Quick Scope Vs. Run and Gun
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04-06-2006
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#31
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Join Date: Dec 2005
Location: GRAND FORKS AFB
Age: 30
Posts: 1,045
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In a nutshell.............
Both styles are equally good. It depends on the player.
Nuff said
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"DO UNTO OTHERS AS YOU WOULD HAVE THEM DO UNTO YOU."
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04-07-2006
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#32
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Banned
Join Date: Apr 2006
Location: Canada, gamespot review writer
Age: 17
Posts: 34
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Run and gun to the mizzacs
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09-17-2006
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#33
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Join Date: Sep 2006
Posts: 59
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Quote:
Originally Posted by Simbrono
I have said it time and time before, the fatal flaw of quick sniping is scoping. It takes time to scope and if you are getting over ran by and run and gunner its just takes to much time. Unless your Flash.
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Your rong, it doesnt even take me 2 seconds to scope in.
Play me 1v1 you can run and gun and pick the map and side and ill quick snipe?
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S3 name = Smash- > aka Larzuk
<netjak.com> The strong.
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09-17-2006
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#34
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Join Date: Dec 2005
Age: 19
Posts: 428
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Why bring up a thread from like 5 months ago, just to challenge a guy?
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Quote:
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Originally Posted by discombobulate
You're not in [S3]. Change your sig.
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09-19-2006
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#35
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Senior Member
Join Date: Jan 2006
Location: Australia...<3
Posts: 2,556
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I prefer Quicksniping, takes alot more skill than R&Ging and people think you're really cool and 1337 because Myself and about 10 other people QS on the EU servers. I'm God-like.
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09-19-2006
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#36
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Join Date: May 2006
Location: In the E of U, kinda like the US of A but the chics are hotter and not fat!
Age: 27
Posts: 79
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They better add a mod to allow you quick snipers to equip a body bag in you inventory.
Run & Gun......... I prefer Run, Jump, Zig-Zag, and then gun. Basically by keeping your movement patterns erratic you will avoid the QS wh0r3$. If you practice enough, say your prayers, and eat your vitamins you will most likely be able to keep the x-hairs on the QS's skull long enough to punch a hole through it.
Last edited by PATRICK SWAYZE; 09-19-2006 at 05:59 AM.
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09-19-2006
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#37
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Join Date: Feb 2006
Location: upstate New York
Posts: 425
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I run and gun, and you will never hear me complain about quick snipers because most of the time they are easy kills, but every dog has his day.
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09-19-2006
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#38
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Join Date: May 2005
Location: If you've got any wits about you, search "BAM BAM CALLAHAN", and you'll know where I am.
Age: 21
Posts: 1,442
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I'll end the discussion once and for all.
In a close ranged situation, the Run & Gunners have the advantage. In a long ranged situation, it's the QuickSnipers.
Thank you all.
Have a great day.
Don't forget to tip your mods on your way out!
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Been a while, huh? Status: In Iraq Unit: 3rd Brigade, 4th Infantry Division Be back in Feb-March '09
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09-19-2006
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#39
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Moderator
Tournaments Won: 1
Join Date: Feb 2005
Location: MIDDLETOWN, PA
Age: 29
Posts: 6,505
Xbox 360 ID : SvNs OME6A
PS3 ID : SvNs_OME6A
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Soggy's kind of got it there.
The more open range between a RnG & a QS, the greater the chance is that the QS will succeed. QSers are best countered by flanking and using cover. A QSer is reliant on them being able to have you in their line of sight before you can get them or take cover. This is why RnG > QS.
A true RnG is a master of many tactics, while a QS is a master of few. QSers are limited in mobility, and rely on the quick scoping action. Many, if not all of them, give away their shot by leaping to take it. A veteran RnG will quickly register this tell tale sign, and move to counter it.
What additionally supports the case of QS<RnG is the fact that a QS has several seconds of reloading between shots, but a RnG does not.
In short, if you're a QSer, don't miss. My HK shows no mercy.
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09-19-2006
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#40
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Join Date: Apr 2006
Posts: 319
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quick sniping is a glitch, it didnt exist in pt 1or2 now it pops up. It will be patched hopefully by CA or b4 get some skill losers.
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Quick Scope Vs. Run and Gun
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