S3's Map Layouts = The Game's Flaws ?
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07-28-2006
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#1
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Join Date: Dec 2004
Location: AKA Tha Guy "City by the Bay" Official Member [S3] Clan
Age: 18
Posts: 589
PS3 ID : ThaGuy
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S3's Map Layouts = The Game's Flaws ?
Now from what I have noticed with the progress from S1-S3 were the maps. From S1-S2 the map layouts were perfect. You can camp in one spot but there's always a way for the other players to get to you. It didn't really matter if you camped they would still find you. From S1-S2 it was basically knowing where to go...know all the hiding spots...it was run-n-gun...and camp for strategy (Depending on the map)
Now...the S3 maps in my opinion are extremely camper friendly. With the addition of the "more alive players by the end of the round = win"...players know what to do to win. Kill and camp basically. I'll name the following maps that I think aren't layed out in...
Citadel (Roof and Spawn)
Killing Fields (More Seal Spawn than Terr) (All the broken walls = corner camping)
Harvester (The Windmill/Seal Spawn)
etc. etc.
Now...some of the maps are just extremely like "What the ****?!" Namely Tidal Fury as Seals.
Well, from what I've been saying is mostly referring to small maps. Maybe, this game is mostly made for big maps y'know.
From what I've seen/experienced...this game's major flaw is the transition from Small-Medium Maps from S1-S2, to the extremely big maps in S3. The transition is not what people are really used to, Zipper has mainly put their time into the big maps of this game. The big maps with 16v16 was the biggest feature to this game right? Next coming the guns or whatnot.
So basically,
The maps layouts = the flaw of this game. Any opinions anyone?
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07-28-2006
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#2
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Join Date: Apr 2005
Location: tn ftw
Posts: 1,032
Xbox 360 ID : xConflicted
PS3 ID : ffsConflict
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My opinion is the Map's multi-use = the flaw.
If you design a map for one specific purpose...you can focus on that one purpose and design the map Fully and specifically for, say Breach.
They had to design the maps for breach/demo/convoy/etc.
So they suck terribly.
Thaguy!!
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07-28-2006
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#3
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Banned
Join Date: Nov 2003
Location: Somewhere around Dallas, TX.
Age: 3
Posts: 2,143
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Quote:
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Originally Posted by Tuhan
Now from what I have noticed with the progress from S1-S3 were the maps. From S1-S2 the map layouts were perfect. You can camp in one spot but there's always a way for the other players to get to you. It didn't really matter if you camped they would still find you. From S1-S2 it was basically knowing where to go...know all the hiding spots...it was run-n-gun...and camp for strategy (Depending on the map)
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Yeah, that's fun. That makes each game lacking uniqueness unless someone jumps the Fish Hook Terrorist Wall with an M60 (Me). I don't know about you guys, but I remember every single person on these boards whining on how much SOCOM II was boring and I'll tell you why. Those maps lost replay value. Now, with SOCOM 3, we have so much room to pull nearly any kind of strategy; in which, the replay value jumps.
Quote:
Now...the S3 maps in my opinion are extremely camper friendly. With the addition of the "more alive players by the end of the round = win"...players know what to do to win. Kill and camp basically. I'll name the following maps that I think aren't layed out in...
Citadel (Roof and Spawn)
Killing Fields (More Seal Spawn than Terr) (All the broken walls = corner camping)
Harvester (The Windmill/Seal Spawn)
etc. etc.
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These are just signs of suckyness. If you have no idea how to flush out a camper, you lack the basic skills to play this game. Look at Citadel Roof for example. Not many people know you can chuck grenades from the Statue and pathway below and hit outside the door and in the door on the roof. It takes some practice, but it's possible.
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Now...some of the maps are just extremely like "What the ****?!" Namely Tidal Fury as Seals.
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Small Map, it blows. Big Map, SEALs have the advantage.
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Well, from what I've been saying is mostly referring to small maps. Maybe, this game is mostly made for big maps y'know.
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Duh, but people still are noobs to it, so they get on the boring, lame, some-ole BS Smaps.
In a hardcore gamer's opinion, this game was ment for people who are good. If you just haven't developed enough as a gamer, this game is not for you. The big maps are perfect. They allow for so many sniping strategies, movement strategies, breach-and-bang strategies, ect. It's the people who lack the skill to flush out campers and find them, who blame the Big Maps as boring. There are barely any flaws on this game. This game is one of the best programmed games if you compare with any other game on the market. I can say that Halo 2 and Battlefield 2 are the only games that come close.
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07-28-2006
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#4
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Moderator
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Cheesy nailed it.
Socom 3 is reliant on teamwork and strategy, not brute force and instant action.
With the right team, anything can be done.
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07-28-2006
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#5
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Banned
Join Date: Mar 2004
Location: 133714n|) (haxed for me via Law, ty!)
Age: 18
Posts: 6,917
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I have to agree with tuhan.
How could zipper go and make TF small and go "oh, well, THIS IS FAIR!" or the game testers say it's fair, even though they probably blow nuts and didn't get naded in the beginning second.
Blackwoods. WOW, are they kidding me? This map small has twice as many bushes as foxhunt does. It's ****ing rediculous. Not to mention it's terribly SEAL-oriented. They can nade asbolutely everywhere and then sit in the middle of a field and not be seen because they blend in. terrs have black and white suits, and one ghille yes, if you only want 2 nades and 80 lbs more.
Killing fields. Did they make enough pointless walls everywhere? Or how about the spawnpoint INSIDE a ****ing fortress (I'm talking about smaps here) for both teams? Why not just ****ing make KF small a Breach? That's all it ever is! A bunch of women sitting in their spawn. They should make that ENTIRE WALL GONE, no wall, at all, for both sides. Much more fun.
In s1-s2, none of the maps had such rediculous spawnpoints where you can press triangle and not move and get 20 kills. They made it so you have to move sometime (for most maps anyway). Also with the 1 game mod per map, helps a lot too, some people DO sit in the back extract in foxhunt, but it's pointless unless SEALs come, so you have to move.
Fault's donut room. Why is it there? Section it off in smaps, big maps it can be entered from 2 directions but smaps it's rediculous. It should be blocked off. It's so boring killing campers, because that's all these pu55ys do is sit in there.
Water ****ing works. YEAH THIS MAPS REAL GOOD! What, ~ the same length as NS maybe? But it takes you twice as long to ****ing get anywhere because it's filled with ****er water! Not to mention you have to randomly start swimming some places. ****ing stupid map. And are the walls and the fence in the back of terr spawn really needed? Did zipper think it wouldn't be wh0red by campers or something? Wtf?
Crucible. This has to be the most boring and poorly layed out map ever. Either SEALs camp middle or terrs camp spawn, if either do that they should win, easily. Again, zipper with the breach-like spawns. Crucible should be a breach, try and breach terr spawn, because that's all it ever is. Either that or breach middle. They made terr spawn have 2 entrances. About 2-3 ft. wide and high enough to walk through, into a VAST OPEN SPACE OF CAMPERS who shoot you as soon as you show yourself. Yeah, that's really ****ing fun.
Devils Road. Yes, I'm on quite a rant here.
DR is ****ing amazingly stupid. How could zipper again, make it and go, ok, another fair map, this and TF will be the most fun IMO, don't you think Jim?
SEALs have like 10 buildings to hide behind, a couple big rocks on the right, and 2 big *** mountains. They can go middle, left, or right, w/o being seen, they can go hard right by going behind their spawn up through the big mountain cliff area and going down to the right.
What do terrs have? 4 buildings? And one big ledge with a tiny purple rock like 50 ft. down. COOL, that's fair zipper, TY! Not to mention half the SEALs spawn behind buildings, terrs are all out in the open.
Harv isn't too bad, if SEALs know what they're doing, it's pretty fair. IMO the big mountain shouldn't be in the terr spawn, it's too easy to just sit or prone there and get 80 kills. the barn should be closer somehow too, not so close to Terrs.
Citadel roof. Omfg......need I say anything more? I think you guys get the point.
Conclusion is zipper ****ed up big time on this game, maps, guns, characters, gameplay, LOTS of ways.
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07-28-2006
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#6
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Join Date: Jun 2006
Location: City Of Angels
Posts: 253
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I also agree with Cheesy. You have to play all the maps & who knows, you might like the big maps after you tried it out a few times! I know some people play only one full game of the big maps & they automatically say it sucks because they got killed quickly & thats because they don't know the complete map yet...
Off-Topic: Tuhan that is a great sig! LOL
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"How do you kill, that which has no life?"
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07-28-2006
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#7
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Join Date: Jun 2006
Posts: 361
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I've been saying this since it came out. Last night during a clan war, guess what the other team chose to play? Breach-Fault-they are Terr. Freaking kidding me? We got demolished that game since there were nades, but we beat them the other 2 games. Storm Front night FTW!
But really, they should have designed small maps to be a small map. Not design a small map out of a big map, damnit zipper. F*** 32 man big maps.
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S3 & 1: .neXus.
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07-28-2006
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#8
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Join Date: Jul 2006
Posts: 24
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Cheesy as everyone has already said your right, if you go on SOCOM and play all the small maps it gets pritty boring pritty fast but once you gain some skill in the game ana go to the larger maps it really becomes a whole lot better.
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07-28-2006
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#9
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Join Date: Dec 2004
Location: AKA Tha Guy "City by the Bay" Official Member [S3] Clan
Age: 18
Posts: 589
PS3 ID : ThaGuy
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In a way I have to agree with Cheesy. It's not hard for me to flush out them campers (toss a few nadas) it's just the maps are really straight forward.
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W00ters! I love her ^^^^^
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07-28-2006
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#10
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Join Date: Sep 2005
Location: ..New England
Age: 20
Posts: 1,338
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Quote:
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Originally Posted by OTTER
I have to agree with tuhan.
How could zipper go and make TF small and go "oh, well, THIS IS FAIR!" or the game testers say it's fair, even though they probably blow nuts and didn't get naded in the beginning second.
Blackwoods. WOW, are they kidding me? This map small has twice as many bushes as foxhunt does. It's ****ing rediculous. Not to mention it's terribly SEAL-oriented. They can nade asbolutely everywhere and then sit in the middle of a field and not be seen because they blend in. terrs have black and white suits, and one ghille yes, if you only want 2 nades and 80 lbs more.
Killing fields. Did they make enough pointless walls everywhere? Or how about the spawnpoint INSIDE a ****ing fortress (I'm talking about smaps here) for both teams? Why not just ****ing make KF small a Breach? That's all it ever is! A bunch of women sitting in their spawn. They should make that ENTIRE WALL GONE, no wall, at all, for both sides. Much more fun.
In s1-s2, none of the maps had such rediculous spawnpoints where you can press triangle and not move and get 20 kills. They made it so you have to move sometime (for most maps anyway). Also with the 1 game mod per map, helps a lot too, some people DO sit in the back extract in foxhunt, but it's pointless unless SEALs come, so you have to move.
Fault's donut room. Why is it there? Section it off in smaps, big maps it can be entered from 2 directions but smaps it's rediculous. It should be blocked off. It's so boring killing campers, because that's all these pu55ys do is sit in there.
Water ****ing works. YEAH THIS MAPS REAL GOOD! What, ~ the same length as NS maybe? But it takes you twice as long to ****ing get anywhere because it's filled with ****er water! Not to mention you have to randomly start swimming some places. ****ing stupid map. And are the walls and the fence in the back of terr spawn really needed? Did zipper think it wouldn't be wh0red by campers or something? Wtf?
Crucible. This has to be the most boring and poorly layed out map ever. Either SEALs camp middle or terrs camp spawn, if either do that they should win, easily. Again, zipper with the breach-like spawns. Crucible should be a breach, try and breach terr spawn, because that's all it ever is. Either that or breach middle. They made terr spawn have 2 entrances. About 2-3 ft. wide and high enough to walk through, into a VAST OPEN SPACE OF CAMPERS who shoot you as soon as you show yourself. Yeah, that's really ****ing fun.
Devils Road. Yes, I'm on quite a rant here.
DR is ****ing amazingly stupid. How could zipper again, make it and go, ok, another fair map, this and TF will be the most fun IMO, don't you think Jim?
SEALs have like 10 buildings to hide behind, a couple big rocks on the right, and 2 big *** mountains. They can go middle, left, or right, w/o being seen, they can go hard right by going behind their spawn up through the big mountain cliff area and going down to the right.
What do terrs have? 4 buildings? And one big ledge with a tiny purple rock like 50 ft. down. COOL, that's fair zipper, TY! Not to mention half the SEALs spawn behind buildings, terrs are all out in the open.
Harv isn't too bad, if SEALs know what they're doing, it's pretty fair. IMO the big mountain shouldn't be in the terr spawn, it's too easy to just sit or prone there and get 80 kills. the barn should be closer somehow too, not so close to Terrs.
Citadel roof. Omfg......need I say anything more? I think you guys get the point.
Conclusion is zipper ****ed up big time on this game, maps, guns, characters, gameplay, LOTS of ways.
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I agree with you a lot..but then you have to take into consideration. A lot of those faults are because the way a person plays. People ***** nades on TF. They ***** nades on BY. Snipe/No-X on DR. Then the rest is camping..Waterworks is an excellent map, it's too bad everyone hops on the bandwagon and goes into a corner of the map and snipes.
Also, like omega said, Socom 3 is a game for strategy and teamwork. You have to have some sort of strategy and use teamwork to win. Take all the situations you mentioned, and you can win on the non-biased team by playing as a team and executing a strat. The only time that probably won't work is on TF terr..but that's also because of how people play the map. Personally, I like the map. I haven't played it in forever though, same with BY, because of all the nades.
All in all, it comes down to coming up a strategy, and executing it to it's best.
But since there are so many "flaws" in small maps, it makes me think that Socom 3 was all about big maps. They created them, and almost every gametype is good on them. It just seems like they picked a random condensed area for the small map and chose 2 spawn points for each team, without even testing on whether it's a fun, even game. Also, see how they're no special gametypes in small maps, and only suppression? It's like they only want to support big maps on this game, like that's the main focus.
I think it's a culmination of both..
If people get bored of small maps, then go play big maps. They're 12 maps. Each small map is completely different than it's big map(on how it's played) so it's more like they're 24 maps. Then add in the different gametypes and it's like you have even more. Big maps are fun. Citadel Demo SEALs, TF, WW Demo, BW(minus the part on how people play it), Harv Demo, Antenora Extraction, KF Demo/Convoy, DR Convoy, are all maps that are good and fun to play..and the list goes on. Big maps are also fun because of all the people. If you have skill at the game, you know what to do and you exceed over everyone else..and usually, if you do really good in a game then you're having a fun time.
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Originally Posted by Bright Motive
last night during a clan war, guess what the other team chose to play? Breach-Fault-they are Terr. Freaking kidding me? We got demolished that game since there were nades,
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You think that's bad? Try going against a clan that choses Fault small terrorists, shotguns and mines only. [S3] had to one time, and what did the terrorists do? Mined up the entrances to their base and they stayed in their spawn each and every round. GG.
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S3's Map Layouts = The Game's Flaws ?
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