Video Game Forums

Go Back   Video Game Forums > Miscellaneous > Older Threads

Older Threads This is where most of our older threads are located. These threads can still be replied to.


Why are the maps so.....unenjoyable?
Reply
 
LinkBack Thread Tools
Old 02-24-2006   #21

 
Join Date: Nov 2004
Location: MI, Harbor Springs
Posts: 152


I like the post about the "magic" of S2's maps. Some good points. As far as S3's maps... no matter how long I last in any given round on any given map, I still can't enjoy the fact that it will usually end without warning via a quick one to the beanie from some place I can't see without binoculars. It seems like I'm mostly forced to play the "sneak & peak" game with a high scope, scurrying like some small, furry, ghillie suited creature from bush to bush, rock to rock... all the while wondering who's got their crosshairs pressed against my chest & hoping I can shoot first. Don't get me wrong, I mix it up too... camp, rush, run & gun, somewhere in between. And actually, I like S3 over S2 hands down. It's just that there's this vague lack of satisfaction with the gameplay that's so hard to put a label on. Oh well, I'll be on again tonight. See you there...
__________________
Drugs may lead to nowhere, but at least it\'s the scenic route.
SMO48 is offline  
Digg this Post!Add Post to del.icio.us
Reply With Quote
Old 02-24-2006   #22
 
Paul8890's Avatar

 
Join Date: Nov 2005
Posts: 34


Send a message via AIM to Paul8890
Yea its definitely the maps. THey just are bland compared to socom 2 maps. Theres just something about those damn maps from socom 2, and the gameplay involved too.
__________________
Socom 3 name- Echfactor
Paul8890 is offline  
Digg this Post!Add Post to del.icio.us
Reply With Quote
Old 02-24-2006   #23

 
Join Date: Aug 2005
Posts: 200


Quote:
Originally Posted by Paul8890
Yea its definitely the maps. THey just are bland compared to socom 2 maps. Theres just something about those damn maps from socom 2, and the gameplay involved too.


wow you are the only one who actually got the answer right. The reason why the maps are not as fun is because they are streamed. Now what do I mean by that? Well, because the maps are steamed, the game can process BIGGER MAPS. Now, thats about all the game can process - it can not process DETAILED maps. Here is an example. The area from the barn to the large hill where terrorists spawn is just flat open plain. You can't really hide its just open space. Even in the detailed parts of the maps they are still plan with no substance. And when the map becomes complicated, detailed and there are 32 players in the game the MAP LAGS REALLY BAD (Citedal).

I can get past this because its quite fun to actually have 15 teammates to strategize. It is fun to send 3 teams of 5 players on different parts of the map. one team take care of one spawn point, another team take care of driving the cars and boats etc.....

Some maps are just not suited to be played certain ways. Harvester small is a terrorist map to the fullest. Terrorists can rush to the wind mill, throw gernades and shut off that whole side ALL THE WHILE TERRORIST SNIPERS shooting at the seal spawn.

I think this game is not designed for noobies. People can not just attend a public game without knowing anybody because it is impossible to know and learn 16 different players playing style. I dont even know why people actually play Suppression. It is camp fest..no teamwork needed. However the noobs love the fact that the rounds end fast (RESULT OF CHRONIC ADD)


Here are some maps that actually work for the greater good of socom.


Blackwoods demo or escort.
Killing Fields demo, control points
Harvester demo
Crucible convoy
Devils road control points
Fault Suppression, breach
STORM FRONT escort

try out these maps or offer insight. Again, SOCOM 3 is not for idiots (NOOBS)
babygushue is offline  
Digg this Post!Add Post to del.icio.us
Reply With Quote
Old 02-24-2006   #24
 
Conflicted's Avatar

 
Join Date: Apr 2005
Location: tn ftw
Posts: 1,047

Xbox 360 ID : xConflicted
PS3 ID : ffsConflict

Send a message via AIM to Conflicted
Kinda got off topic a tad bit...but..
S2 maps were designed for Specifically Escort, or breach, or whatever. They were designed to the fullest extent for that certain game. With having multiple game types, they have to make the map for multiple games, ruining the map completely. It isn't designed around being that one certain kind of map, ruining other game types.

I think I got my point out that time.

My main example is Breach. I played breach ALL THE TIME! It was the funnest EVER! and then they made the maps for multiple games, thus ruining breach...because....the maps are just too large...or...something.
__________________
Conflicted is online now  
Digg this Post!Add Post to del.icio.us
Reply With Quote
Old 02-24-2006   #25

 
Join Date: Feb 2006
Posts: 4


Id be nice to find a breach map that would actually look like your breaching into a giant fortress like last bastion or enowapi, sandstorm, etc. It makes more sence for me just to have those maps just be a fortress then just breaching random doors like tidal fury.
Ameoba Grande is offline  
Digg this Post!Add Post to del.icio.us
Reply With Quote
Old 02-24-2006   #26

 
Join Date: Jan 2006
Posts: 78


i think the main reason why these maps aren't so addictive is because zipper just took the maps from single player. In socom 2 the maps were actually designed, sometimes using building from single player, but in socom 3 the maps were designed for single player.
syberianbull is offline  
Digg this Post!Add Post to del.icio.us
Reply With Quote
Old 02-24-2006   #27

 
Join Date: Jul 2005
Location: Pennsylvania
Posts: 8


Maps aren't good because they come directly from the single player, and are "generic" to fit all of the game types. That's one thing they should of never changed IMO. I must say tho, some maps could of been played multiple ways in s2. Most demo makes could of been played supp, and the other way around. But I could also see something like Death Trap being played breach. Oh well, can't change it now..
Philip is offline  
Digg this Post!Add Post to del.icio.us
Reply With Quote
Reply



Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools


Why are the maps so.....unenjoyable?


All times are GMT -4. The time now is 01:43 AM.


Powered by vBulletin®
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO