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BIG MAPS vs small maps
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Old 07-27-2006   #21
 


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small>big
first off after playing a couple of round everyone,even noobs, imprint it into thier minds. most of the time there is no lag. however big have its advanagtes, veichlie and blowing them up
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Old 07-28-2006   #22
 
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Small maps are fine to me...just the "more players alive when round ends = Win" suck. In SOCOM 2 you had to find the last person rather than camp it out for the win. I think they mainly put this in because of how the maps were layed out. Meaning, the map layouts suck in this game and is extremely camper friendly.

Big Maps: I love them but you can't play them as good without a decent team. Public rooms can be a *****. Waiting, I don't mind. Mainly because I can do other things.
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Old 07-28-2006   #23
 
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yo kev you should change your sig man i dont like it....lame =(
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Old 07-28-2006   #24
 
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For myself, I would probably spilt for both small, and big maps. Small tends to become a little boring sometimes cause' everyone is so grouped together, and I personally don't get any sort of challenge out of it at all. But, then again it is a solution to getting some fairly stacked-up kills here and there too. As for Larger Maps, I like them the most because' it's like your in the real thing, the real scenario of it all. All that races through your mind is where could he be hiding?, and you search for him might take a little while but that's practically what it's probably like in the real world, larger maps are for the patient ones, and more in-closed maps are for, basically the impatient ones. Scoping out, waiting for the apposing team-member to re-claim another position is a thrill, watching him in-close to another space, then having your crosshairs set straight on him and *Plow!* It's over..with short maps everything/everyone are so pack-punched together that I feel like I can just kill them with HQC (Hand-Quarter Combat). Maybe I'm the only one who feels this obligated towards that but, it's just fun to see what's in-store next..
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BIG MAPS vs small maps


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