this is one of many bugs from socom3 (and a very unforgivable(sp?) one for a military shooter of any kind)
i DO KNOW that many of you have noticed (.... you just have been ignoring/forgiving this) the fact that when you DO set it to burst, or auto, READ:
the SOUND of the fired number of bullets DOESNT MATCH the NUMBER OF BULLETS BEING FIRED from the gun
sad but true. (i know youve been forgiving this caz ive been myself)
so if you shoot 1 bullet out of single fire, itll sound LIKE TWO. thats why now when you go trigger-happy with a 30-rounds gun it
SOUNDS like a REALLY LONG CLIP. (30 bullets + x2 sound for each bullet = 60 sounds)
try it out yourself. :? :( really bothers when youre not on single when scoped, or whentrying to burst someone, or doing multiple scoped shots cuz it REALLY CONFUSES YOU.
i donno if either this was:
(1) made on purpose (sp?) to "help" ...

... with the sound FX of full-auto being fired (can i -or anyone of you- expect this from zipper given the past games and the prestige/distinction of the franchise being the PS2's #1 online game???) or,
(2) a bug that slipped in after the last-hour tweaks from the feedback recieved(sp?) by beta testers before game going gold.
if it was #1 it would really water down the prestige/distinction earned by socom ( a game this big cant allow for such nonsense of sound not matching the number of bullets being fired, or was this game never as big as we thought it was? that would be the question if #1 was true, and i dont think zipper should allow this Q to come up)
if it was #2, then i HOPE it can be fixed with next patch
if this was already in the beta and testers didnt report, SHAME ON ALL OF YOU, BETA-TESTERS!
i just hope this can be fixed or we'll have to deal with this annoying bug