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Old 10-04-2006   #11
 
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The SEAL team's AI has always sucked for the PS2 games(I say this since I haven't played FTB). It's good that the enemy AI has gotten upgraded. Hopefully, on the final product, the SEAL AI will be better, or at least their aiming will be, I mean come on, a four year old could shoot better than them, and the SEAL's are an 'Elite Task Force'(no offence to real life SEAL's, they are awesome. They will so pwn us some n00bz).
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Old 10-04-2006   #12
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I spent some more time with it this afternoon.
  • Enemy AI is just crazy. You pretty much have to snipe from 50+ meters to maintain stealth.
  • Rifle butting in CQC does little to nothing.
  • I have not been able to get close enough to someone to see if the knife attack is still there.
  • The Pepper Gas attachment is nice. If you hit the enemy from the waist up, they'll surrender. If you're 20-30 or more meters away, it takes a couple shots for them to give up.
  • Ammo Packs are awesome. By using the ammo packs, I was able to get 21 claymores and made this super incredible video.
  • Team AI totally sucks. I can't tell you how many times these guys got stuck behind trees, rocks, etc. I put them on fire at will, and it took them 3 clips to drop 2 guys in front of them. This is why I always have Bravo kill Jester and then solo it.
  • I'm not sure if this is demo only, but there's no option to tell Bravo to move/attack/run to a certain waypoint. However, you can now issue commands directly to each teammate. This makes it even easier to kill Jester, as you can tell both Bravo units to throw frags at him,.
  • There's no "get down" in the list of commands. Only "hold position".
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Old 10-04-2006   #13
 
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Lol... I like how you're coming up with more simple ways to murder your team mates. You know that car thats on the very farthest part of the map, past the helicopter? You can't get in it, but I ordered my team to attack it and they emptied all of their ammo (including side arms) into it then just sat there.

EDIT: Best video ever.
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Old 10-04-2006   #14
 
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im glad sca finaly has coop i could careless about my teammates now. but if you shoot jester by accident bravos aim is mulitpliyed by 1000 thats why i kill them all with a m79
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Old 10-04-2006   #15
 
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dang couldnt see the vid but nice info though
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Old 10-04-2006   #16
 
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Man I blew my load when I seen that vid! Jesus I can't wait to shoot that fool Jester in the face with the pepper spray and bean bags The way they flew of the cliffs when you blew the clays was awesome.

One thing that you could try out and get back to us on is if you can shoot your self with the pepper spray. I mean take the gun and point it a wall or something and see if it bounces back and effects you. It could be intresting to see if Zipper went that far into detail.

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Old 10-04-2006   #17
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Have you tried the Ex. Clips (extended clips, right?) yet? And if so, what do they do? Do they give you 10 more shots or do they give you like twice the clip size?

I just saw the vid. That was some pretty good stuff right there. Nice pick of music too, it reminded me of doing drive-by's on GTA3 with the opera going.
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Old 10-04-2006   #18
 
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ex clips is different for each gun believe it or not you can actually make the Mk.48 a Noobx2 gun it doubles its clip from 100 to 200...on the M4A1 all it does is add 10 bullets to the clip though. i didnt test it out on any other guns
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Old 10-04-2006   #19
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Do the Ex. Clips weigh alot or are they light? If they are light, I hope they keep them for offline use only. The last thing we need is a guy with 200 shots on his MK .48 while another has 100 shots (just a guess, could be less) on his F90.
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Old 10-04-2006   #20


 
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Also, there was no medium scope in the demo. If that stays that way in the main game I may hang up my sniper rifle because that is the best scope in the game. I did think the enemies were far more aggressive "AI" and that made it more fun and there were snipers on top of the mountain, so it seems more complete. I did not like how fast the scope and person moved every movement was way too fast for my liking. I like to have my scope move within reason so I don't pass over my target every time.
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