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Originally Posted by all<addied>up
I think that Socom 3 should have real life damage. I think that even if you got shot by an SD weapon in the leg you wouldn't be able to run around. I think that this would be a fair addition to the game especially considering the life bar. I mean if you come up behind someone and accidentally shot in the in the arm instead of the head and that arm happens to be the one they are holding their gun with then maybe they should drop their gun or lose some accuracy. I know this would probably get really annoying but I think it would be cool. ESPECIALLY WITH THE LIFE BAR. I also think that you should be able to set traps with claymores and m67's. YOu know like trip wires and stuff. I mean terrorists can set PMN mines and run away why can't I rig up a claymore or m67 and do the same. I don't ever want to see vechiles in this game. But the airstirke laser gun thought was a cool one. But most people would probably just complain unless like the terrorists could bring in a helicopter or something for a few minutes. I also think that the turrets should be redone and more secure with better aim. I mean everytime I see someone go into a turret they get killed and barely hit anything. I always am for more guns and weapons, just no more rocket launchers or newbie cannons. More handguns and Sniper rifles for example would be good. I also like the sniper camouflage idea someone had, because in general I don't think that camouflage works as well as it should. More types of missions and missions in the U.S. would be cool. I would like to see more levels like Sujo and Enowapi. I also think that missions as dark as Abandoned and Shadow Falls should be axed. More characters is always a nice selecation but not necessary seeing as you rarely see your character unless your dead. Unless you are onna have different types of camo for different players. I also think that the missions should be reversible. I thnk that the seals should be able to defend a breach. Or the terrorists should have to protect VIPs in a detention camp. Basically I think making the game MUCH more REALISTIC and more in-depth is the only thiings that really need to be changed. ALso gun recoil should be changed. M60 and m14 should kick like crazy, whereas something like the SD's should not kick at all because there power is so weak. Basically once again making the game more realistic.
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www.firearmsmod.com
www.steampowered.com
DL firearms 2.8 and the HL version of steam on your computer
you get kevlar that is realistic, if you get hit in the leg with almost any gun, you break your leg and limp around, same happens if you fall form too high, get hit in the arm, you lose accuracy, you can bleed to death, claymores have a trip mode option, concusion grenades and m67s have a 'grenade cook' option, a new version is coming out soon too.....
http://www.firearmsmod.com/weapons/
teh guns/weapons are(with firemodes too)
EQUIPMENT
-m67(with nade cook)#
-concussion nade(nade cook)
-NVGs#
-bandages(for bleeding)
MACHINE GUNS
-Claymore(remote detonation or trip mode)#
-m60(full auto/ bipod)#
-m249 SAW(same)
-PKM(same)
PISTOLS
-Colt M-1911(single shot)
-Berretta 92F(single shot/ silencer[stealth skill needed])
-Berreta 93r(single shot/ 3RB)
-Anaconda(SS/ scope[Marksmanship skill needed])
-Desert Eagle(SS)#
SMGs
-HK MP5(HK5 from socom)(SS/3RB/full auto/silencer[stealth needed])#
-Uzi(SS/auto/silencer[stealth needed])#
-Bizon II(SS/full auto)
-Sterling(SS/Full auto)*
SHOTGUNS
-Remmington M870(pump)
-Saiga 12K(semi auto)
ASSAULT RIFLES
-M16(SS/3RB/M203[artillery skill needed])*#
-AK47(SS/Full Auto/ Bayonette/ taped double mags[nomenclature skill needed])*#
-AK74(SS/Full Auto/ GP-25[ artillery skill needed])*#
-G36(SS/2RB[not a typo]/Full auto/ 1.5x scope)
-G3A3(SS/Full auto)*
FA-MAS(SS/3RB/Full auto)*
SNIPER RIFLES
SSG3000(SS bolt action)
SVD Dragunov(SASR IN SOCOM) (semi auto)#
M82(SS semi auto)#
LAUNCHERS
M79(SS)#
* means it has a special reload with nomenclature skill
# means its also in socom
SKILLS
-Marksmanship 1- increases accuracy by 2 points(2 degrees better in accuracy), scope on anaconda is available
-Marks 2- another 2 degrees decrese in the cone(better accuracy)
-Artillery 1- adds grenade launchers to M16 and AK74, you can now plant mortar markers
-Arty 2- build mortars and operate them
-Medic 1- bandage people and heal tehm by 15 HP
-medic 2- fix broken legs, set a hospice, give adrenaline(increase stamina) and heal by 30 HP
-Stealth- footstep are barley heard, radio is silent, knife is 50% more deadly, silencers can be used, you are very quiet in everything.
-Nomenclature- reload time on box magazine weapons( not MGs) is now 25% of the original time( like 1 second instead of 4), teh weapons with a * are much faster and have special animations
-Battlefield Agility- you can run faster and longer, fall damge is 50% less and you cant break your leg anymore
- Leadership- pointless skill, you get some extra radio commands which are obsolete now that microphones can be used, tells you where your men and the objectives are.....
so thats the game, I hope you DL it, its a fun game.... my favorite
oh and another thing, in this game, if you die, you dont have to 'rebuy' your weapons, this game is based on credits, so you can just hit use previous configuration, and yoiu respawn becasue the game is based on reinforcemnets like DOD, not liek CS