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Strategies for small maps
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Old 07-15-2006   #1
 
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Strategies for small maps

Hey what kind of strategies do you guys have for small maps, such as fault and killing fields, i seem to be in a rut, because im used to playing 32 people games, but its very hard to find those anymore in ranked rooms,
Thanks
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Old 07-17-2006   #2
 
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hmmm.....lets see here

Fault Seals: you're pretty much screwed, especially with nades, just run around in your spawn. But with nades and ff off, me and my buddies usually bumrush the white tunnel(with the donut room)with MKs and just run all the way to the other terrorist tunnel

Fault Terrorists: I usually go through the white tunnel, if you can snipe well, try looking down that tunnel with an M82, if not just go down the white tunnel, then when everything clears up, either go left and stick to the left wall, or go right onto the scaffolding and check the back for snipers

KF Seals: i like to get on the wall with a sniper rifle and snipe, as you can see the entire map pretty much, if you choose to run n gun, i either stay in the spawn until nades are gone, or turn left immediately and move up the left side of the map

KF Terr:if the seals are good, they can get nades all the way back to where you run out of your spawn fairly fast, i dont really have anything for this one
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Old 07-17-2006   #3


 
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Terr can do the same thing, they can get nades near the seal door too if they know how to throw them, its just bout where exactly do u spawn (same deal for the big map version) in the respective spawn 2's.

in the big map version, if u spawn in the rear, ur better off sniping or changing ur spawn since ur not gonna get many nade kills, same in the small version (only u cant change ur spawn)
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Old 07-17-2006   #4
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Fault s doesn't mean you're screwed, we PICK fault seals w/ nades on in wars, even w/o nades on we win or only lose 6-5.


Fault S:

Concentrate mainly on the right tunnel. If someone is a good quicksniper and has a front spawn, get them to rush up and try and snipe tunnels. The rest nade carefully. By carefully I mean every 10 seconds or so just throw one nade near donut room or down the hallway and run back.

Once the terrs are suppressed and camping that tunnel (hopefully 1 guy on your team has at least 1 nade left) then you organize a rush on the count of 3 and everybody rushes/looks a certain way while going down tunnel. You throw your remaining nades before you go, and you just rush in and pwn. Normally you win when you organize it like this, especially if your team has good gunners.

The rest of your team is just watching left tunnel and waterfall and your backs. They don't go forward. Ever. That's suicide. It's easy pickins if you just wait over there, because terrs always think they're sneaky 2 mins in the round and try and come up behind.

Fault terr is simple...nade...concentrate on left tunnel. Have a couple guys in right/waterfall.

------------------------------------------------


KF S: If you have front spawn you should rush and just not stop. Throw 4 nades. 2 back middle, 1 back right and 1 back left. Do not stop, keep going until you die. Usually 2 people should do this.

Have 1 good sniper running around the map, coming up the rear. You could also go on the right wall, but it has so little cover so if someone finds you, bye.

The rest, with back spawns and such, throw nades too, but don't rush. They throw nades to counter the terr rushers and sit back for like 30 seconds to avoid nades.


KF TERR:

Easy *** map as terr, I love it.

Rush the hell out the seals. Try not to go middle though, you usually die. Nade the middle however, and nade left and right, nade everywhere. And just keep going. Keep mics clear and call anything out you see, maybe someone is closer to that guy and can nade him.

Have 1 good sniper going on the wall RIGHT BESIDE your right tower, you can see the entrance to the seal spawn and can snipe anybody coming out late or anybody running back into their spawn to camp.

After that the sniper moves along the right wall (careful of lean glitchers on their wall directly infront of you...there's usually one...) and snipes everywhere. Be wary of hidding women on their walls.

The rest of the team just nades and runs around basically, as long as you communicate effectively, you can't lose.




Last edited by OTTER; 07-17-2006 at 02:39 PM.
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Old 07-17-2006   #5
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The only tip I have to offer is, to avoid camping. There is nothing to gain from it, and when its 1 vs. 3+, camping or "hiding" in a bush with two minutes left isn't going to win the round.
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Strategies for small maps


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