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Old 09-28-2007   #181
 
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i have no one to play this with anymore:(

**** halo 3
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Old 09-28-2007   #182
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You are correct. The claymore perk has been locked the entirety of the beta, but will be available after the rank cap is raised during the final coming weekend of the beta.

The claymore perk falls in the same group as the C4 and 3x special grenades perks, so there's no chance of anyone loading up on special weapons. The claymores in COD4 are tripline activated, and not remote like in Socom. I'm not entirely sure how the mechanic of planting a claymore will work, but I do know you'll only have two of them to use.

If they work good, and are not obviously visible, I expect them to be used heavily in this game.
Sounds awesome, I'm interested in seeing how they work. I can't wait to play this game.
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Old 09-28-2007   #183
 
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I saw a claymore just a bit ago. You could see it..but only because there were some neon red lines jutting from it.....I nearly ran into it, but jumped away at the last second.

The ****ing M60E4 or whatever is completely taking over this game, proving to me how big of noobs everybody is. "oh hey, let's all use 200 round guns!" I mean, I haven't even unlocked ANYTHING for the RPD or the other machine gun.

I haven't really unlocked anything other than....the challenges. I really want that Dragunov.....it's just as good as the M21, with more power!
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Old 09-29-2007   #184
 
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The dragonov is semi-auto right?

That's not good news. I'm already tired of the "snipers" that can't hit me until their fifth shot with the M21. I prefer the M40, probably because I'm a actually a good shot.
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Old 09-30-2007   #185
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I was in Best Buy today and saw that they had the pre-sell box available for $5. Included was a poster and a $5 coupon off any Call of Duty game, except Modern Combat of course. I just laughed to myself since I couldn't think of one purpose of the coupon for big Call of Duty fans like myself that have already purchased the previous games in the series.
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Old 10-01-2007   #186
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Sounds awesome, I'm interested in seeing how they work. I can't wait to play this game.
Alas, I didn't get to play until Midnight last night, so I wasn't able to unlock these. I did see them used a lot though.

I'm told that you set them the same as you do the C4. Press left on the D-Pad, position your man, and then plant the claymore.

Teammates will see your claymore with an icon above it, which is your faction's emblem. They'll also see the "red laser" lines that indicate the detonation field of the claymore. It did not appear to me that teammates could set off the mine except for shooting it.

Enemies can see your claymore, and can faintly see the "red laser" lines that indicate the detonation field of the claymore. The claymore explodes when an enemy crosses this path. There's about a 2 second delay on the "trip" to detonation, so they can be easy to sprint past.

Enemies can also detonate your claymore by shooting it, which completes the "Backdraft" challenge.

I'm not sure if grenades set off claymores, or if planted claymores remain after the player who set them has died.

The claymore and the martyrdom perks have completely changed some of this game's dynamics. In popular hotspots like the attic on Overgrown, and the top of the tower on Crash, you're now all but certain to find claymores covering the rear of a sniper/camper. On CQC maps like Vacant, you'll find the ground quickly littered with the bodies of combatants who have fallen prey to the martyrdom perk. Both seemed to have unfortunately increased the camping factor.

Those with claymores can secure their position to an extent, while others camp back on bottlenecks in order to avoid getting killed by martyrdom grenades.

I got booted from the beta promptly at 3:05 AM EST, and will wait with baited breath until the full release rolls around next month. Maybe then Creep will play with me.
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Old 10-01-2007   #187
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Quick question, OME6A:

If a person sets a couple of claymores (whatever the limit is), and then dies, do their claymores disappear as well, or do they remain where they were placed until someone either trips them or destroys them?
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Old 10-01-2007   #188
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If a person sets a couple of claymores (whatever the limit is), and then dies, do their claymores disappear as well, or do they remain where they were placed until someone either trips them or destroys them?
A player gets two claymores, the same as C4. As I said, I don't know if they disappear if the player dies. I don't think C4 does (I could be wrong), so I'm thinking the same on the claymores.

Anyone know for sure?
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Old 10-01-2007   #189
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A player gets two claymores, the same as C4. As I said, I don't know if they disappear if the player dies. I don't think C4 does (I could be wrong), so I'm thinking the same on the claymores.

Anyone know for sure?
Thanks, I completely read over that staement in your original post.

I'm not sure what I would rather have. If they do stay after a player dies it would be realistic, but then again it would probably create an abundance of claymores scattered around the map, which could in a sense get quite irritating.
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Old 10-01-2007   #190
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would probably create an abundance of claymores scattered around the map, which could in a sense get quite irritating.
That's my train of thought as well, and I'd really rather that not be the case.

I did get the Slight of Hand perk though, which increases your reload time. Dramatically increases it.
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