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Old 11-22-2007   #31
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S&D? I've played it on Overgrown and it's really fun..I went in by myself and got teamed up with a bunch of brits that were actually pretty good, and the other team was all 1 clan..I'm pretty positive we won 4-0.
Yeah, S&D. It is probably my favorite. Of course, in hardcore mode it is even better. Realism and teamwork are two personal faves.
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Old 11-22-2007   #32
 
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One of the things that makes S&D so great IMO is being able to plant the bomb at 2 different locations..with only 1 location it kind of forces the team on defense to just camp, but with 2 locations you have to split up so it definitely helps when there aren't 398499 guys waiting for you to come through a doorway..plus with the 2 locations the team on offense can always keep those on defense to just keep guessing, by switching up which target to plant on. And obviously it helps that both teams play offense and defense, as opposed to just one side like Breach in Socom..
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Old 11-26-2007   #33
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One of the things that makes S&D so great IMO is being able to plant the bomb at 2 different locations
I like that aspect too, especially from the attacking side.

I use smoke grenades for these, and it usually works pretty good to throw the defenders off by smoking up one plant and then doing a quick plant at the other. It's good for at least two rounds.
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Old 11-28-2007   #34
 
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Oh man let me just say that I just played Sabotage for the first time today and I loved it. Takes lots of teamwork. I like all the gametypes so far. COD4 is my favorite game by far.
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Old 12-06-2007   #35
 
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So what's everyone's favorite gametype combo's?

Ambush: SnD - Easily my most favorite SnD map. Players spawning at opposite bases makes it even and more "arena" like, plus it doesn't really force the defending team to camp near the target which is sometimes a very enclosed space.

Vacant: SnD - Even though both targets are in enclosed rooms so it makes it really easy to camp, it's still a very fun gametype. It's always nice to work as a team and charge into either target area, whether it's a quickplant, strategical movement, or trying to pull off a 1 v #..on defense I like to try and catch the other team off guard by rushing them, which for the most part is entertaining and easily provides a good challenge every time.

Strike: SnD - Same as Vacant SnD..either going directly to planting the bomb, or having your team do that while you try to come behind them is challenging and fun.

Ambush: Sabotage - Same as above minus the SnD part. Teams get to face off in the middle of the map, it's kind of Socom 3 Devils Road-ish, minus all the sniping. Very fun.

Pipeline: Sabotage - It may not have map symmetry but I still find it very fun..leading a rush to go plant is fun on both sides, and helping defend a rush is also pretty fun on this map.

Bog: Domination - You can snipe, gun, do whatever..guarenteed an enemy will almost always be right near you or behind you taking your flag. Good action, can be fast paced and take's some strategy on which flags you want to hold and how you want to hold them.

Least favorite: Wetwork, any gametype. Before the game came out and I saw a screenshot of the map, it looked like it was going to be a good map..but after playing it many times, I can't stand it on any gametype. You go around one corner, there's a guy chilling in the shadow in the corner shooting you in your back. You go around another corner, see the same thing but also on the opposite side there's a guy hiding in that shadowed corner too..makes it very frustrating to even get across the map, plant the bomb, and get a flag.

Shipment: Any gametype..although getting tons of kills seems kinda fun, it gets boring after like..the 2nd time doing it. Map is too small so it gets boring quick. Airstrikes either get you tons of kills or no kills. They also rape you, and sometimes even spawn rape you. Spawns are stupid, too many times someone spawns in a corner..too many times you spawn in a corner only to have a guy on the other team also in the corner right behind you, only for you to get beyond spawn raped. Gameflow is more about blowing **** up. Instead of shooting people you have to worry more about running away from nades, trying to stay away from airstrikes, running away from more nades, and trying to stay away from **** using grenade launchers and RPGs..Plus on HQ it's always a very low scoring game. Whenever I play it it seems the majority of the time you just fight to get control of it, only to get 5-10 points on the board then the rest of the game is a stale mate with you guys winning with that score of 5-0 or 10-0.
If I think of some more, I'll add it in..
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Old 12-06-2007   #36
 
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Quote:
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One of the things that makes S&D so great IMO is being able to plant the bomb at 2 different locations..with only 1 location it kind of forces the team on defense to just camp, but with 2 locations you have to split up so it definitely helps when there aren't 398499 guys waiting for you to come through a doorway..plus with the 2 locations the team on offense can always keep those on defense to just keep guessing, by switching up which target to plant on. And obviously it helps that both teams play offense and defense, as opposed to just one side like Breach in Socom..
I completly agree you know what else is great? If the bomb gets dropped the other team doesn't know. If you recall on socom 2 they made the mistake of showing a yellow dot on maps like sujo witch made it hard to win while out numbered because every seal jumped all over the dropped bomb.
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