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It's used to a decent effect in Folklore, but that's really the only time I've ever seen it used even halfway well, and as an actual gameplay feature rather than a tacked on bit of crap like guiding cannonballs in Heavenly Sword or parachuting into a level on Ratchet & Clank (funny, he never needed that in the other games!). For the most part it's just irritating, and is only being used just because it's there rather than to add something special to the game. If devs can't find a decent use for Sixaxis, I'd rather just not use it at all than use it for some worthless little minigame.
So, Folklore uses it reasonably well, everything else doesn't.
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"Pointing and clicking becomes tiresome" - Gamespot, on Strong Bad's point and click game
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