MGS4 Reviews
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07-19-2008
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#21
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Moderator
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Quote:
Originally Posted by BoyEngland
i just started the part where that big octopus thing (like on Spiderman) is ripping people apart, now I am navigating to my next objective. I tend to use the "sleeping dart" gun on enemies and then kill them with the knife. I haven't go into many huge firefights yet because I am trying to keep with the stealth side of the game.
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If you tranquilize them, there's no point to killing them. They are already down for the most part so just leave them be. It will help with you stats, rank, and money throughout the game.
I would recommend learning the CQC maneuvers and utilizing the stun knife as much as possible because when you go through harder difficulties and try to kill the least amount of people as possible, those are your closest friends.
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07-20-2008
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#22
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Join Date: Mar 2005
Location: On the edge ...... of my bed, about to fall out. Name: Call me e_town
Age: 17
Posts: 2,606
PS3 ID : Subject-17
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When you kill a guard, they can respawn. When they're asleep, they still take up resources from the system, so they can't respawn.
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07-20-2008
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#23
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Senior Member
Tournaments Won: 1
Join Date: Jun 2005
Age: 18
Posts: 3,778
Xbox 360 ID : zero2kz
PS3 ID : zero2kz
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Quote:
Originally Posted by BoyEngland
Just one question though, how do I used the electric shock ability of the knife? I've read the manual and just can't do it. 
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Hold L1, then push R2.
Also, Konami shipped 3 million about 2-3 weeks ago. I am assuming it is around 3.5 million now? Then as Christmas rolls by, it may be around 4.5 million. I don't think they count MGS4 bundles either.
I think that Konami probably made a good enough profit on MGS4. Also considering they will be milking MGO players with a bunch of expansions and etc. Which I will probably buy all of them, lol. Only if the damn MGO store would work, -_-.
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07-21-2008
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#24
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Senior Member
Join Date: Oct 2005
Location: England
Age: 19
Posts: 3,546
Xbox 360 ID : Bravo2Echo
PS3 ID : BravoEcho
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Well I've been playing MGO a lot over the last couple of days but my PS3 has to be the only device connected to the network or I lag like a motherfletcher.
The weapons on the game seem to be very weak. I've never known a game that takes 3 to 4 shotgun rounds to kill 1 person from 10ft away. The anesthetic handgun is pointless online unless you hit them in the neck or face, but the Mosin is great, that's what I tend to use the most.
In single player, I've often found myself reloading in a corner and a group of enemies have spawned behind me. I haven't died yet though which is always a plus.
Overall, I love this game. The online side of it has its flaws, but that is actually considered a different game.
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07-21-2008
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#25
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Senior Member
Tournaments Won: 1
Join Date: Jun 2005
Age: 18
Posts: 3,778
Xbox 360 ID : zero2kz
PS3 ID : zero2kz
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Quote:
Originally Posted by BoyEngland
Well I've been playing MGO a lot over the last couple of days but my PS3 has to be the only device connected to the network or I lag like a motherfletcher.
The weapons on the game seem to be very weak. I've never known a game that takes 3 to 4 shotgun rounds to kill 1 person from 10ft away. The anesthetic handgun is pointless online unless you hit them in the neck or face, but the Mosin is great, that's what I tend to use the most.
In single player, I've often found myself reloading in a corner and a group of enemies have spawned behind me. I haven't died yet though which is always a plus.
Overall, I love this game. The online side of it has its flaws, but that is actually considered a different game.
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Well, I think the developers intended this game to revolve around headshots. Once you can pop off a headshots really quick, the game gets a lot more fun, lol.
The XM8 and G3 are both good for long range headshots. The Mk.17 isn't bad either, but getting the grip on it helps a lot.
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07-21-2008
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#26
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Super Moderator
Join Date: Dec 2003
Location: Near Chicago, IL
Posts: 10,013
Xbox 360 ID : N3gative Cr33p
PS3 ID : N3GAT1VE_CR33P
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Quote:
Originally Posted by BoyEngland
The weapons on the game seem to be very weak.
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This was the main gripe that I had with the online mode that was in that older MGO game... Subsistence, I want to say.
But if they want you to focus on head shots, then I guess I see why it takes so much to bring someone down with any other kind of shot.
__________________
Introduce a little anarchy, you upset the established order, and everything becomes chaos!
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07-22-2008
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#27
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Join Date: Jul 2008
Location: Chicago Suburbs
Posts: 1
PS3 ID : Lone2112Wolf
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My Personal Favorite Game of This Generation of Console Gaming
I LOVE the Metal Gear series, and I was extremely hyped for this game. I waited outside of GameStop before it was open for the first time in my life for THIS game. Between the beautiful graphics, amazing AI, and an epic story lies the best game I have played between PS3, 360, or Wii.
Metal Gear Solid (PS1) is my favorite video game of all time, and I'll tell you, going back to Shadow Moses in Act 4 actually moved me to tears. And the ending....the ending....best-ending-in-video-game-history.
But I could go on babling about how much I loved the game forever...and I will give you my only 5 complaints on the game instead.
1. The controller scheme- I initially felt alienated from the Metal Gear series by controller scheme. I don't hate it, but honestly, I would have prefered the controls from Metal Gear Solid 3. They will probably start to grow on me as I continue to play.
2. Installing- I'm not an impatient person, but you'd think for being Next-Gen software, it wouldn't have to install every time you play it.
3. The Beauty & The Beast Corps- Past Metal Gear games have had a very memorable cast of boss characters from the beautiful but deadly Sniper Wolf, to the hulking, flamethrowing Fury. But the B&B Corps seemed kind of, lackluster. I don't know exactly what they were missing, but the first three battles (Octopus, Raven, Wolf) seemed to be generally the same concept, shoot, run, shoot. At least Mantis had a few tricks up her sleeve. But I do think that the boss battles could have envolved more improvising and strategy.
4. Lack of Demo Theater- Kojima made this mistake in Metal Gear Solid 2 as well. I love watching the cutscenes from the series, setting it apart from all other video games in my opinion.
5. Amazing New Codec Set-up, But No One To Talk To- The Codec conversations in the other games were always so much fun to watch, but this game almost eliminates the need for the Codec, and there are only 2 people to call in the entire game.
Other than these minor annoyances, Metal Gear Solid 4 is my favorite game to come out since 2004 (Metal Gear Solid 3).
Last edited by Lone2112Wolf; 07-22-2008 at 02:36 AM.
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07-22-2008
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#28
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Moderator
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Quote:
Originally Posted by Lone2112Wolf
1. The controller scheme- I initially felt alienated from the Metal Gear series by controller scheme. I don't hate it, but honestly, I would have prefered the controls from Metal Gear Solid 3. They will probably start to grow on me as I continue to play.
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I find the controller scheme a bit easier to use, personally.
Quote:
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Originally Posted by Lone2112Wolf
2. Installing- I'm not an impatient person, but you'd think for being Next-Gen software, it wouldn't have to install every time you play it.
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It's on a BluRay disc rather a DVD or whatever is generally being used at this time. The graphics and game power was far more superior that other rival games out right now so dealing with waiting 2 minutes in between each act for this game isn't all that big of a deal to me.
Quote:
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Originally Posted by Lone2112Wolf
3. The Beauty & The Beast Corps- Past Metal Gear games have had a very memorable cast of boss characters from the beautiful but deadly Sniper Wolf, to the hulking, flamethrowing Fury. But the B&B Corps seemed kind of, lackluster. I don't know exactly what they were missing, but the first three battles (Octopus, Raven, Wolf) seemed to be generally the same concept, shoot, run, shoot. At least Mantis had a few tricks up her sleeve. But I do think that the boss battles could have envolved more improvising and strategy.
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The boss fights in this game required pretty much the same amount of thinking and strategy as any other boss fights from the others game had. Fighting the wolf ***** was cool though because it was in the same field you fought Sniper Wolf in and it was another sniper duel.
Quote:
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Originally Posted by Lone2112Wolf
4. Lack of Demo Theater- Kojima made this mistake in Metal Gear Solid 2 as well. I love watching the cutscenes from the series, setting it apart from all other video games in my opinion.
5. Amazing New Codec Set-up, But No One To Talk To- The Codec conversations in the other games were always so much fun to watch, but this game almost eliminates the need for the Codec, and there are only 2 people to call in the entire game.
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I have to agree with you on these last two here. Having a demo theater would be a cool extra too and I was annoyed on how I couldn't call random people via codec and just have random conversations with them on this game. If you think about it though, Snake is old, experienced, and everyone who played MGS4 should already know how it works so he doesn't need any of the extra codec numbers of people who just tell him what certain weapons do and what not and it's basically just him and Otacon doing all of the work. Rose is there for moral pointless support. Having Meryl and Drebin as possible random codec calls would have been cool though.
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MGS4 Reviews
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