Fault s doesn't mean you're screwed, we
PICK fault seals w/ nades on in wars, even w/o nades on we win or only lose 6-5.
Fault S:
Concentrate mainly on the right tunnel. If someone is a good quicksniper and has a front spawn, get them to rush up and try and snipe tunnels. The rest nade carefully. By carefully I mean every 10 seconds or so just throw one nade near donut room or down the hallway and run back.
Once the terrs are suppressed and camping that tunnel (hopefully 1 guy on your team has at least 1 nade left) then you organize a rush on the count of 3 and everybody rushes/looks a certain way while going down tunnel. You throw your remaining nades before you go, and you just rush in and pwn. Normally you win when you organize it like this, especially if your team has good gunners.
The rest of your team is just watching left tunnel and waterfall and your backs. They don't go forward. Ever. That's suicide. It's easy pickins if you just wait over there, because terrs always think they're sneaky 2 mins in the round and try and come up behind.
Fault terr is simple...nade...concentrate on left tunnel. Have a couple guys in right/waterfall.
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KF S: If you have front spawn you
should rush and just not stop. Throw 4 nades. 2 back middle, 1 back right and 1 back left. Do not stop, keep going until you die. Usually 2 people should do this.
Have 1 good sniper running around the map, coming up the rear. You could also go on the right wall, but it has so little cover so if someone finds you, bye.
The rest, with back spawns and such, throw nades too, but don't rush. They throw nades to counter the terr rushers and sit back for like 30 seconds to avoid nades.
KF TERR:
Easy *** map as terr, I love it.
Rush the hell out the seals. Try not to go middle though, you usually die. Nade the middle however, and nade left and right, nade everywhere. And just keep going. Keep mics clear and call anything out you see, maybe someone is closer to that guy and can nade him.
Have 1 good sniper going on the wall RIGHT BESIDE your right tower, you can see the entrance to the seal spawn and can snipe anybody coming out late or anybody running back into their spawn to camp.
After that the sniper moves along the right wall (careful of lean glitchers on their wall directly infront of you...there's usually one...) and snipes everywhere. Be wary of hidding women on their walls.
The rest of the team just nades and runs around basically, as long as you communicate effectively, you can't lose.