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Aliens: Colonial Marines Review

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  1. #1 Aliens: Colonial Marines Review 
    Senior Member .Nameless.'s Avatar
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    As the title suggests, this here's a review of the video game Aliens: Colonial Marines. Please note that all of the opinions within this thread are mine and mine alone, and were not solicited by any person(s) or entity. If you do not agree with anything within this review, and absolutely must voice your point(s) of view, please do so in a respectful manner. Also, keep in mind that this is the first time I've ever written a game review, so please don't be a d*ck.
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    Introduction:

    Aliens: Colonial Marines, for those who don't know, is a First-Person-Shooter, and an actual sequel to the 1986 movie, Aliens. As soon as you start the 11 mission Campaign, you watch a short distress signal from the single suriving Colonial Marine, Corporal Hicks, reporting their disaster of deployment to investigate the loss of communication with the lone colony of L-426, Hadley's Hope. Jump 15 weeks ahead, and the United States Colonial Marines battle ship, the Sephora, approaches the derelict Sulaco, and sends in a squad of Marines to investigate. You are Winter (not sure if they identify his rank right now), one of the Marines sent to investigate the Sulaco. Imediately, the mission goes awry and an explosion rocks the Sulaco...

    Single Player:

    The Single Player is pretty fun. There are 4 Difficulty Levels to choose from: Recruit (Easy), Soldier (Normal), Hardened (Hard), and Ultimate Badass Mode (Extreme, No HUD). So far, the highest difficulty I've completed the Campaign on is Soldier, so I can't really comment on Hardened or Ultimate Badass. I can, however, say that, for me, Soldier was a nice, balanced Difficulty level. Although the enemy AI in general can be a bit simple, and in some instances completely stupid, it was a nice balance between toughness and easyness. For the most part, the combat falls into two categories: Cover-to-Cover Shooting and Spraying-and-Praying. The Cover-to-Cover involves the Weyland-Yutani PMC forces that you encounter throughout the Campaign. Basically, they'll just stick to cover, and sometimes dumbly run out in the open (and I'm not exaggerating with the word 'dumb'). Their accuracy can get a little bad at times, and there aren't many different things they do. Every now and then they'll thow a grenade, but basically all you have to do is stick to cover and shooting smartly. Spraying-and-Praying comes into play when you're going up against the Xenomorphs, and even then it's only when you start to get overun, which happens every now and then, even on Recruit. Although the Xeno's in the Campaign aren't as predatory as the ones you'll meet online, they can still be pretty sneaky. There are two missions where you get to operate a Power Loader, like the one Ripley uses to fight the Queen at the end of Aliens. The first time you get to use one is in the 2nd Mission, and is pretty short-lived and uneventful (all you do is open a door, literally). On Mission 5, you get another oppurtunity to operate it. This time, you're actually fighting something: a large Xenomorph called 'The Raven', and you fight by smacking it around until it falls dead. There's and Achievement for defeating it under 1:10 on Hardened. There's also only a few times that you actually get to use the Smart Gun in the Campaign. The first opertunity comes around Mission 4 or 5 I believe (will confirm later), and you start the mission with it. The 2nd oppurtunity comes in Mission 6, where you can find Vasquez's Smart Gun, one of the 6 Legendary Weapons scattered throughout the Campaign levels along with 35 Dog Tags and 12 Audio Logs. If you want, you can also have up to three other people join you to Co-Op the Campaign. There's also replayability with the Collectibles, and Challenges, which unlock things for you to customize weapons and your Multiplayer Appearance; and for the Achievement whores out there, the ones for completing the game on the different difficulty levels, and completing the Challenges.

    Multiplayer:

    The Multiplayer is surprisingly fun. You play as either a Colonial Marine, who gets 5 customizable Loadouts, or a Xenomorph, which have three different classes. The Marine's Loadouts consist of a Primary Weapon, Secondary Weapon (both use the same set of weapons), Sidearm, Tactical Weapon (Explosives), Armor, and a Trait. There are 9 Primary/Secondary Weapons (including 2 Legendary Weapons, 1 Pre-Order Weapon), 4 Sidearms (2 Legendary), 3 Tactical Weapons, 4 Armor Variations, and 6 Traits. For Xenomorphs, the three Classes are the Soldier, a close-range fighter that uses his claws and tail; Spitter, a ranged Xeno that spits acid at enemies and uses its claws to protect itself; and the Lurker, who can pounce on enemies and follows up with claws. Xeno's get to choose from 4 Abilities, 3 Carapaces, 4 Traits, and 4 Fatalities (can only be used in TDM and Execution). There are four different gametypes: Team Deathmatch (TDM), which consists of 2 Rounds of a 5v5 Battle Royal between a team of Marines and a team of Xenomorphs, where they switch teas in the 2nd Round. At the End of each round, the kills each team has accumulated are tallied up, and the team with the most wins (obviously). This score is cumulative, and after two rounds, one team is determined the victor with both scores from both rounds are added together. Ties, although incredibly rare, are possible, but there are no extra Rounds when a tie occurs. The other 5v5 gametype is Extermination, where the Marines team must find and destroy Egg Clusters by standing within a ring surrounding the Eggs, which arms an explosive. The Xenomorphs must defend these Egg Clusters with their lives. Egg Locations are set, and are cycled over and over again throughout the game. Next come the other two gametypes, both of which are 4v4, Escape and Survival. Both of these gametypes have the same two levels, and in both of them Marines have tougher Armor and more Health, and Xeno's can't perform Executions. In Escape, the Marines' objective is to escape the area, doing tasks to open doors and operate elevators to move throughout the level. The Xenomorphs must stop them, naturally. Survival is just how it sounds. The Marines are tasked with surviving a Xenomorph onslaught by securing their location by welding doors, setting up Auto-Turrets, and closing Blast Shields and other access-points. The Xeno's must find a way inside and past the Marine's defenses to bring them down, and then kill them. Putting a Marine in what's basically Fight-For-Your-Life (you can be revived), and using the victim to draw other Marines out and kill them is a really effective strategy in those two gametypes, since you can't be revived in TDM or Extermination. Overall, the Mulitplayer is actually quite a bit of fun. The connections are generally pretty good, and the frame-rate rarely drops. The only downsides are that the Xeno's attacks can suffer from lag and sometimes bad hit detection. Obviously, Marines have a distinct advantage with their firepower and ability to detect the movement of anything within a 20-meter radius around the player. It detects within a 180-degree arc in front of the player at all times, but only detects what's behind you when you bring up the Motion Tracker. The advantage the Xeno's have is they can detect Marine's through walls with their Xeno Vision, can climb on the walls and ceiling, and blend in really well with the dark environments, especially when their hive structure is around. If they move slow enough, they won't be detected by the Motion Tracker.

    Overview

    Overall, I'd give Aliens: Colonial Marines a 6.5/10. It's actually not as bad as the professional game reviews would have you think. Although they make good points about the graphics needing improvement, and not being the same thing as what they were shown, but they aren't terrible. The lighting could be better, especially with your flashlight (it can cause the screen to brighten instead of just illiminating an area). There are some areas where the textures are muddy, and sometimes won't load correctly until you get within 15 meters, and even then not always. The AI in the campaign could've been better, but it's not terrible. Although the game in itself isn't scary, there are some parts where you jump just because something unexpected happens, like a long alien arm crashing through the ceiling and reaching for you, or a Xenomorph sneaking up on you and attacking from nowhere when you're not expecting it. Also, there are two missions where you don't have to use weapons at all, and they're a little lackluster. They're not terrible, but not good either. But, the Multiplayer actually helps make up for the shortcomings in the Campaign. Although I would've liked to see more levels, especially for Escape and Survival, what's there isn't bad. If you trust my opinion at all, I suggest renting it, see what you think, before making up your mind on whether it's really as bad as you're supposed to believe, or if it's actually an alright game that just didn't live up to the hype from the media and the manufacturer (the stuff they showed looks better than what we got).
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  2. #2  
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    Great review, and even promoted it as an Article here -

    Video Game News Reviews - Forums


    This goes for any member that wants to do a Review / Preview / or Gaming News piece now or in the future, it always has the chance of being promoted in our Article section.
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    Super Moderator Negative Creep's Avatar
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    A very nice review, for sure... but I still don't want to play a game where the main developer farmed out half of the production on it. IMHO, Gearbox is one of the more overhyped developers in business today.

    Just my two cents.

    JASON X!
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  4. #4  
    Full Member ProjectCamaro's Avatar
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    Nicely done, thanks!
    I'm always looking to buy games for new and old consoles. If you have one, two, or an entire collection to sell send me a PM.
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  5. #5  
    Senior Member .Nameless.'s Avatar
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    If anyone has info about the game they'd like me to put in there, say so. I originally was going to put in a lot more information, but felt that shorter was better for a first time. Didn't want to look like a jack*ss.
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  6. #6  
    New Recruit Ceazar's Avatar
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    Grand theft auto V for ever
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Aliens: Colonial Marines Review