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All Rural Maps In Socom 3
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Old 07-29-2005   #1
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All Rural Maps In Socom 3

i was wondering wut u guys think about maps like blood lake and foxhunt maps that are all outdoor maps with foliage and no buildings. in socom 3 all the maps are going to be like this.theyre taking a more suburban approach.i dont kno about you guys but im really suck at bloodlake and maps with alll the foliage cuz i cant ****ing see a damn thing .im gunna miss all the buildings andstuff like xraods and fishook, being able to use buildings,balconys for camping or cover..
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Old 07-29-2005   #2


 
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...really.. and you know that all of the maps are going to be like that.. interesting.. could you show us or tell us about that?
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Old 07-29-2005   #3


 
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Well, if this is true. . . and I doubt it is, then I really would miss certain maps like Crossroads. I know for a fact that many will, it, by far, is the most popular map in Socom 2. At the same time though I wouldn't really care. I love maps like Foxhunt and Blood lake. I guess it will be up to the us all to decide once the game comes out, or for all you lucky testers, you'll decide sooner
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Old 07-29-2005   #4


 
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Well i hope socom3 dosent have 1 theme.

I hope the 12 maps will have diffent things like maybe... 2 to 3 desserts maps some maps like bloodlake a city map with buildings and streets maybe and a water map a island map you know diffent things for everyones taste!
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Old 07-30-2005   #5
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Zipper developers have stated that they are going back to the SOCOM one approach by opening up the levels, and getting back to their roots. Maybe the maps will be open like Foxhunt. We have all seen Harvester, and that map is like a gigantic Foxhunt, so maybe we'll just have to get used to it.
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Old 07-30-2005   #6


 
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I am sure zipper will have some surprises for us. If not then I will be ready to adapt lol
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Old 07-30-2005   #7


 
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I think there going to be alot better .No more rushing right when the map starts and having people die within 10 seconds of the map starting.People wont be able to throw grenades at the start of the game and kill people.You wont have as many people camping In one spot the whole game like the desert glory hostage room .Snipers can have there space and dont have to worry as much about being seen.
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Old 07-30-2005   #8
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Yeah, definitly better. I'm sure there will be certain hot spots in certain maps that will be perfect for CQC. I know in Harvester there is some houses that you can go into, that could make for some cool CQC fire fights and such. Every time I talk about SOCOM III, I get giddy and all excited like a little school girl. It's sick, but I'm so freaking excited! Good bye social life, hello SOCOM III!!
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Old 07-30-2005   #9
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Quote:
Originally Posted by kensc
I think there going to be alot better .No more rushing right when the map starts and having people die within 10 seconds of the map starting.
I love games that are that fast paced. I love playing both sides on Frostfire, if I'm rushing as a SEAL, or defending as a terrorist.

Quote:
Originally Posted by kensc
Snipers can have there space and don't have to worry as much about being seen.
I like this aspect, too.

I would like to see a map (using a Control game play, for example)where the intense control areas are close quarters, intense, fast paced fighting, but is inside a large perimeter, where snipers can pick off a few people.

I sure hope they have city style maps.
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Old 07-30-2005   #10
 
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trust me there all not gonna be one type of maps. theres gonna have urban, jungle, desert and all that good ****. *cringe* i am gonna miss Ruins, Night Stalker, Desert Glory, Fish Hook, and Mixer
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All Rural Maps In Socom 3


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