LostWinds
I've played LostWinds for just over 45 minutes, and I think it offers interesting gameplay with the use of the Wii Remote. For those of you who don't know what it is exactly:
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Originally Posted by WiiWare Description
LostWinds is a fresh, enchanting adventure that lets you wield the awesome powers of Enril the wind spirit--from raging tornadoes to the gentlest breeze--to guide and protect Toku, a young boy who is the only one who can help you release the curse placed upon the world of Mystralis and its people by the evil Balasar. Mistralis is a stunningly presented, magical land full of wonder and intrigue that bursts to life with your every action and exploration. LostWinds' novel, playful controls let you use Enril's elemental powers to jump and glide Toku through Mistralis's different regions, buffet and smash enemies, and solve puzzles on their journey to a dramatic showdown. Bursting with new game-play ideas that embrace the Wii Remote, LostWinds puts the power of the wind in the palm of your hand.
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It offers around 3-4 hours of gameplay for the average gamer based on what some people on GameFAQs have been stating. During your quest, you can collect totems scattered around the land. There are a total of 24 totems, and I'm unsure as to what happens when you do collect them all.
LostWinds costs 1,000 Wii Points, or $10, and with that, you get a level of detail that is on par with GCN/Wii graphics. Its style is kind of cute and cartoony. Also, the game takes 258 blocks. That's quite a bit compared to what the Wii itself can hold, so if you plan on purchasing a couple of WiiWare games, you best get a SD card if you don't have one already.
There is already a sequel being thought up (possibly even in the works already), so if you try LostWinds and like it, look forward to some more of the same good stuff.
Final Fantasy Crystal Chronicles: My Life as a King
I finally purchased Final Fantasy Crystal Chronicles: My Life as a King. I also purchased some add-on content to make it more worthwhile, not that I really knew how much it had to offer beforehand; I hadn't even started the game before I bought the stuff composed mostly of dungeons. Here's a description:
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Originally Posted by WiiWare Description
According to legend, a deserted town now serves as the lifeless reminder of a once-powerful kingdom. The young son of an exiled king reaches this land after a long journey, finding only an abandoned castle--and a magic crystal. Thought tarnished by years of neglect, the crystal has maintained its luminous glow and bestows upon the boy the power of architek, the ability to manifest memories into reality. With the help of loyal servants and audacious adventurers, the new king dutifully prepares to rebuild his people's homeland in this new realm.
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If you didn't guess already, this is a God game, like any Sim game or Black & White. It has many RPG elements, however, and it could possibly be considered as such (Square-Enix does). You control a settlement surrounded by walls, hiring adventurers with gil (money) to find elementite (resources) and telling them where to go and what to do by issuing behests (specific quests, more or less). You build houses and other buildings by using elementite, which brings more people to your settlement. While everything outside of the walls happens behind the scenes, it is all in real-time, and your adventurers do actually battle through a complex battle system (such was stated in an interview done by Gamasutra with the creators).
There is a time system, and a typical day lasts somewhere between 5-10 minutes based on my observations. At the beginning of each day, your assistant gives you adventure reports listing all the details on your adventurers' findings on the previous day, and this is followed by a financial report, which includes current funds and elementite, expenses and income made on the previous day, and a morale bonus (not exactly sure what that is yet, but I know it's good).
My Life as a King isn't your average God game, trust me; your adventurers have stats like HP, strength, dexterity, intellect, vitality, toughness, agility, and willpower. Their stats also outline their tendencies and policies. They even have abilities, can hold items, and have their own personalities. There are several other features and big and small aspects that I haven't stated, so this game offers quite a bit.
Now, some people on GameFAQs have supposedly finished the game within hours, although there was one person who had been playing it for eight hours and was on chapter 3 of ?. I have played for just under an hour and I am on chapter 1. Some of the add-on content offers higher-level dungeons that your adventurers can explore, and there are different difficulty levels, so I'm expecting many hours of gameplay for my first playthrough and replay.
Final Fantasy Crystal Chronicles: My Life as a King costs 1,500 Wii Points, or $15. It may sound like a lot, but in my opinion, it is well worth it if you enjoy these types of games. As for add-on content, this can take up to an extra $16, for a total of $31. That's about the price of a Nintendo DS game, and I think this game is worth more than that.
The level of detail is right up there with GCN/Wii graphics, and you should expect no less from good ol' Square-Enix. The game itself takes up 287 blocks. The rest of the add-on content takes up an extra 11 blocks. More add-on content is on the way.
Visit the
official site or
this page if you want to know a little more about the game and the add-on content.