, liek say you need to hit x,o,x... etc, thus adding a little more skill to a dull task... and if you hit the wrong button BOOM. I like this idea because it allows players to more quickly or slowly defuse based on their skills and reaction times... not 5 seconds of holding x every time.
4. Much like the demo situation, escort and extract need to be changed... None of these AI vips, no no, again a random player or random players are selected to be the vips. The teams goal is to rally around and escort these people and protect them from the other team. Being an escort comes at a price, sure you can still use any gun you had selected, but you are a non-military escort, thus you dont shoot as well. Also, once you are picked to be escort, you cant be escort again until everyone else on your team has been escort, thus making it fair, not just the same person being escort 6 out of 11 rounds based on dumb luck. I think this would make escort a little more fun and actually make people WANT to play escort. Not just demo and suppression.
5. Small maps need to be enhanced. There is a whole great deal of Harvester and stuff I wish to explore and play as a small map. Harvester in and of itself could be 3 or 4 seperate small maps. You should be able to choose between 3 or 4 parts of certain maps, 2 parts of others... like waterworks. This would eliminate the dull and boring task of playing the same small maps over and over and allow to create rooms that seem non-repetitive even though you are playing the same map but it is in different areas, thus a different experience than the last version of harvester you played.
6. The guns in this game are coded so crapily. I couldnt tell you how many times i have put my hk5 or m4a1 right in someones face and not killed them. Lets put it this way, if you get within five feet of someone with an assault rifle and get off half a clip, they are dead and if they have a gun, your going with them. I hate this run right up on someone, gun against their temple, I die and they run away scott free... I want them going down with me end of story. The spray of bullets in this game seems to be the same no matter if it is 5 feet or a mile. The closer a target is to a gun, the lesser the spray is going to be and the opposite is true, the farther away a target is, the wider the spray patern is going to be and this game needs to recognize that.
I am going to leave out the more obvious things in detauil but simple mentiont hem real quickly like hit detection, ability to kill without gun or explosive, shooting with pistol while swimming, more interactive maps like the ability to move objects (actually I will go into detail with this).
6. More interactive maps. I can't tell you how many times ive been in a map and say "dammit we should be able to get up there." If it LOOKS jumpable or climable it SHOULD BE jumpable or climable. Also items should be movable, thus you can create your own cover.... but there is a catch... depending on the size and weight of an object it requires th ehelp of ATLEAST one of your teammates. So if you want to move a medium sized box, you and a teammate must both press x, then move in sync... when you do enter this mode, your mic is cut off from everyone else and you and him can simply talk to make the task a little easier and its not strict, you both dont have to hit left at the same time, there is a margin of error or like 2 seconds. The downside of this is that if the enemy walks in on you while you are doing this, you are a sitting duck... basically two free kills.
Oh and to comment on an earlier post, the ability to lose weight after you plant one mine is a bad idea... you could simple weight up with mines, plant them as soon as the round begins, and not feel the effects of them while running around the map... if that makes any sense to you guys
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Socom 4 wishlist (no flaming)
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